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metrics.ini
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metrics.ini
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[Common]
InitialScreen="ScreenInit"
ImageCache=ThemePrefs.Get("UseImageCache") and "Banner,Background,Jacket" or "Banner"
DefaultNoteSkinName="cel"
[ScreenInit]
AllowStartToSkip=false
PrepareScreen=true
TimerSeconds=2.5
StopMusicOnBack=false
MemoryCardIcons=false
ForceTimer=true
HeaderOnCommand=visible,false
# these aren't real metrics; they are quick and dirty hacks
ShowCreditDisplay=false
ShowPlayerAvatar=false
###########################################################################
### ATTRACT LOOP SCREENS
###########################################################################
[ScreenAttract]
ShowCreditDisplay=false
ShowPlayerAvatar=false
FooterOnCommand=visible,false
# the Simply Love logo and nothing else
[ScreenLogo]
PrevScreen="ScreenInit"
NextScreen="ScreenRankingSingle"
HeaderOnCommand=visible,false
TimerSeconds=14
ShowCreditDisplay=true
[ScreenRankingSingle]
Class="ScreenHighScores"
Fallback="ScreenAttract"
PrevScreen="ScreenLogo"
NextScreen="ScreenRankingDouble"
ManualScrolling=false
HighScoresType="HighScoresType_AllSteps"
NumColumns=2
ColumnDifficulty1="Difficulty_Hard"
ColumnDifficulty2="Difficulty_Challenge"
ColumnStepsType1=(function() return "StepsType_" .. GAMESTATE:GetCurrentGame():GetName():gsub("^%l", string.upper) .. "_Single" end)()
ColumnStepsType2=(function() return "StepsType_" .. GAMESTATE:GetCurrentGame():GetName():gsub("^%l", string.upper) .. "_Single" end)()
NumMostRecentScoresToShow=30
MaxItemsToShow=30
ScrollerOnCommand=xy,_screen.cx,_screen.cy+20;scrollthroughallitems
ScrollerItemTransformFunction=function(self,offset,itemIndex,numItems) self:y(65*offset) end
ScrollerItemsToDraw=7
ScrollerSecondsPerItem=0.5
[ScreenRankingDouble]
Fallback="ScreenRankingSingle"
PrevScreen="ScreenLogo"
NextScreen=Branch.AfterScreenRankingDouble()
StartScreen=Branch.TitleMenu()
ColumnStepsType1=(function() return "StepsType_" .. GAMESTATE:GetCurrentGame():GetName():gsub("^%l", string.upper) .. "_Double" end)()
ColumnStepsType2=(function() return "StepsType_" .. GAMESTATE:GetCurrentGame():GetName():gsub("^%l", string.upper) .. "_Double" end)()
ScrollerOffCommand=diffusealpha,0
HeaderOffCommand=linear,0.2;diffusealpha,0
[ScreenMemoryCard]
Fallback="ScreenAttract"
NextScreen="ScreenRainbow"
PrevScreen="ScreenRainbow"
ForceTimer=true
TimerSeconds=10
HeaderOnCommand=visible,false
TimerOnCommand=visible,false
[ScreenRainbow]
Fallback="ScreenAttract"
NextScreen="ScreenLogo"
PrevScreen="ScreenLogo"
ForceTimer=true
TimerSeconds=10
HeaderOnCommand=visible,false
TimerOnCommand=visible,false
MemoryCardIcons=false
###########################################################################
### SCREENS BEFORE SelectMusic
###########################################################################
# this is for when we are in Home mode
[ScreenTitleMenu]
PrevScreen="ScreenInit"
IdleTimeoutSeconds=30
IdleTimeoutScreen="ScreenInit"
ChoiceNames="1,2,3,4"
DefaultChoice="1"
Choice1="applydefaultoptions;screen,"..Branch.AllowScreenSelectProfile()..";text,Dance Mode"
Choice2="screen,ScreenEditMenu;text,Edit Mode"
Choice3="screen,ScreenOptionsService;text,Options"
Choice4="screen,ScreenExit;text,Exit"
ScrollerX=_screen.cx
ScrollerY=_screen.cy+_screen.h/3.8
ScrollerTransform=function(self,offset,itemIndex,numItems) self:y(22*offset) end
HeaderOnCommand=visible,false
FooterOnCommand=visible,false
ShowPlayerAvatar=false
# this is for when we are in Free/Pay mode
[ScreenTitleJoin]
Fallback="ScreenTitleMenu"
IdleTimeoutSeconds=30
IdleTimeoutScreen="ScreenInit"
ChoiceNames="1"
Choice1="applydefaultoptions;screen,"..Branch.AllowScreenSelectProfile()..";text,Dance Mode"
ScrollerOnCommand=visible,false
###########################################################################
[ScreenSelectProfile]
PrevScreen=Branch.TitleMenu()
NextScreen=Branch.AllowScreenSelectColor()
# declare this to be intentionally empty to override _fallback's
# function that locks input for 1 second
ScreenOnCommand=
RepeatRate=20
CodeNames="Select"
CodeSelect=GAMESTATE:GetCurrentGame():GetName()=="pump" and "DownLeft-DownRight" or (PREFSMAN:GetPreference("ThreeKeyNavigation") and "MenuLeft-MenuRight" or "Select")
[ScreenSelectColor]
Fallback="ScreenWithMenuElements"
PrevScreen=Branch.TitleMenu()
NextScreen=Branch.AfterScreenSelectColor()
TimerSeconds=20
[ScreenSelectStyle]
Class="ScreenWithMenuElements"
Fallback="ScreenWithMenuElements"
PrevScreen=Branch.TitleMenu()
NextScreen="ScreenSelectPlayMode"
TimerSeconds=20
[ScreenSelectPlayMode]
Class="ScreenSelectMaster"
Fallback="ScreenSelectMaster"
PrevScreen=Branch.TitleMenu()
ShowFooter=true
TimerSeconds=20
ChoiceNames="Casual,ITG"
ChoiceCasual="name,Casual; screen,ScreenProfileLoad"
ChoiceITG="name,ITG; screen,ScreenSelectPlayMode2"
DefaultChoice=SL.Global.GameMode
ShowScroller=false
ShowIcon=true
WrapCursor=true
SharedSelection=true
UseIconMetrics=true
IconChoiceCasualX=_screen.cx - 110
IconChoiceCasualY=_screen.cy - 75
IconChoiceITGX=_screen.cx - 110
IconChoiceITGY=_screen.cy - 25
IconChoiceFA+X=_screen.cx - 110
IconChoiceFA+Y=_screen.cy + 25
# there is not a 4th choice for now, so these are commented out
# IconChoice_unused=_screen.cx - 110
# IconChoice_unused=_screen.cy + 75
[ScreenSelectPlayMode2]
Fallback="ScreenSelectPlayMode"
ChoiceNames="Regular,Marathon"
ChoiceRegular="playmode,Regular; name,Regular; screen,ScreenProfileLoad"
ChoiceMarathon="playmode,Nonstop; name,Marathon; screen,ScreenProfileLoad"
# ChoiceEndless="playmode,Endless; name,Endless; screen,ScreenProfileLoad"
# ChoiceOni="playmode,Oni; name,Oni; screen,ScreenProfileLoad"
IconChoiceRegularX=_screen.cx - 110
IconChoiceRegularY=_screen.cy - 75
IconChoiceMarathonX=_screen.cx - 110
IconChoiceMarathonY=_screen.cy - 25
# IconChoiceEndlessX=_screen.cx - 110
# IconChoiceEndlessY=_screen.cy + 25
# IconChoiceOniX=_screen.cx - 110
# IconChoiceOniY=_screen.cy + 75
[ScreenProfileLoad]
ShowFooter=true
StyleIcon=false
NextScreen=Branch.AfterSelectPlayMode()
ShowCreditDisplay=false
# Profile Saving occurs after every ScreenEvaluation
[ScreenProfileSave]
HeaderOnCommand=visible,false
StyleIcon=false
NextScreen=Branch.AfterProfileSave()
Summary=false
ShowCreditDisplay=false
[ScreenPlayAgain]
Fallback="ScreenWithMenuElements"
NextScreen=SL.Global.ScreenAfter.PlayAgain
TimerSeconds=15
[ScreenViewDownloads]
Fallback="ScreenWithMenuElements"
NextScreen="ScreenSelectMusic"
PrevScreen="ScreenSelectMusic"
[ScreenReloadSSM]
Fallback="ScreenWithMenuElements"
NextScreen="ScreenSelectMusic"
PrevScreen="ScreenSelectMusic"
HeaderOnCommand=visible,false
FooterOnCommand=visible,false
ShowCreditDisplay=false
[ScreenReloadSongsSSM]
Fallback="ScreenReloadSongs"
NextScreen="ScreenSelectMusic"
OnlyLoadAdditions=true
[ScreenHeartEntry]
HeartEntryEnabled=true
[ScreenNameEntryTraditional]
PrevScreen="ScreenProfileSaveSummary"
NextScreen="ScreenProfileSaveSummary"
HeaderOnCommand=visible,false
FooterOnCommand=visible,false
TimerSeconds=SL.Global.MenuTimer.ScreenNameEntry
TimerOnCommand=hide_if,not PREFSMAN:GetPreference("MenuTimer");draworder,99;
ForceTimer=false
ShowCreditDisplay=false
ShowPlayerAvatar=true
[ScreenProfileSaveSummary]
Fallback="ScreenProfileSave"
NextScreen=Branch.AfterProfileSaveSummary()
PrevScreen=Branch.AfterProfileSaveSummary()
[ScreenGameOver]
Class="ScreenAttract"
Fallback="ScreenAttract"
PrevScreen=Branch.AfterInit()
NextScreen=Branch.AfterInit()
HeaderOnCommand=visible,false
ShowCreditDisplay=false
ShowPlayerAvatar=true
TimerSeconds=(ThemePrefs.Get("VisualStyle") == "SRPG8") and 135 or 23
ForceTimer=true
TimerOnCommand=visible,false
PlayMusic=true
###########################################################################
### Classes of Screens (that are mostly just inherited from)
###########################################################################
[Screen]
StyleIcon=false
ShowHelp=true
ShowCreditDisplay=false
[ScreenWithMenuElements]
TimerX=_screen.w-30
TimerY=-1
TimerOnCommand=hide_if,not PREFSMAN:GetPreference("MenuTimer");draworder,99;
HeaderX=0
HeaderY=0
FooterX=_screen.cx
FooterY=_screen.h
MemoryCardIcons=true
MemoryCardDisplayP1X=WideScale(18,24);
MemoryCardDisplayP1Y=SCREEN_BOTTOM-14
MemoryCardDisplayP1OnCommand=draworder,96;zoom,WideScale(0.175, 0.215)
MemoryCardDisplayP2X=SCREEN_RIGHT-WideScale(18,24)
MemoryCardDisplayP2Y=SCREEN_BOTTOM-14
MemoryCardDisplayP2OnCommand=draworder,96;zoom,WideScale(0.175, 0.215)
[ScreenSelect]
DoublePressToSelect=false
UseTwoLists=false
OptionOrderBUp=""
OptionOrderBDown=""
OptionOrderBLeft=""
OptionOrderBRight=""
OptionOrderBAuto=""
[ScreenSelectMaster]
Fallback="ScreenWithMenuElements"
ShowCreditDisplay=true
TimerSeconds=-1
StopMusicOnBack=false
HelpText=ScreenString("HelpText")
[ScreenHighScores]
NextScreen=Branch.TitleMenu()
TimerSeconds=1
[ScreenPrompt]
QuestionY=_screen.cy-60
QuestionOnCommand=_wrapwidthpixels,600
[ScreenTextEntry]
QuestionY=_screen.cy-64
QuestionOnCommand=_wrapwidthpixels,600
AnswerY=_screen.cy+16
## Options Section #############################################################
[OptionsCursor]
CanGoLeftX=-17
CanGoLeftY=0
CanGoLeftOnCommand=halign,1;
CanGoRightX=16
CanGoRightY=0
CanGoRightOnCommand=halign,0;
[OptionsCursorP1]
Fallback="OptionsCursor"
LeftOnCommand=diffuse,PlayerColor(PLAYER_1,true)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_1,true)
RightOnCommand=diffuse,PlayerColor(PLAYER_1,true)
LeftX=0
MiddleX=0
RightX=0
LeftY=-1
MiddleY=-1
RightY=-1
[OptionsCursorP2]
Fallback="OptionsCursor"
LeftOnCommand=diffuse,PlayerColor(PLAYER_2,true)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_2,true)
RightOnCommand=diffuse,PlayerColor(PLAYER_2,true)
LeftX=0
MiddleX=0
RightX=0
LeftY=1
MiddleY=1
RightY=1
#### end OptionsCursor ####
[OptionsUnderline]
[OptionsUnderlineP1]
Fallback="OptionsUnderline"
LeftOnCommand=diffuse,PlayerColor(PLAYER_1,true)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_1,true)
RightOnCommand=diffuse,PlayerColor(PLAYER_1,true)
[OptionsUnderlineP2]
Fallback="OptionsUnderline"
LeftOnCommand=diffuse,PlayerColor(PLAYER_2,true)
MiddleOnCommand=diffuse,PlayerColor(PLAYER_2,true)
RightOnCommand=diffuse,PlayerColor(PLAYER_2,true)
###########################################################################
### OptionRow
###########################################################################
[OptionRow]
ShowBpmInSpeedTitle=false
TitleX=WideScale(26,40)
TitleOnCommand=zoom,0.8;vertspacing,-8;horizalign,left;maxwidth,WideScale(128,120)
TitleGainFocusCommand=%function(self)\
self:diffuse(PlayerColor(PLAYER_1)) \
DiffuseEmojis(self) \
MESSAGEMAN:Broadcast("OptionRowChanged", {Title=self}) \
end
TitleLoseFocusCommand=diffuse,color("#FFFFFF")
FrameX=0
FrameY=0
FrameOnCommand=diffusealpha,DarkUI() and 1 or 0.8
FrameGainFocusCommand=diffuse,DarkUI() and color("#666666") or color("#333333"); diffusealpha,1
FrameLoseFocusCommand=diffuse,color("#071016");diffusealpha,DarkUI() and 1 or 0.8
ItemsStartX=WideScale(146,160)
ItemsEndX=_screen.w-225
# the x value of where to draw the single BitmapText item that
# will display when the OptionRow's layout is ShowOneInRow
ItemsLongRowP1X=WideScale(_screen.cx-100,_screen.cx-130)
ItemsLongRowP2X=WideScale(_screen.cx+100,_screen.cx+100)
# pixels between each item when the OptionRow's layout is ShowAllInOneRow
ItemsGapX=14
ItemOnCommand=zoom,0.75; diffusealpha,1
ItemGainFocusCommand=
ItemLoseFocusCommand=
# use a slightly different StartX value for PlayerOptions2 and PlayerOptions3
# where every row is guaranteed to start with a ▼ character
[OptionRowExtendedPlayerOptions]
Fallback="OptionRow"
ItemsStartX=WideScale(146,155)
[OptionRowSimple]
Fallback="OptionRow"
TitleOnCommand=zoom,0.8;halign,0;vertspacing,-8;
ItemOnCommand=diffuse,DarkUI() and Color.White or Color.Black;zoom,0.8;vertspacing,-8;
FrameDisabledCommand=diffuse,color("#000000");
[OptionRowSimpleService]
Fallback="OptionRowSimple"
# intentionally empty so it doesn't inherit from [OptionRow]
FrameOnCommand=
TitleX=WideScale(20,40)
TitleGainFocusCommand=%function(self) \
local index = SCREENMAN:GetTopScreen():GetCurrentRowIndex(PLAYER_1) + SL.Global.ActiveColorIndex \
self:diffuse( GetHexColor(index) ) \
MESSAGEMAN:Broadcast("OptionRowChanged", {Title=self}) \
end
[OptionRowExit]
Fallback="OptionRow"
FrameOnCommand=diffusealpha,0.7
FrameGainFocusCommand=diffuse,color("#293238");diffusealpha,0.8
FrameLoseFocusCommand=diffuse,color("#071016");diffusealpha,0.8
TitleGainFocusCommand=diffuse,color("#000000")
ItemOnCommand=zoom,0.8;x,WideScale(210,285)
[OptionRowSimpleExit]
Fallback="OptionRow"
TitleX=WideScale(20,40)
TitleGainFocusCommand=%function(self) \
self:diffuse(0,0,0,1) \
MESSAGEMAN:Broadcast("OptionRowChanged", {Title=self}) \
end
FrameGainFocusCommand=diffuse,PlayerColor(PLAYER_1);diffusealpha,1
ItemOnCommand=visible,false
###########################################################################
### Metrics for ScreenOptionsServiceChild
### (These are subscreens within the OperatorMenu.)
###########################################################################
[ScreenOptionsServiceChild]
RepeatRate=30
RepeatDelay=0.333
StopMusicOnBack=false
ExplanationTogetherOnCommand=visible,false
OptionRowNormalMetricsGroup="OptionRowServiceChild"
OptionRowExitMetricsGroup="OptionRowServiceChildExit"
ShowCreditDisplay=false
AllowRepeatingChangeValueInput=true
FooterOnCommand=visible,false
[OptionRowServiceChild]
Fallback="OptionRow"
TitleX=WideScale(20, 40)
FrameX=0
ItemsStartX=WideScale(140, 170)
ItemsEndX=WideScale(256, 400)
ItemsLongRowSharedX=WideScale(210,285)
# intentionally empty so it doesn't inherit from [OptionRow]
FrameOnCommand=
FrameGainFocusCommand=diffuse,DarkUI() and color("#666666FF") or color("#333333FF")
FrameLoseFocusCommand=diffuse,color("#071016");diffusealpha,DarkUI() and 1 or 0.8
[OptionRowServiceChildExit]
Fallback="OptionRowServiceChild"
TitleOnCommand=visible,false
# Simply Love Options gets its own slightly customized OptionRows
# normally ItemsGapX is 14, which feels comfortable for the Miso Light font
# Set to 13 here so that we can fit more emojis in a single row before
# it collapses into displaying one a time.
[OptionRowSimplyLoveOptions]
Fallback="OptionRowServiceChild"
ItemsGapX=13
###########################################################################
### OptionRow PlayerOptions definitions
###########################################################################
[ScreenOptionsMaster]
Perspective="5;selectone"
PerspectiveDefault="mod,overhead"
Perspective,1="mod,overhead;name,Overhead"
Perspective,2="mod,hallway;name,Hallway"
Perspective,3="mod,distant;name,Distant"
Perspective,4="mod,incoming;name,Incoming"
Perspective,5="mod,space;name,Space"
Accel="5;selectmultiple"
AccelDefault="mod,no boost,no brake,no wave,no expand,no boomerang"
Accel,1="mod,boost;name,Boost"
Accel,2="mod,brake;name,Brake"
Accel,3="mod,wave;name,Wave"
Accel,4="mod,expand;name,Expand"
Accel,5="mod,boomerang;name,Boomerang"
Effect="10;selectmultiple"
EffectDefault="mod,no drunk,no dizzy,no confusion,no flip,no invert,no tornado,no tipsy,no bumpy,no beat"
Effect,1="mod,drunk;name,Drunk"
Effect,2="mod,dizzy;name,Dizzy"
Effect,3="mod,confusion;name,Confusion"
Effect,4="mod,-100% mini;name,Big"
Effect,5="mod,flip;name,Flip"
Effect,6="mod,invert;name,Invert"
Effect,7="mod,tornado;name,Tornado"
Effect,8="mod,tipsy;name,Tipsy"
Effect,9="mod,bumpy;name,Bumpy"
Effect,10="mod,beat;name,Beat"
Appearance="5;selectmultiple"
AppearanceDefault="mod,no hidden,no sudden,no stealth,no blink,no randomvanish"
Appearance,1="mod,hidden;name,Hidden"
Appearance,2="mod,sudden;name,Sudden"
Appearance,3="mod,stealth;name,Stealth"
Appearance,4="mod,blink;name,Blink"
Appearance,5="mod,randomvanish;name,R.Vanish"
# add "Backwards" as a turn mod if the current game is pump
# (the engine redirects "Backwards" to "Mirror" in games other than pump so the option is redundant)
Turn=(function() return GAMESTATE:GetCurrentGame():GetName()=="pump" and "10;selectone" or "9;selectone" end)()
TurnDefault="mod,no turn"
Turn,1="mod,no turn;name,None"
Turn,2="mod,mirror;name,Mirror"
Turn,3="mod,left;name,Left"
Turn,4="mod,right;name,Right"
Turn,5="mod,lrmirror;name,LRMirror"
Turn,6="mod,udmirror;name,UDMirror"
Turn,7="mod,shuffle;name,Shuffle"
Turn,8="mod,supershuffle;name,Blender"
Turn,9="mod,hypershuffle;name,Random"
Turn,10="mod,backwards;name,Backwards"
Insert="7;selectmultiple"
InsertDefault="mod,no wide,no big,no quick,no skippy,no echo,no stomp,no bmrize"
Insert,1="mod,wide;name,Wide"
Insert,2="mod,big;name,Big"
Insert,3="mod,quick;name,Quick"
Insert,4="mod,bmrize;name,BMRize"
Insert,5="mod,skippy;name,Skippy"
Insert,6="mod,echo;name,Echo"
Insert,7="mod,stomp;name,Stomp"
Remove="8;selectmultiple"
RemoveDefault="mod,no little,no nomines,no noholds,no nojumps,no nohands,no noquads,no nolifts,no nofakes"
Remove,1="mod,little;name,Little"
Remove,2="mod,nomines;name,NoMines"
Remove,3="mod,noholds;name,NoHolds"
Remove,4="mod,nojumps;name,NoJumps"
Remove,5="mod,nohands;name,NoHands"
Remove,6="mod,noquads;name,NoQuads"
Remove,7="mod,nolifts;name,NoLifts"
Remove,8="mod,nofakes;name,NoFakes"
RemoveA="4;selectmultiple"
RemoveADefault="mod,no little,no nomines,no noholds,no nojumps"
RemoveA,1="mod,little;name,Little"
RemoveA,2="mod,nomines;name,NoMines"
RemoveA,3="mod,noholds;name,NoHolds"
RemoveA,4="mod,nojumps;name,NoJumps"
RemoveB="4;selectmultiple"
RemoveBDefault="mod,no nohands,no noquads,no nolifts,no nofakes"
RemoveB,1="mod,nohands;name,NoHands"
RemoveB,2="mod,noquads;name,NoQuads"
RemoveB,3="mod,nolifts;name,NoLifts"
RemoveB,4="mod,nofakes;name,NoFakes"
Scroll="5;selectmultiple"
ScrollDefault="mod,no reverse,no split,no alternate,no cross,no centered"
Scroll,1="mod,reverse;name,Reverse"
Scroll,2="mod,split;name,Split"
Scroll,3="mod,alternate;name,Alternate"
Scroll,4="mod,cross;name,Cross"
Scroll,5="mod,centered;name,Centered"
Holds="5;selectmultiple"
HoldsDefault="mod,no planted,no floored,no twister,no holdrolls"
Holds,1="mod,planted;name,Planted"
Holds,2="mod,floored;name,Floored"
Holds,3="mod,twister;name,Twister"
Holds,4="mod,norolls;name,NoRolls"
Holds,5="mod,holdrolls;name,HoldsToRolls"
[ScreenPlayerOptions]
Class="ScreenPlayerOptions"
Fallback="ScreenOptions"
NextScreen=SL.Global.ScreenAfter.PlayerOptions
TimerSeconds=SL.Global.MenuTimer.ScreenPlayerOptions
TimerStealth=false
TimerOnCommand=hide_if,not PREFSMAN:GetPreference("MenuTimer");draworder,99;
TimerOffCommand=
ForceTimer=false
ShowHeader=true
FooterOnCommand=visible,false
ShowCreditDisplay=false
OptionRowExitMetricsGroup="OptionRowExit"
RowPositionTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y( (_screen.cy-170) + (_screen.h*0.065*positionIndex) ); end
RepeatRate=30
AllowRepeatingChangeValueInput=true
LineNames=(function() \
local lines = "SpeedModType,SpeedMod,Mini,Perspective,NoteSkinSL,Judgment,ComboFont,HoldJudgment,BackgroundFilter,NoteFieldOffsetX,NoteFieldOffsetY,VisualDelay,MusicRate,Stepchart,ScreenAfterPlayerOptions" \
if GAMESTATE:GetCurrentGame():GetName() == "pump" then lines = lines:gsub("HoldJudgment,","") end \
return lines \
end)()
##### Most Used #####
# OptionRows assembled in ./Scripts/SL-PlayerOptions.lua
LineSpeedModType="lua,CustomOptionRow('SpeedModType')"
LineSpeedMod="lua,CustomOptionRow('SpeedMod')"
LineMini="lua,CustomOptionRow('Mini')"
LineNoteSkinSL="lua,CustomOptionRow('NoteSkin')"
LineJudgment="lua,CustomOptionRow('JudgmentGraphic')"
LineComboFont="lua,CustomOptionRow('ComboFont')"
LineBackgroundFilter="lua,CustomOptionRow('BackgroundFilter')"
LineNoteFieldOffsetX="lua,CustomOptionRow('NoteFieldOffsetX')"
LineNoteFieldOffsetY="lua,CustomOptionRow('NoteFieldOffsetY')"
LineVisualDelay="lua,CustomOptionRow('VisualDelay')"
LineMusicRate="lua,CustomOptionRow('MusicRate')"
LineStepchart="lua,CustomOptionRow('Stepchart')"
LineScreenAfterPlayerOptions="lua,CustomOptionRow('ScreenAfterPlayerOptions')"
LineHoldJudgment="lua,CustomOptionRow('HoldJudgment')"
LineHide="lua,CustomOptionRow('Hide')"
# GameplayExtras options are presented as a single OptionRow in WideScreen
LineGameplayExtras="lua,CustomOptionRow('GameplayExtras')"
# split GameplayExtras options into two separate lines when not in WideScreen
# by having an extra "B" and "C" OptionRow available if needed
# in 4:3 aspect ratio, trying to fit all the GameplayExtras choices in a single
# OptionRow results in the choices being collapsed (hidden) into one choice so they
# don't spill offscreen. Not going offscreen is good, but hiding choices can be
# unclear from a usability standpoint.
LineGameplayExtrasB="lua,CustomOptionRow('GameplayExtrasB')"
LineGameplayExtrasC="lua,CustomOptionRow('GameplayExtrasC')"
## These OptionRows appear on [ScreenPlayerOptions2] and [ScreenAttackMenu],
## define them here anyway so that each of those screens can fallback on this one
LineTurn="list,Turn"
LineScroll="list,Scroll"
LineLifeMeterType="lua,CustomOptionRow('LifeMeterType')"
LineDataVisualizations="lua,CustomOptionRow('DataVisualizations')"
LineTargetScore="lua,CustomOptionRow('TargetScore')"
LineActionOnMissedTarget="lua,CustomOptionRow('ActionOnMissedTarget')"
LineErrorBar="lua,CustomOptionRow('ErrorBar')"
LineErrorBarTrim="lua,CustomOptionRow('ErrorBarTrim')"
LineErrorBarOptions="lua,CustomOptionRow('ErrorBarOptions')"
LineMeasureCounter="lua,CustomOptionRow('MeasureCounter')"
LineMeasureCounterOptions="lua,CustomOptionRow('MeasureCounterOptions')"
LineMeasureLines="lua,CustomOptionRow('MeasureLines')"
LineTimingWindowOptions="lua,CustomOptionRow('TimingWindowOptions')"
LineTimingWindows="lua,CustomOptionRow('TimingWindows')"
LineFaPlus="lua,CustomOptionRow('FaPlus')"
# lists assembled by the engine
LinePerspective="list,Perspective"
# LineNoteSkin is the engine-generated OptionRow
# we use it in EditMode's PlayerOptions to avoid buggy behavior
LineNoteSkin="list,NoteSkins"
## effects
Line11="list,Accel"
Line12="list,Effect"
Line13="list,Appearance"
ExplanationP1X=WideScale(26,39)
ExplanationP1Y=SCREEN_BOTTOM-95.5
ExplanationP1OnCommand=zoom,WideScale(0.7,0.75);diffuse,PlayerColor(PLAYER_1);_wrapwidthpixels,_screen.w*WideScale(0.59,0.5);horizalign,left;vertspacing,-7;cropright,1;linear,0.5;cropright,0
ExplanationP1OffCommand=linear,0.2;diffusealpha,0
ExplanationP2X=_screen.cx+WideScale(-22,0)
ExplanationP2Y=SCREEN_BOTTOM-95.5
ExplanationP2OnCommand=zoom,WideScale(0.7,0.75);diffuse,PlayerColor(PLAYER_2);_wrapwidthpixels,_screen.w*WideScale(0.59,0.5);horizalign,left;vertspacing,-7;cropright,1;linear,0.5;cropright,0
ExplanationP2OffCommand=linear,0.2;diffusealpha,0
[ScreenPlayerOptions2]
Class="ScreenPlayerOptions"
Fallback="ScreenPlayerOptions"
PrevScreen="ScreenPlayerOptions"
NextScreen=SL.Global.ScreenAfter.PlayerOptions2
NavigationMode="toggle"
OptionRowNormalMetricsGroup="OptionRowExtendedPlayerOptions"
# remove ActionOnMissedTarget if we're not in EventMode; it doesn't make sense to have it available in a Public Arcade setting
# remember that removing OptionRows from the modifier menus is only one part of this
# we need to perform additional checks in ./BGA/ScreenGameplay underlay/ to ensure that unwanted modifiers aren't brought into gameplay via player profile
LineNames=(function() \
local lines = "Turn,Scroll,Hide,LifeMeterType,DataVisualizations,TargetScore,ActionOnMissedTarget,GameplayExtras,GameplayExtrasB,GameplayExtrasC,ErrorBar,ErrorBarTrim,ErrorBarOptions,MeasureCounter,MeasureCounterOptions,MeasureLines,TimingWindowOptions,TimingWindows,FaPlus,ScreenAfterPlayerOptions2" \
if not PREFSMAN:GetPreference("EventMode") then lines = lines:gsub("ActionOnMissedTarget,", "") end \
if ThemePrefs.Get("EnableTournamentMode") then lines = lines:gsub("DataVisualizations,", "") end \
if IsUsingWideScreen() or not IsServiceAllowed(SL.GrooveStats.GetScores) then lines = lines:gsub("GameplayExtrasC,", "") end \
return lines \
end)()
# OptionRows assembled in ./Scripts/SL-PlayerOptions.lua
LineScreenAfterPlayerOptions2="lua,CustomOptionRow('ScreenAfterPlayerOptions2')"
[ScreenPlayerOptions3]
Class="ScreenPlayerOptions"
Fallback="ScreenPlayerOptions"
PrevScreen="ScreenPlayerOptions2"
NextScreen=SL.Global.ScreenAfter.PlayerOptions3
NavigationMode="toggle"
OptionRowNormalMetricsGroup="OptionRowExtendedPlayerOptions"
# remove Characters if no dancing character directories were found
LineNames=(function() \
local lines = "Insert,Remove,Holds,11,12,13,Attacks,Characters,ScreenAfterPlayerOptions3" \
if not IsUsingWideScreen() then lines = lines:gsub("Remove", "RemoveA,RemoveB") end \
if #CHARMAN:GetAllCharacters() < 1 then lines = lines:gsub("Characters,", "") end \
return lines \
end)()
# OptionRows assembled in ./Scripts/SL-PlayerOptions.lua
LineScreenAfterPlayerOptions3="lua,CustomOptionRow('ScreenAfterPlayerOptions3')"
# OptionRows assembled by the engine
LineInsert="list,Insert"
LineRemove="list,Remove"
LineRemoveA="list,RemoveA"
LineRemoveB="list,RemoveB"
LineHolds="list,Holds"
LineAttacks="list,Attacks"
LineCharacters="list,Characters"
[ScreenAttackMenu]
Class="ScreenPlayerOptions"
Fallback="ScreenPlayerOptions"
TimerSeconds=-1
NavigationMode="toggle"
LineNames="Mini,Perspective,Scroll,11,12,13"
## edit options
[ScreenEditOptions]
Fallback="ScreenPlayerOptions"
LineNames="SpeedModType,SpeedMod,Mini,Perspective,NoteSkin,MusicRate,Assist,ShowBGChangesPlay"
LineAssist="list,Assist"
LineShowBGChangesPlay="conf,EditorShowBGChangesPlay"
###########################################################################
### Base Options Screen
###########################################################################
[ScreenOptions]
NavigationMode="normal"
StopMusicOnBack=false
HelpText=ScreenString("HelpTextOptions")
ShowFooter=true
FooterOnCommand=draworder,-1;
ContainerOnCommand=zoom,1.1;accelerate,0.3;diffusealpha,1;
ContainerOffCommand=accelerate,0.3;diffusealpha,0
RowInitCommand=diffusealpha,0;
RowOnCommand=linear,0.2;diffusealpha,1;draworder,-1
RowOffCommand=linear,0.2;diffusealpha,0
RowPositionTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y( (_screen.cy-180) + (32*positionIndex) ); end
NumRowsShown=10
LineHighlightP1OnCommand=visible,false
LineHighlightP2OnCommand=visible,false
ShowOptionIcons=false
SeparateExitRow=false
TweenSeconds=0.1
CursorTweenSeconds=0.1
ExplanationP1X=SCREEN_LEFT+40
ExplanationP1Y=SCREEN_BOTTOM-65
ExplanationP1OnCommand=draworder,1;zoom,0.75;diffuse,Color.Black;_wrapwidthpixels,_screen.cx*1.5;halign,0;valign,0;cropright,1;linear,0.5;cropright,0;vertspacing,-8
ExplanationP1OffCommand=
ExplanationP2X=WideScale(SCREEN_RIGHT-100,SCREEN_RIGHT-200)
ExplanationP2Y=SCREEN_BOTTOM-65
ExplanationP2OnCommand=draworder,1;zoom,0.75;diffuse,Color.Black;_wrapwidthpixels,_screen.cx*1.5;halign,1;valign,0;cropright,1;linear,0.5;cropright,0;vertspacing,-8
ExplanationP2OffCommand=
ExplanationTogetherX=40
ExplanationTogetherY=_screen.cy+180
ExplanationTogetherOnCommand=zoom,0.5;diffuse,Color.Black;_wrapwidthpixels,_screen.w*1.75;halign,0;vertspacing,-8
BulletX=_screen.cx-_screen.cy
BulletOnCommand=visible,false
ItemsGapX=12
ItemsMinBaseZoom=0.55
ItemsOnCommand=zoom,0.55;
ItemGainFocusCommand=
ItemLoseFocusCommand=
ColorSelected=color("1,1,1,1")
ColorNotSelected=color("0.85,0.85,0.85,1")
CursorOnCommand=zoomx,1.33
DisqualifyP1X=_screen.cx - WideScale(0,15) - WideScale(177,200)
DisqualifyP1Y=SCREEN_TOP+48
DisqualifyP1OnCommand=zoom,0.25;horizalign,right;diffuse,PlayerColor(PLAYER_1)
DisqualifyP2X=_screen.cx - WideScale(0,15) + WideScale(177,200)
DisqualifyP2Y=SCREEN_TOP+48
DisqualifyP2OnCommand=zoom,0.25;horizalign,left;diffuse,PlayerColor(PLAYER_2)
[ScreenOptionsSimple]
RowPositionTransformFunction=function(self,positionIndex,itemIndex,numItems) self:y( (_screen.cy-180) + (32*positionIndex) ); end
StopMusicOnBack=false
SeparateExitRow=false
ExplanationTogetherX=_screen.cx-25
ExplanationTogetherOnCommand=%function(self) \
self:zoom(0.725):_wrapwidthpixels(_screen.w/self:GetZoom()):vertspacing(-8) \
self:diffuse(ThemePrefs.Get("RainbowMode") and Color.White or Color.Black) \
end
OptionRowNormalMetricsGroup="OptionRowSimple"
OptionRowExitMetricsGroup="OptionRowSimpleExit"
CursorOnCommand=visible,false
ShowCreditDisplay=false
###########################################################################
### Operator Menu
###########################################################################
[ScreenOptionsService]
Fallback="ScreenOptionsSimple"
OptionRowNormalMetricsGroup="OptionRowSimpleService"
PrevScreen=Branch.TitleMenu()
NextScreen=Branch.TitleMenu()
FooterOnCommand=visible,false
# Don't let the engine handle Screen canceling; implement it in Lua for this screen
# so that we can warn the player about the dangers of using Simply Thonk + D3D
# and redirect them to change their Visual Style or VideoRenderer, if needed.
HandleBackButton=false
NumRowsShown=10
# remove ClearCredits if we're not in CoinMode_Pay; it doesn't make sense to show for at-home players
# note that (EventMode + CoinMode_Pay) will actually place you in CoinMode_Home
#
# remove CustomSongs if the corresponding preferences don't exist in Preferences.ini
# CustomSongs wasn't added until 5.1 beta, but SL still supports 5.0.12 for now
LineNames=(function() \
local lines = "SystemOptions,MapControllers,TestInput,InputOptions,GraphicsSoundOptions,VisualOptions,ArcadeOptions,AdvancedOptions,MenuTimerOptions,USBProfileOptions,OptionsManageProfiles,ThemeOptions,TournamentModeOptions,GrooveStatsOptions,StepManiaCredits,ClearCredits,Reload" \
if GAMESTATE:GetCoinMode() ~= "CoinMode_Pay" then lines = lines:gsub("ClearCredits,", "") end \
if not PREFSMAN:PreferenceExists("CustomSongsEnable") then lines = lines:gsub("USBProfileOptions,", "") end \
return lines \
end)()
LineSystemOptions="gamecommand;screen,ScreenSystemOptions;name,SystemOptions"
LineMapControllers="gamecommand;screen,ScreenMapControllers;name,Key Joy Mappings"
LineTestInput="gamecommand;screen,ScreenTestInput;name,Test Input"
LineInputOptions="gamecommand;screen,ScreenInputOptions;name,InputOptions"
LineGraphicsSoundOptions="gamecommand;screen,ScreenGraphicsSoundOptions;name,GraphicsSoundOptions"
LineVisualOptions="gamecommand;screen,ScreenVisualOptions;name,VisualOptions"
LineArcadeOptions="gamecommand;screen,ScreenArcadeOptions;name,ArcadeOptions"
LineAdvancedOptions="gamecommand;screen,ScreenAdvancedOptions;name,AdvancedOptions"
LineMenuTimerOptions="gamecommand;screen,ScreenMenuTimerOptions;name,MenuTimerOptions"
LineUSBProfileOptions="gamecommand;screen,ScreenUSBProfileOptions;name,USBProfileOptions"
LineOptionsManageProfiles="gamecommand;screen,ScreenOptionsManageProfiles;name,Profiles"
LineAppearance="gamecommand;screen,ScreenAppearanceOptions;name,AppearanceOptions"
LineThemeOptions="gamecommand;screen,ScreenThemeOptions;name,ThemeOptions"
LineTournamentModeOptions="gamecommand;screen,ScreenTournamentModeOptions;name,TournamentModeOptions"
LineStepManiaCredits="gamecommand;screen,ScreenCredits;name,StepMania Credits"
LineClearCredits="gamecommand;clearcredits;name,Clear Credits"
LineGrooveStatsOptions="gamecommand;screen,ScreenGrooveStatsOptions;name,GrooveStatsOptions"
ExplanationTogetherOnCommand=visible,false
[ScreenSystemOptions]
Fallback="ScreenOptionsServiceChild"
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
LineNames="Game,Theme,Language,Announcer,DefaultNoteSkin,EditorNoteSkin"
LineGame="conf,Game"
LineTheme="lua,OperatorMenuOptionRows.Theme()"
LineLanguage="conf,Language"
LineAnnouncer="conf,Announcer"
LineDefaultNoteSkin="conf,DefaultNoteSkin"
LineEditorNoteSkin="lua,OperatorMenuOptionRows.EditorNoteskin()"
[ScreenPromptToResetPreferencesToStock]
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenSystemOptions"
NextScreen="ScreenOptionsService"
HeaderOnCommand=visible,false
FooterOnCommand=visible,false
ShowCreditDisplay=false
[ScreenPromptToSetSrpgVisualStyle]
Fallback="ScreenWithMenuElements"
PrevScreen="ScreenTitleMenu"
NextScreen="ScreenTitleMenu"
HeaderOnCommand=visible,false
FooterOnCommand=visible,false
ShowCreditDisplay=false
# ScreenGameplaySyncMachine is currently not accessible in Simply Love.
# I haven't thought of a good way to handle/explain ITG's +9ms bias in a way
# that the average player can easily comprehend in order to make an informed
# decision about sync. So... just don't let players get in here for now.
[ScreenGameplaySyncMachine]
PrevScreen="ScreenOptionsService"
NextScreen="ScreenOptionsService"
[ScreenOptionsServiceSub]
Fallback="ScreenOptionsService"
NextScreen="ScreenOptionsService"
PrevScreen="ScreenOptionsService"
[ScreenVisualOptions]
Fallback="ScreenOptionsServiceSub"
LineNames="AppearanceOptions,Set BG Fit Mode,Overscan Correction,CRT Test Patterns"
LineAppearanceOptions="gamecommand;screen,ScreenAppearanceOptions;name,AppearanceOptions"
LineSet BG Fit Mode="gamecommand;screen,ScreenSetBGFit;name,Set BG Fit Mode"
LineOverscan Correction="gamecommand;screen,ScreenOverscanConfig;name,Overscan Correction"
LineCRT Test Patterns="gamecommand;screen,ScreenCRTTestPatterns;name,CRT Test Patterns"
[ScreenAppearanceOptions]
PrevScreen="ScreenVisualOptions"
NextScreen="ScreenVisualOptions"
LineNames="Center1Player,ShowBanners,BGBrightness,RandomBackgroundMode,NumBackgrounds,ShowLyrics,ShowNativeLanguage,ShowDancingCharacters"
LineShowNativeLanguage="conf,ShowNativeLanguage"
LineShowLyrics="conf,ShowLyrics"
LineShowBanners="conf,ShowBanners"
LineBGBrightness="conf,BGBrightness"
LineRandomBackgroundMode="conf,RandomBackgroundMode"
LineNumBackgrounds="conf,NumBackgrounds"
LineCenter1Player="conf,Center1Player"
LineShowDancingCharacters="conf,ShowDancingCharacters"
[ScreenGraphicsSoundOptions]
Fallback="ScreenOptionsServiceChild"
# Start with all possible OptionRows, and remove RefreshRate and FSType if the corresponding
# functions aren't available; they were both added in 5.1 but SL also supports 5.0.12 for now