A few fixes including support for the Mordor Legendary World.
- Fix Mordor Legendary World status URL
- Use correct network certificates in Addons Manager
- Improve handling of invalid XML in addon files
- Include game name in addons manager window title
- Add basic network connection retrying
- Allow switch game and settings buttons to be used while network info is loading
- Prevent settings label with word wrapping from clipping
- Use root and
__name__
loggers - Redact user subscription and GLS ticket from logs
- Raise file logging level for dev builds to debug
- Update dependencies
- Exclude build output directory from Mypy
After 3 years, nearly 400 commits, and more than a few postponed features, 2.0 does seem to be out. Here's my best shot at a very high level overview of what's changed:
- Almost all code redesigned and vastly improved
- Robust support for any number of current, past, future🤞, and custom game versions
- UI is resizable, uses system theme, and adapts to font size and color changes on the fly
- Full CLI for new config system
- aaaand.. mo-ore
Have fun playing some (two) games!
Update game server certificates.
Just a quick fix for the in-game store with the 64-bit client on Windows.
- Fixed getting the status of legendary servers
- Downgraded SSL cipher level for game servers. Fixes connection for some Linux distros. Fix by @gtbX
- Fixed no Keyring backend being chosen when program is compiled with Nuitka
- Fixed window dragging on Wayland
This release implements some important fixes for the addon manager and adds the --language launch argument.
- Removed unused import
- Re-enabled table headers that got automatically disabled in addon manager
- Fixed addon manager UI breaking when OS text size is changed
- Added launch argument to set the game client language. This was requested by @wduda for easier plugin testing
This is a quick hotfix for the in-game store with the 64-bit client on Windows. The WINE version is also updated for Mac and Linux users.
- Fixed in-game store issue on Windows builds with the 64-bit client
- Updated WINE
This release has some small improvements and important fixes. Most importantly the certificates needed for logging into LOTRO have been updated and a bug affecting the installation of some plugins has been fixed. Thanks to @mja00 and @gtbX for their code contributions to this update.
- Support for the Win32 legacy client in the UI
- Improved element spacing in the settings window
- Updated WINE and DXVK
- Added just in case check to stop plugin folder from being accidentally deleted
- Minor code style fixes
- Fixed installation of plugins with file names that include the plugin's root folder name
- Updated to PySide6. This allows OneLauncher to run on LMDE
- Setup Poetry for dependency management
- Fixed buttons in addon manager that overlapped other elements
- Simplified loading of news feeds
- Updated the certificates for SSL connections
This release has some small fixes and improvements. Most notably FSYNC support is added, and the first language detected is used by default rather than English. This improves the user experience for those that don't have English installed with their client.
- Updated WINE and DXVK
- Fixed typo in change log
- Improved handling of network errors
- Refactored code with Sourcery.ai
- Support for Proton (Has to be manually set up in WinePrefix.py)
- Manually refactored
InstallAddon
function - Fixed logging in WinePrefix.py
- FSYNC support
- OneLauncher changelogs display in Markdown format
- Language defaults to first one detected rather than English
- Fixed getting
normalClientNode
when it doesn't exist yet
This release fixes language selection and allows specification of startup game with a launch argument. This can be used to make different shortcuts for quickly accessing OneLauncher with different games.
- Fixed language selection
- Startup game selection with
--game
launch argument - Advanced usage section in README.md
This release fixes some important bugs and allows developers to request a Python script to be run on every game launch. The user has to give permission for every addon that does this since these scripts have the equivalent power of an executable file.
- Dynamic documents folder detection on Windows
- Fixed .plugincompendium file finding on Windows
- Switch to using game config values for game settings and log folders
- Database is re-made if its structure doesn't match current generation code
- Startup script support for addons
- Invalid folder handling for plugins and music
- A few smaller fixes and improvements
The main feature of this release is the addon manager, but a ton more was done. Thanks to everyone on the LOTRO discord server who helped out with testing. Especially the ever detail oriented ShoeMaker/Technical-13.
- Addon manager
- Manage, update, and browse/download:
- plugins (with dependency checking)
- themes (DDO support too!)
- music (.abc files/collections of files)
- Manage, update, and browse/download:
- Multiple accounts support
- Fixed patching on Windows
- Improved setup wizard
- Better preview clients support
- Switch to installer and cx-freeze for distribution
- Many smaller improvements
This is a big release that adds a lot of polish and usability to OneLauncher. With the built in prefix it is now possible to always run LOTRO and DDO in the best way possible without any knowledge of Wine. Even an install on a separate windows partition should work!
- Redone setup wizard
- Auto setup OneLauncher Wine prefix (In game stores should work)
- Built in dxvk support (Lets directx11 get used with lotro and ddo)
- Built in esync support
- Built in wine downloading (Separate wine should still be installed for dependencies)
- Option to securely remember account password
- Window dragging
- Redone language selection
- Many smaller improvements
My first release with many updates for the modern day and design improvements. I'm having a lot of fun with this, so I hope you enjoy it too!
- Redone UI
- 64-bit client support
- Update to PyQt5
- New PyInstaller based building system to one executable
- Rebrand to OneLauncher
- Many smaller improvements
- Updated certificate chain to new SSL certificates after recent update (22.0.1 or possibly 22) update by SSG broke authentication using the old certs.
- Added code to check for local game client override in TurbineLauncher.exe.config in game directory. This is to handle workaround from SSG for game client crashes on Windows XP/Vista platforms that also affects Linux users running the game under wine. For more information see link below.
- News feed fixed. Apparently Turbine changed the content encoding of the news feed to gzip and retrieving the news feed was failing. We now accept gzip content encoding for the news feed by default and check the Content-Encoding header and uncompress if content is gzip.
- Also some palette adjustments to the widgets (darker theme)
- Localization changes from hcjiv1 and Arek75. Turbine has removed the client local files for each language. Now each language has a separate subdirectory. If the client local file is not found then I (hcjiv1) pick languages based on those subdirectories. Thanks to hcjiv1 and Arek75.
- Version bump to 0.2.3
- Fixes for Update 15.1 changes to launcher.config argument template. Turbine is now using crashserverurl and DefaultUploadThrottleMbps in the argument template.
- Version bump to 0.2.2.
- Fixes for launcher.config XML Changes and version bump to 0.2.1
- Fix for 20-Nov-2014 slight changes to WorldQueue.config by Turbine which broke pylotro.
- Fix newsfeed (again) after site revamp
- Fix XML parsing that relied on consistent behaviour of undefined ordering
- Fix problems when path settings have trailing (back-)slashes.
- Support for Python 3.x, PyQt 4.6+ and OpenSSL 1.x
- Enable server authentication for better security (Python 3.2+ only currently)
- Fix problem getting newsfeed (might be temp glitch)
- Fix EN GB -> English problem
- Get proper CSS file for newsfeed
- New error [E14] if game account not linked to user account
- LotRO is now F2P, remove account check
- Display status code on E08 errors
- Save returned data from servers
- Now that DDO is free-to-play there is no longer a need to reject accounts flagged as inactive (DDO only)
- Switch to using pyinstaller rather than py2exe (can now build via wine)
- Configuration wizard now works on Windows version
- Make ConfigCheck work when in a CX/Wine bottle
- Fixed issue with incorrect font size on Windows version
- Fixed error in JoinWorldQueue, not recognising if join failed
- Fixed problem with windows icon not showing up on some set-ups
- Added a native version of the options window
- Fixed problem that was stopping Windows version use proper web browser widget
- Windows version now smaller in size (due to allowing py2exe to put all pyc files in zip file)
- Due to issues with child windows drawing under the parent window on some systems, add option under tools so that all child windows hide the parent and the redisplay the parent when finished
- Due to the windows version providing a standalone solution the generation of a Mac OS X app file has been withdrawn
- Fix winMain.ui to stop launcher failing on Hardy
- Use APPDATA rather than USERPROFILE when running under Windows
- Remove 4suite as dependency
- Added compatibility for working under Windows
- Fixed problem with launcher consuming high CPU when client running
- Log windows (Patch/Run Game) exit button renamed abort while running - display message when finished/aborted
- Finished MacOSX .app file functions
- DDO test server uses login queues [365538]
- Some versions of PyQt4 had problem with multi-line message in ui/winSelectAccount.ui [365541]
- Fixed error in AuthenticateUser
- Added make_app to setup.py to allow creation of MacOSX .app file
- Added configuration checker
- Convert code to be compatibile with Py3.0 as well as Py2.x
- Improved error trapping when servers are down
- Rename PyLotRO folder PyLotROLauncher so that people extracting on Windows didn't get errors
- Add uninstall option to setup.py
- Fixed SettingsWizard problem with returning path
- Fixed MainWindow thread not return data correctly
- Initial version of PyLotRO, direct port from LotROLinux
- Corrected problem with patching if in different WINEPREFIX
- If no login queue URLs are returned skip the join world queue section of the LOTRO login
- Fetch correct news stream based on language code
- Fixed following bugs:
- User/Pass error being misreported
- Failing to run if bottle name contains spaces
- Not displaying error if patch function not found
- Mini-HTML not handling font tags
- Fixed a bug where the patcher would abort if there was no bindat or temp folders
- Find correct path for CX using $CX_ROOT on Mac OSX
- Removed complex patch window and recoded the simple patch window to be more responsive
- DDO falls back to dndlauncher.exe.config if TurbineLauncher.exe.config not found in the game directory
- DDO seems to use TurbineLauncher.exe.config now instead of dndlauncher.exe.config
- Implement queue system (LOTRO only)
- Remove old configuration import functions
- Alter configuration so that all settings are game dependant (like ULL)
- Make Crossover functionality more user friendly
- Removed GTKHtml Browser to help use on Macs
- Heavily improved Mac support
- Added support for Crossover Games
- Swapped to GPL v3.
- When in DDO mode the settings window lets you specify the name for patchclient.dll
- If multiple game accounts exist for the specified user account then display a window to allow user to choose which account to use
- Added a simple status window version of the patch window as US version still causing problems.
- Prevent launcher crashing if authentification server is down
- You can now have two versions of LOTRO and two of DDO (for anyone who has the test client or just needs more than one)
- Switched to using gmcs & 2.0 of the framework for better list and string handling.
- Display warning if game directory not found and disable patch function
- Fixed problem with unicode characters causing authentication problems
- Various config files fetched from servers now saved with same names as CLI launcher
- Exceptions raised during patching process should now be handled
- Added option to save wine output to file run.log in config directory
- Patching process should handle incorrect version of patchclient.dll and the log file being locked
- Added .desktop file & icon
Fixed problem with realm not being saved correctly in config file and a coredump problem with the gecko browser when switching games
- Install the game using make install, no need to manually copy files also can be ran from anywhere so no need to change into the game directory
- Converted GUI from Stetic to Glade
- Fixed problem with status windows not scrolling correctly
- Patch option added under Options tab. At present the hi-res graphics files are not patched.
- Application now displays correctly before attempting net access
- Added option to disable hi-res graphics
- Fixed another authentication problem caused by having an active & inactive LOTRO subscription
- Fixed another bug causing problems authenticating some accounts
- Fixed bug with game authenticating wrong game if multiple game entries exist on auth server (ie one for LOTRO and one for DDO)
- Launcher now detects if game folder contains Lord of the Rings Online or Dungeons & Dragons Online and reconfigures itself accordingly.
- News fetched in separate thread to improve start up time.
- Languages now shown in non-code format.
- Corrected configure instructions.
- Launcher now randomly chooses which login queue to use if there is more than one.
- Tidied code up a bit and recreated the files needed to build the executable.
- Disabled support for gecko/firefox
- Executable name changed to LotROLinux.run to avoid confusion with a .exe extension.
- Package is now a source ball to avoid library version compatability problems.
- Account authentification should now work for non-EU users.
- Added support for gecko/firefox
- Fixed link to urlencode.sh (.de -> .com)
- broken link pointed out by Charles Tersteeg
- Update to configuration and template generation, /AGAIN/
- contributor: blosco in the official LotRO forum
- Fixed bug in language for arg template, introduced by 1.1.0
- contributor: Etienne Carriere
- Update to configuration "parser" and game template generation necessary to reflect changes to the game configuration files
- contributor: blosco (and others) in the official LotRO forum
- Added comment for forcing SSLv3
- contributor: Nicolas Trecourt (SSLv3 symptom and workaround)
- Minor cosmetic and typo fixes to the ChangeLog
- Added patch progress helper
- Also added updates to loading screens
- Enabled re-use of existing login ticket (for up to 12 hours)
- Other small changes and cleanups
- Small update for global service (grep -F for server names)
- Updates for F2P
- Added queue looping
- contributor: steelsnake
- Minor cleanups
- Added check for disabled world login queue
- Added choice for patching (default: start without patching)
- Changed language check to now return the proper language code so that the patching works properly now wrt. the splash screen (ie: DE->de EN->en EN_GB->en_GB)
- Added choice for subscription to use when more than one
<GameSubscription>
sections exist inGLSAuthServer
config- contributors: ct_traveller and JediMastyre (multiple subscriptions)
- fixed an issue with the
GLSDataCenter
config file downloaded from Turbine containing more than one<Datacenter>
section
- MAJOR breakthrough with the patching. Earlier attempts at linking against the dll functions stalled due to missing function prototypes. Blatantly simple call using the rundll interface does the trick
- contributor: Robert Getter ("rundll32.exe PatchClient,Patch")
- Can now be called from elsewhere, will change to the game dir (still needs to reside there, of course)
- Changed account id extraction to look for the correct game, too so that it works for subscribers of other turbine games (DDO)
- contributor: thealb
- Changed to SOAP for
LoginAccount
as well (same reason as 0.9.4). SOAP snippet taken from lotroeugls.com service description - Also switched off wine debugging msgs to increase performance
- contributor: kegie (suggested WINEDEBUG=fixme-all)
- Changed to SOAP for
GetDatacenters
due to non-EU LOTRO datacenter (US/AU/others) not accepting HTTP GET- contributor: Fitzy_oz (SOAP request body)
- Fixed extractions for XML value="$VAL"
- contributor: ajackson (problem identified)
- Added check for installed languages and chooser
- contributor: Sinistral
- "parsing" TurbineLauncher.exe.config
- initial version