diff --git a/TestFlightCore/TestFlightCore/TestFlightWindow.cs b/TestFlightCore/TestFlightCore/TestFlightWindow.cs index 99477db1..4e2f8ac8 100644 --- a/TestFlightCore/TestFlightCore/TestFlightWindow.cs +++ b/TestFlightCore/TestFlightCore/TestFlightWindow.cs @@ -307,9 +307,9 @@ internal override void DrawWindow(Int32 id) foreach (PartStatus status in masterStatus[currentVessel].allPartsStatus) { // Display part data -// GUILayout.Label(String.Format("{0,50}", status.partName)); -// GUILayout.Label(String.Format("{0,7:F2}du", status.flightData)); -// GUILayout.Label(String.Format("{0,7:F2}%", status.reliability)); + // GUILayout.Label(String.Format("{0,50}", status.partName)); + // GUILayout.Label(String.Format("{0,7:F2}du", status.flightData)); + // GUILayout.Label(String.Format("{0,7:F2}%", status.reliability)); if (tfScenario.userSettings.showFailedPartsOnlyInMSD && status.activeFailure == null) continue; @@ -511,20 +511,6 @@ internal override void DrawWindow(Int32 id) GUILayout.EndHorizontal(); break; case 1: - GUILayout.BeginHorizontal(); - GUILayout.Label(new GUIContent("Minimum Update Rate", - "Define the time in seconds between updates to all parts.\n" + - "Setting this lower will ensure you always have up to date data, but might be a performance issue on large craft.\n" + - "Increase this if you find it affecting performance"), - GUILayout.Width(200) - ); - if (DrawHorizontalSlider(ref tfScenario.userSettings.minTimeBetweenDataPoll, 0, 1, GUILayout.Width(150))) - { - tfScenario.userSettings.Save(); - } - GUILayout.Label(String.Format("{0,5:f2}", tfScenario.userSettings.minTimeBetweenDataPoll), GUILayout.Width(75)); - GUILayout.EndHorizontal(); - GUILayout.BeginHorizontal(); GUILayout.Label(new GUIContent("Flight Data Multiplier", "Overall difficulty slider.\n" + "Increase to make all parts accumuate flight data faster. Decrease to make them accumulate flight data slower.\n" +