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If your question isn't answered here, try our IRC channel which is often filled with helpful people! Just be patient in waiting for a response.
You could be using an older version of the .NET framework. The CKAN GUI requires .NET 4.5 to run on Windows.
By using mono. Simply run mono ckan.exe
on the command-line.
Yes! You should find a CKAN/installed-default.ckan
file under your KSP directory. This contains everything you've currently got installed. If you're using a recent CKAN release, you can also use File -> Export Installed Mods...
from the GUI, allowing you to export a file to a location of your choice.
To re-install all the mods, you can use File -> Install from .ckan
in the GUI, or ckan install -c installed-default.ckan
from the command-line.
The CKAN checks for two things to determine if a KSP directory is "valid" or not:
- It must have a
GameData
directory inside it. - It must have a
readme.txt
with a KSP-likeVersion
line in it.
Usually when a directory is considered invalid, it's missing the readme.txt
file, or that file has been overwritten. If you're using steam, asking your client to verify your installation can help. You can also get away with replacing the readme.txt
with just the following if yours is missing:
Version 1.0.2
Believe it or not, this is the most reliable way to find your KSP version number, regardless of platform or build status.
If you want to add this notice to your forum thread, you can use the following line to add the graphic:
[URL="http://forum.kerbalspaceprogram.com/threads/100067"][IMG]https://img.shields.io/badge/CKAN-Indexed-brightgreen.svg[/IMG][/URL]
Thank you! We love getting new mods! Hitting the button sends us an automated pull request, although these only have the most bare-bones of details and still require a human to review and adjust, which can sometimes take a while. If you want to be that human, we have a detailed guide for writing an indexing file that our bot can use (aka a .netkan file), although I'd also recommend hopping on our IRC channel if you need a hand, since that's where we coordinate most of our day-to-day efforts.
If you're a human, yes. However, the CKAN can also install, manage, and upgrade your mods automatically with just a few clicks. Installing a mod, or collection of mods, becomes as easy as ticking some boxes on the client and hitting "install".
Because CKAN knows which version of KSP you're running and the dependencies of the mods you are installing, it can help you in choosing only mods that are supported for your version, leading to safer, more stable installs.
We would love to be able to detect and index new releases from Curse, but Curse does not provide an API that we can access to do so.
If you're from Curse, then please hop on our IRC channel, or open an issue, and say hi!
CKAN employ bots to regularly check for updates of the indexed mods. Sometimes this doesn't work as well or fast as one might hope. Normally you will be able to see the update within hours of it hitting the repository the bots check for info (normally Github or SpaceDock). Some mods are maintained via other solutions and if that is the case it might be longer before CKAN indexes the new version. If you have seen a mod go without updates for a prolonged period of time even though a new version is available please tell us.
They need to be indexed using a simple metadata file. These metadata files are hosted on the CKAN-meta repository: anyone can contribute to it to make more mods available (when possible, it's courteous to inform a mod author that you're adding it).
For mods that are distributed through a site that gives us API access, this can be as simple as writing only a few lines. See adding a mod to the CKAN for more information.
The NetKAN refers to our army of bots: they tirelessly watch out for new releases and keep the index up to date, so that you will be notified of eventual updates the next time you update your client's list.
These bots download the mod, extract any embedded metadata they find, and combine it with the release information to produce new entries in the CKAN index.
Unless you're writing metadata, you don't have to care. If you are writing metadata, then the difference is:
-
.netkan
file - Something which contains a$kref
field, and hence is not a valid CKAN document, but which can be transformed into one with the addition of external metadata. -
.ckan
file - A fully rendered document describing a specific version of a mod, which no references to external metadata required.
The netkan.exe
program can "inflate" a .netkan
file into a .ckan
one by looking up external metadata. The advantage of us having .netkan
files is that we can inflate them automatically when new releases come out, meaning you need only write them once, and we'll index new versions forever.
Contact us on the KSP forum or on our Discord server