SAS overrides kOS raw input. #1562
Labels
bug
Weird outcome is probably not what the mod programmer expected.
documentation
Change the Sphinx user documents.
Milestone
As things stand right now, raw input will have no effect on a craft if SAS is on.
This does not behave the same way as user input through a controller. When user input is provided, SAS disengages itself on the axis (or axes) receving user input, but stays enabled on axes where no user input is provided. In this way a user can still steer a ship with SAS on, while SAS maintains stability on the axes without user input.
The suggestion would be to either update the raw controls page on the doc site to reflect that this is the case, or alter the implementation so raw control does in fact act like pilot input.
The raw control page (http://ksp-kos.github.io/KOS_DOC/commands/flight/raw.html?highlight=raw%20control) currently states that control:yaw will (for example) "start pushing the ship to rotate a bit faster to the right, like pushing the D key".
Here is a quick gfy demonstration http://gfycat.com/ImportantDeadlyBushbaby
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