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Quicksave/quickload functionality #1372

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hvacengi opened this issue Jan 13, 2016 · 0 comments
Closed

Quicksave/quickload functionality #1372

hvacengi opened this issue Jan 13, 2016 · 0 comments
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enhancement Something new (not a bug fix) is being requested
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@hvacengi
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While quicksave/quickload has not been documented or supported for a while, the bound variables still exist. I would like to remove the existing broken logic and replace it with something that works, if possible. I'd also like to move the logic out of BindingsUniverse and into KUniverseValue. Ironically, if quickload worked properly now, we would be executing a quickload any time debugdump() was called (since quickload is a bound variable where "getting" the variable executes the quickload).

I think I have this solved, and I'll submit a PR later with the info. For the time being, I don't plan on supporting arbitrarily named saving or loading (like loadgame("checkpoint1")). This is mostly due to complications in figuring out valid names for save files, and getting that information accessible by the script.

@hvacengi hvacengi added the enhancement Something new (not a bug fix) is being requested label Jan 13, 2016
@hvacengi hvacengi self-assigned this Jan 13, 2016
@hvacengi hvacengi modified the milestone: v1.0.0 Mar 3, 2016
This was referenced Mar 29, 2016
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