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liveblocks.config.ts
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liveblocks.config.ts
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import { LiveList, LiveObject, createClient } from "@liveblocks/client";
import { createRoomContext } from "@liveblocks/react";
const client = createClient({
publicApiKey: process.env.NEXT_PUBLIC_LIVEBLOCKS_PUBLIC_KEY!,
});
type Presence = {
username: string | undefined;
color: string;
isAdmin: boolean;
};
type Storage = {
targets: LiveList<{
id: string;
value: string;
coordinates: { x: number; y: number };
color: string;
owner: string;
}>;
eliminatedTargets: LiveList<{
id: string;
value: string;
coordinates: { x: number; y: number };
color: string;
owner: string;
}>;
attacker: LiveObject<{ x: number; y: number; color: string }>;
gameState: "pregame" | "playing" | "end";
};
// Optionally, UserMeta represents static/readonly metadata on each user, as
// provided by your own custom auth back end (if used). Useful for data that
// will not change during a session, like a user's name or avatar.
type UserMeta = {
// id?: string, // Accessible through `user.id`
// info?: Json, // Accessible through `user.info`
};
// Optionally, the type of custom events broadcast and listened to in this
// room. Use a union for multiple events. Must be JSON-serializable.
type RoomEvent =
| {
type: "influence";
action: "up" | "left" | "right" | "down";
}
| {
type: "eliminated";
coordinates: {
x: number;
y: number;
};
};
export const {
suspense: {
RoomProvider,
useRoom,
useMyPresence,
useUpdateMyPresence,
useSelf,
useOthers,
useOthersMapped,
useOthersConnectionIds,
useOther,
useBroadcastEvent,
useEventListener,
useErrorListener,
useStorage,
useObject,
useMap,
useList,
useBatch,
useHistory,
useUndo,
useRedo,
useCanUndo,
useCanRedo,
useMutation,
useStatus,
useLostConnectionListener,
},
} = createRoomContext<Presence, Storage, UserMeta, RoomEvent>(client);