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g_pHyprOpenGL->renderRectWithBlur(&curWorkspaceBox, Config::workspaceActiveBackground); // cant really round it until I find a proper way to clip windows to a rounded rect
So it seems to be a desired feature / on the roadmap, but KZDKM hasn't quite figured out a way to do it properly yet, unfortunately.
Personally, as I am using my own forked version of Hyprspace (static switcher / not overview), I went ahead and added support for rounded borders: nine7nine@4599168
It's limited though - due to the above clipping windows issue, I can only round the borders slightly (which is fine for me use case. Example:
but as you can see, if you look closely, the inner corners are sharp due to the lack of window clipping.
It would be nice if there was some rounded corners. Would make everything look nicer IMO
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