- Added additional Ebon Hawk geometry/lightmap fixes
- Added additional Harbinger geometry fixes
- Added Peragus Administration Level geometry fixes
- Added male Zeison Sha (PMBMM) skeleton fix
- Added Visas head textures with recoloured mouthbox and cleaned up alpha envmap mask
- Added a fix for the OdysseyBase name of TSLRCM's patched PMBNM
- Added a fix for incorrect UVs on PFHA05's upper teeth
- Added a fix for the Ebon Hawk medbay lightmaps (ported K1's version, with some cleanup) and fixed wall collision
- Added a fix for missing skybox in 208TEL
- Added a fix for one of Mandalore's lines missing the helmet filter (ported from the Xbox version)
- Added a fix for War Droid racetex variants having their blaster texture overridden by the body texture by swapping out integrated blaster mesh for external reference
- Added a fix for right eyeball/eyelid clipping issues with PFHA04
- Revised the script that starts the initial cutscene with Kreia in the Peragus Administration Level morgue to hide her disappearing body
- Incorporated JC's Feat Fixes
- Incorporated JC's VO Fix
- Incorporated JC's Republic Soldier Fix
- Incorporated JC's Zhug Attack Fix for TSLRCM
- Cleaned up changes.ini, removing extraneous editor data and orphaned entries (removed ~500 lines)
- Edited readme and info RTFs, altering formatting and adding updated mod contributions
- Incorporated Ashton Scorpius' TSL Jedi Malak Mouth Fix
- Incorporated several of PapaZinos' model fixes
- Corrected Khoonda's flag based on a suggestion from FF97's Khoonda Flag Fix
- Restored strength gauntlets
- Corrected some items to have the same stats across all areas of Peragus
- Fixed an issue with the stealth section of the jungle tomb quest
- Converted some textures from TGA/TXI to TPC
- Reflected updates to JC's Feat Fixes and JC's VO Fixes