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Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.

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Friday Night Funkin': Kade Engine

If you want to contribute to Kade Engine, read this first.

If you want to build Kade Engine, read this.

Friday Night Funkin'

Friday Night Funkin' is a rhythm game originally made for Ludum Dare 47 "Stuck In a Loop".

Links: itch.io pageNewgroundssource code on GitHub

Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...

Kade Engine

Kade Engine is a mod for Friday Night Funkin', including a full engine rework, replays, and more.

Links: GameBanana mod pageplay in browserlatest stable releaselatest development build (windows)latest development build (macOS)latest development build (linux)

REMEMBER: This is a mod. This is not the vanilla game and should be treated as a modification. This is not and probably will never be official, so don't get confused.

ALSO: You might be confused, this is kadedev, not kade-github, if you want to go to the official site, you can keep changing it to kade-github instead of kadedev.

If you're looking for documentation, changelogs, or guides, you can find those on the Kade Engine website.

Previews (skip)

Title Screen

Week Select

Freeplay

Options

Senpai Gameplay (Hard, Upscroll)

Roses Dialogue

Pause Screen

Results Screen

Replay Loader

Features

  • New Input System
    • An improved input system, similar to Quaver or Etterna, with less delays, less dropped inputs and other improvements.
  • More information during gameplay
    • While you're playing, we show you information about how you're doing, such as your accuracy, combo break count, notes per second, and your grade/rating.
  • Customizable keybinds
    • Instead of being forced to use WASD and the arrow keys, you can set any keybinds you want!
  • Replays (in beta)
    • Have you ever gotten a crazy score but didn't record? The replay system solves that: it automatically saves a "replay" of your gameplay every time you complete a song, which you can play back inside of the game.
    • Replays just store information about what you're doing, they don't actually record the screen -- so they take up way less space on your disk than videos.
  • Audio offset
    • If your speakers or headphones are delayed, you can set an offset in the options menu to line the game up with the delay and play with synced audio like intended!
  • And much, much more!
    • There's so much more in store than just what's listed here! If you can imagine a quality of life feature, it's probably either already included in Kade Engine or is being worked on!

Credits

Friday Night Funkin'

This game was made with love to Newgrounds and its community. Extra love to Tom Fulp.

Kade Engine

Shoutouts

  • GWebDev - Video Code
  • Rozebud - Ideas (that I stole)
  • Puyo - Setting up appveyor and a lot of other help
  • Smokey - telling me that I should do the tricky asset loading
  • Poco - math degree (aka most of the fucking math in this project)
  • Fox - circle noteskins
  • Orbyy - pixel circle noteskins
  • Shubs - Forever Engine dump cache

About

Kade Engine is a Competitive Rhythm Game engine rewrite for FNF with Quality of Life features included.

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