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Pink_Guy.txt
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Pink_Guy.txt
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script.Parent = nil
Character = game.Players.localPlayer.Character
Humanoid = Character.Humanoid
if Humanoid:findFirstChild("Animate") then
Humanoid:findFirstChild("Animate"):Destroy()
end
Meshes = {Blast = "20329976", Crown = "1323306", Ring = "3270017", Claw = "10681506", Crystal = "9756362", Coil = "9753878", Cloud = "1095708"}
clangsounds = {"199149119", "199149109", "199149072", "199149025", "199148971"}
hitsounds = {"199149137", "199149186", "199149221", "199149235", "199149269", "199149297"}
blocksounds = {"199148933", "199148947"}
armorsounds = {"199149321", "199149338", "199149367", "199149409", "199149452"}
woosh = {Heavy1 = "320557353", Heavy2 = "320557382", Heavy3 = "320557453", Heavy4 = "199144226", Heavy5 = "203691447", Heavy6 = "203691467", Heavy7 = "203691492", Light1 = "320557413", Light2 = "320557487", Light3 = "199145095", Light4 = "199145146", Light5 = "199145887", Light6 = "199145913", Light7 = "199145841", Medium1 = "320557518", Medium2 = "320557537", Medium3 = "320557563", Medium4 = "199145204"}
music = {Breaking = "179281636", FinalReckoning = "357375770", NotDeadYet = "346175829", Intense = "151514610", JumpP1 = "160536628", JumpP2 = "60536666", SonsOfWar = "158929777", WrathOfSea = "165520893", ProtectorsOfEarth = "160542922", SkyTitans = "179282324", ArchAngel = "144043274", Anticipation = "168614529", TheMartyred = "186849544", AwakeP1 = "335631255", AwakeP2 = "335631297", ReadyAimFireP1 = "342455387", ReadyAimFireP2 = "342455399", DarkLordP1 = "209567483", DarkLordP2 = "209567529", BloodDrainP1 = "162914123", BloodDrainP2 = "162914203", DanceOfSwords = "320473062", Opal = "286415112", Calamity = "190454307", Hypnotica = "155968128", Nemisis = "160453802", Breathe = "276963903", GateToTheRift = "270655227", InfernalBeserking = "244143404", Trust = "246184492", AwakeningTheProject = "245121821", BloodPain = "242545577", Chaos = "247241693", NightmareFictionHighStake = "248062278", TheWhiteWeapon = "247236446", Gale = "256851659", ImperialCode = "256848383", Blitzkrieg = "306431437", RhapsodyRage = "348690251", TheGodFist = "348541501", BattleForSoul = "321185592", TheDarkColossus = "305976780", EmpireOfAngels = "302580452", Kronos = "302205297", Exorcist = "299796054", CrimsonFlames = "297799220", UltimatePower = "295753229", DrivingInTheDark = "295753229", AscendToPower = "293860654", GodOfTheSun = "293612495", DarkRider = "293861765", Vengeance = "293375555", SoundOfWar = "293376196", HellsCrusaders = "293012202", Legend = "293011823", RisingSouls = "290524959"}
misc = {GroundSlam = "199145477", LaserSlash = "199145497", RailGunFire = "199145534", Charge1 = "199145659", Charge2 = "169380469", Charge3 = "169380479", EmptyGun = "203691822", GunShoot = "203691837", Stomp1 = "200632875", Stomp2 = "200632561", TelsaCannonCharge = "169445572", TelsaCannonShoot = "169445602", AncientHymm = "245313442"}
images = {}
wait(0.016666666666667)
equipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
unequipc0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
local player = game.Players.localPlayer
local char = player.Character
local mouse = player:GetMouse()
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
local m = Instance.new("Model", char)
local larm = char["Left Arm"]
local rarm = char["Right Arm"]
local lleg = char["Left Leg"]
local rleg = char["Right Leg"]
local hed = char.Head
local torso = char.Torso
local cam = game.Workspace.CurrentCamera
local RootPart = char.HumanoidRootPart
local equipped = false
local attack = false
local Anim = "Idle"
local idle = 0
local sprint = false
local battlestance = false
local attacktype = 1
local state = "none"
local torsovelocity = RootPart.Velocity * Vector3.new(1, 0, 1).magnitude
local velocity = RootPart.Velocity.y
local sine = 0
local change = 1
local on = false
local grabbed = false
local skill1 = false
local skill2 = false
local skill3 = false
local skill4 = false
local cooldown1 = 0
local cooldown2 = 0
local cooldown3 = 0
local cooldown4 = 0
local co1 = 10
local co2 = 15
local co3 = 20
local co4 = 35
local inputserv = game:GetService("UserInputService")
local typing = false
local crit = false
local critchance = 2
local critdamageaddmin = 3
local critdamageaddmax = 7
local maxstamina = 100
local stamina = 0
local skill1stam = 10
local skill2stam = 20
local skill3stam = 35
local skill4stam = 50
local recovermana = 5
local defensevalue = 1
local speedvalue = 1
local mindamage = 5
local maxdamage = 7
local damagevalue = 1
local maramistcutterchance = 25
local cn = CFrame.new
local mr = math.rad
local angles = CFrame.Angles
local ud = UDim2.new
local c3 = Color3.new
local skillcolorscheme = c3(1, 0.23921568627451, 0.96470588235294)
local sounds = {152828706, 263970261, 345340161, 194434237, 238551071}
local select = 3
local ContentProvider = game:GetService("ContentProvider")
local LoadAssets = function(AssetList)
for _,AssetId in pairs(AssetList) do
ContentProvider:Preload("http://www.roblox.com/asset/?id=" .. AssetId)
end
end
LoadAssets(sounds)
weld = function(part0, part1, c0)
local wld = Instance.new("Weld", part1)
wld.Part0 = part0
wld.Part1 = part1
wld.C0 = c0
return wld
end
weld(torso, larm, cn(-1.5, 0.5, 0))
larm.Weld.C1 = cn(0, 0.65, 0)
weld(torso, rarm, cn(1.5, 0.5, 0))
rarm.Weld.C1 = cn(0, 0.65, 0)
weld(torso, hed, cn(0, 1.5, 0))
weld(torso, lleg, cn(-0.5, -1, 0))
lleg.Weld.C1 = cn(0, 1, 0)
weld(torso, rleg, cn(0.5, -1, 0))
rleg.Weld.C1 = cn(0, 1, 0)
weld(RootPart, torso, cn(0, -1, 0))
torso.Weld.C1 = cn(0, -1, 0)
local scrn = Instance.new("ScreenGui", player.PlayerGui)
makeframe = function(par, trans, pos, size, color)
local frame = Instance.new("Frame", par)
frame.BackgroundTransparency = trans
frame.BorderSizePixel = 0
frame.Position = pos
frame.Size = size
frame.BackgroundColor3 = color
return frame
end
makelabel = function(par, text)
local label = Instance.new("TextLabel", par)
label.BackgroundTransparency = 1
label.Size = ud(1, 0, 1, 0)
label.Position = ud(0, 0, 0, 0)
label.TextColor3 = c3(255, 255, 255)
label.TextStrokeTransparency = 0
label.FontSize = Enum.FontSize.Size32
label.Font = Enum.Font.SourceSansBold
label.BorderSizePixel = 0
label.TextScaled = true
label.Text = text
end
framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0.06, 0), skillcolorscheme)
bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
text1 = makelabel(framesk1, "[3] Meme Aura")
text2 = makelabel(framesk2, "[4] Absorb the Memes")
text3 = makelabel(framesk3, "[2] The Based God")
text4 = makelabel(framesk4, "[1] Reality Check")
staminabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 0.23921568627451, 0.96470588235294))
staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.23921568627451, 0.96470588235294))
staminatext = makelabel(staminabar, "Memes")
healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0.03, 0), c3(1, 1, 0))
healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 0.18039215686275, 0.1921568627451))
healthtext = makelabel(healthbar, "Health")
local stats = Instance.new("Folder", char)
stats.Name = "Stats"
local block = Instance.new("BoolValue", stats)
block.Name = "Block"
block.Value = false
local stun = Instance.new("BoolValue", stats)
stun.Name = "Stun"
stun.Value = false
local defense = Instance.new("NumberValue", stats)
defense.Name = "Defence"
defense.Value = defensevalue
local speed = Instance.new("NumberValue", stats)
speed.Name = "Speed"
speed.Value = speedvalue
local damagea = Instance.new("NumberValue", stats)
damagea.Name = "Damage"
damagea.Value = damagevalue
atktype = function(s, e)
coroutine.resume(coroutine.create(function()
attacktype = e
wait(1.5)
attacktype = s
end))
end
turncrit = function()
coroutine.resume(coroutine.create(function()
print("CRITICAL!")
crit = true
wait(1)
crit = false
end))
end
subtractstamina = function(k)
if k <= stamina then
stamina = stamina - k
end
end
local weldBetween = function(a, b)
local weldd = Instance.new("ManualWeld")
weldd.Part0 = a
weldd.Part1 = b
weldd.C0 = CFrame.new()
weldd.C1 = b.CFrame:inverse() * a.CFrame
weldd.Parent = a
return weldd
end
swait = function(num)
if num == 0 or num == nil then
game:service("RunService").Heartbeat:wait(0)
else
for i = 0, num do
game:service("RunService").Heartbeat:wait(0)
end
end
end
Lerp = function(a, b, i)
local com1 = {a.X, a.Y, a.Z, a:toEulerAnglesXYZ()}
local com2 = {b.X, b.Y, b.Z, b:toEulerAnglesXYZ()}
local calx = com1[1] + (com2[1] - com1[1]) * i
local caly = com1[2] + (com2[2] - com1[2]) * i
local calz = com1[3] + (com2[3] - com1[3]) * i
local cala = com1[4] + (com2[4] - com1[4]) * i
local calb = com1[5] + (com2[5] - com1[5]) * i
local calc = com1[6] + (com2[6] - com1[6]) * i
return CFrame.new(calx, caly, calz) * CFrame.Angles(cala, calb, calc)
end
local Lerp = CFrame.new().lerp
randomizer = function(percent)
local randomized = math.random(0, 100)
if randomized <= percent then
return true
else
if percent <= randomized then
return false
end
end
end
begoneoutlines = function(part)
part.BottomSurface = 10
end
rayCast = function(pos, dir, maxl, ignore)
return game:service("Workspace"):FindPartOnRay(Ray.new(pos, dir.unit * (maxl or 999.999)), ignore)
end
makeeffect = function(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
local p = Instance.new("Part", par or workspace)
p.CFrame = pos1
p.Anchored = true
p.Material = "Plastic"
p.CanCollide = false
p.TopSurface = 0
p.Size = Vector3.new(1, 1, 1)
p.BottomSurface = 0
p.Transparency = trans
p.FormFactor = "Custom"
begoneoutlines(p)
local mesh = Instance.new("SpecialMesh", p)
mesh.Scale = size
if id ~= nil and type == nil then
mesh.MeshId = "rbxassetid://" .. id
else
if id == nil and type ~= nil then
mesh.MeshType = type
else
if id == nil and type == nil then
mesh.MeshType = "Brick"
end
end
end
coroutine.wrap(function()
for i = 0, delay1, 0.1 do
wait(0.016666666666667)
p.CFrame = p.CFrame
mesh.Scale = mesh.Scale + howmuch
p.Transparency = p.Transparency + trans1
end
p:Destroy()
end)()
return p
end
clangy = function(cframe)
wait(0.016666666666667)
local clang = {}
local dis = 0
local part = Instance.new("Part", nil)
part.CFrame = cframe
part.Anchored = true
part.CanCollide = false
part.BrickColor = BrickColor.new("New Yeller")
part.FormFactor = "Custom"
part.Name = "clanger"
part.Size = Vector3.new(0.2, 0.2, 0.2)
part.TopSurface = 10
part.BottomSurface = 10
part.RightSurface = 10
part.LeftSurface = 10
part.BackSurface = 10
part.FrontSurface = 10
part:BreakJoints()
local mesh = Instance.new("BlockMesh", part)
coroutine.wrap(function()
for i = 1, 7 do
do
wait(0.016666666666667)
dis = dis + 0.2
local partc = part:clone()
partc.Parent = workspace
partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
table.insert(clang, partc)
end
end
for i,v in pairs(clang) do
coroutine.wrap(function()
for i = 1, 10 do
wait(0.01)
v.Transparency = v.Transparency + 0.1
end
v:destroy()
end)()
end
end)()
end
circle = function(color, pos1)
local p = Instance.new("Part", m)
p.BrickColor = BrickColor.new(color)
p.CFrame = pos1
p.Anchored = true
p.Material = "Plastic"
p.CanCollide = false
p.TopSurface = 0
p.Size = Vector3.new(1, 1, 1)
p.BottomSurface = 0
p.Transparency = 0.35
p.FormFactor = "Custom"
local mesh = Instance.new("CylinderMesh", p)
mesh.Scale = Vector3.new(0, 0, 0)
coroutine.wrap(function()
for i = 0, 5, 0.1 do
wait(0.016666666666667)
p.CFrame = p.CFrame
mesh.Scale = mesh.Scale + Vector3.new(0.5, 0, 0.5)
p.Transparency = p.Transparency + 0.025
end
p:Destroy()
end)()
end
firespaz1 = function(color, pos1)
local p = Instance.new("Part", m)
p.BrickColor = BrickColor.new(color)
p.CFrame = pos1
p.Anchored = true
p.Material = "Plastic"
p.CanCollide = false
p.TopSurface = 0
p.Size = Vector3.new(1, 1, 1)
p.BottomSurface = 0
p.Transparency = 0.5
p.FormFactor = "Custom"
local mesh = Instance.new("BlockMesh", p)
mesh.Scale = Vector3.new(1, 1, 1)
coroutine.wrap(function()
for i = 0, 15, 0.1 do
wait(0.033333333333333)
p.CFrame = p.CFrame * CFrame.new(0, 0.1, 0)
mesh.Scale = mesh.Scale - Vector3.new(0.1, 0.1, 0.1)
p.Transparency = p.Transparency + 0.025
end
p:Destroy()
end)()
end
pickrandom = function(tablesa)
local randomized = tablesa[math.random(1, #tablesa)]
return randomized
end
sound = function(id, pitch, volume, par, last)
local s = Instance.new("Sound", par or torso)
s.SoundId = "rbxassetid://" .. id
s.Pitch = pitch or 1
s.Volume = volume or 1
s.PlayOnRemove = false
s.Looped = true
wait()
s:Play()
s.Pitch = 0
if last then
game.Debris:AddItem(s, last)
end
return s
end
local lol = sound("263970261", 1, 1, torso)
clangy = function(cframe)
wait(0.016666666666667)
local clang = {}
local dis = 0
local part = Instance.new("Part", nil)
part.CFrame = cframe
part.Anchored = true
part.CanCollide = false
part.BrickColor = BrickColor.new("New Yeller")
part.FormFactor = "Custom"
part.Name = "clanger"
part.Size = Vector3.new(0.2, 0.2, 0.2)
part.TopSurface = 10
part.BottomSurface = 10
part.RightSurface = 10
part.LeftSurface = 10
part.BackSurface = 10
part.FrontSurface = 10
part:BreakJoints()
local mesh = Instance.new("BlockMesh", part)
coroutine.wrap(function()
for i = 1, 7 do
do
wait(0.016666666666667)
dis = dis + 0.2
local partc = part:clone()
partc.Parent = workspace
partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
table.insert(clang, partc)
end
end
for i,v in pairs(clang) do
coroutine.wrap(function()
for i = 1, 10 do
wait(0.01)
v.Transparency = v.Transparency + 0.1
end
v:destroy()
end)()
end
end)()
end
so = function(id, par, vol, pit)
coroutine.resume(coroutine.create(function()
local sou = Instance.new("Sound", par or workspace)
sou.Volume = vol
sou.Pitch = pit or 1
sou.SoundId = id
wait()
sou:play()
game:GetService("Debris"):AddItem(sou, 6)
end))
end
getclosest = function(obj, dis, player)
if player.Torso.CFrame.p - obj.magnitude >= dis then
do return not player end
do
local list = {}
for i,v in pairs(workspace:GetChildren()) do
if v:IsA("Model") and v:findFirstChild("Torso") and v ~= char and v.Torso.Position - obj.magnitude <= dis then
table.insert(list, v)
end
end
do return list end
-- DECOMPILER ERROR: 3 unprocessed JMP targets
end
end
end
makegui = function(cframe, text)
local a = math.random(-10, 10) / 100
local c = Instance.new("Part")
c.Transparency = 1
Instance.new("BodyGyro").Parent = c
c.Parent = m
c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
local f = Instance.new("BodyPosition")
f.P = 2000
f.D = 100
f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
f.position = c.Position + Vector3.new(0, 3, 0)
f.Parent = c
game:GetService("Debris"):AddItem(c, 6.5)
c.CanCollide = false
m.Parent = workspace
c.CanCollide = false
local bg = Instance.new("BillboardGui", m)
bg.Adornee = c
bg.Size = UDim2.new(1, 0, 1, 0)
bg.StudsOffset = Vector3.new(0, 0, 0)
bg.AlwaysOnTop = false
local tl = Instance.new("TextLabel", bg)
tl.BackgroundTransparency = 1
tl.Size = UDim2.new(1, 0, 1, 0)
tl.Text = text
tl.Font = "SourceSansBold"
tl.FontSize = "Size42"
if crit == true then
tl.TextColor3 = Color3.new(0.70588235294118, 0, 0)
else
tl.TextColor3 = Color3.new(255, 0.70588235294118, 0.2)
end
tl.TextStrokeTransparency = 0
tl.TextScaled = true
tl.TextWrapped = true
coroutine.wrap(function()
wait(2)
for i = 1, 10 do
swait()
tl.TextTransparency = tl.TextTransparency + 0.1
end
end)()
end
tag = function(hum, player)
local creator = Instance.new("ObjectValue", hum)
creator.Value = player
creator.Name = "creator"
end
untag = function(hum)
if hum ~= nil then
local tag = hum:findFirstChild("creator")
if tag ~= nil then
tag.Parent = nil
end
end
end
tagplayer = function(h)
coroutine.wrap(function()
tag(h, player)
wait(1)
untag(h)
end)()
end
damage = function(hit, mind, maxd, knock, type, prop)
do
if hit.Name:lower() == "hitbox" then
local pos = CFrame.new(0, 0, -1)
do
sound(pickrandom(clangsounds), math.random(100, 150) / 100, 0.25, torso, 6)
coroutine.wrap(function()
for i = 1, 4 do
clangy(torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
end
end)()
end
end
if hit.Parent == nil then
return
end
local h = hit.Parent:FindFirstChild("Humanoid")
for i,v in pairs(hit.Parent:children()) do
if v:IsA("Humanoid") then
h = v
end
end
if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
h = hit.Parent.Parent:FindFirstChild("Humanoid")
end
if hit.Parent:IsA("Hat") then
hit = hit.Parent.Parent:findFirstChild("Head")
end
local D = math.random(mind, maxd) * damagea.Value
if h then
if h.Parent:FindFirstChild("Stats") then
D = D / h.Parent:FindFirstChild("Stats").Defence.Value
else
end
end
if h.Parent:FindFirstChild("Stats") or h then
makegui(h.Parent.Head.CFrame, tostring(math.floor(D + 0.5)))
end
if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
if type == 1 then
tagplayer(h)
local asd = randomizer(critchance)
if asd == true then
turncrit()
end
if crit == false then
h.Health = h.Health - D
else
h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
end
so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
local vp = Instance.new("BodyVelocity")
vp.P = 500
vp.maxForce = Vector3.new(math.huge, 0, math.huge)
vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
if knock > 0 then
vp.Parent = hit.Parent.Torso
end
game:GetService("Debris"):AddItem(vp, 0.5)
else
do
if type == 2 then
so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
local asd = randomizer(critchance)
if asd == true then
turncrit()
end
if crit == false then
h.Health = h.Health - D
else
h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
end
tagplayer(h)
else
do
if type == 3 then
tagplayer(h)
local asd = randomizer(critchance)
if asd == true then
turncrit()
end
if crit == false then
h.Health = h.Health - D
else
h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
end
char.Humanoid.Health = char.Humanoid.Health + D / 2
so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
for i = 1, 10 do
firespaz1("Bright red", hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
end
else
do
if type == 4 then
h.Health = h.Health + D
so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
circle("Dark green", h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
end
end
end
end
end
end
end
end
end
end
subtrackstamina = function(k)
if k <= stamina then
stamina = stamina - k
end
end
mouse.Button1Down:connect(function()
if attack ~= false or equipped == true then
end
end)
mouse.KeyDown:connect(function(k)
k = k:lower()
if k == "f" then
if equipped == false then
equipped = true
lol.Pitch = 1
else
if equipped then
equipped = false
lol.Pitch = 0
end
end
end
if k == "e" then
if equipped == false then
lol:Stop()
lol = sound(sounds[select], 1, 1, torso)
if select == #sounds then
select = 1
else
select = select + 1
end
else
if equipped then
lol:Stop()
lol = sound(sounds[select], 1, 1, torso)
if select == #sounds then
select = 1
else
select = select + 1
end
lol.Pitch = 1
end
end
end
end)
inputserv.InputBegan:connect(function(k)
if k.KeyCode == Enum.KeyCode.One and equipped == true and attack == false and typing == false and co1 <= cooldown1 and skill1stam <= stamina then
subtractstamina(skill1stam)
cooldown1 = 0
else
if k.KeyCode == Enum.KeyCode.Two and equipped == true and attack == false and typing == false and co2 <= cooldown2 and skill2stam <= stamina then
subtractstamina(skill2stam)
cooldown2 = 0
else
if k.KeyCode == Enum.KeyCode.Three and equipped == true and attack == false and typing == false and co3 <= cooldown3 and skill3stam <= stamina then
subtractstamina(skill3stam)
cooldown3 = 0
else
if k.KeyCode == Enum.KeyCode.Four and equipped == true and attack == false and typing == false and co4 <= cooldown4 and skill4stam <= stamina then
subtractstamina(skill4stam)
cooldown4 = 0
end
end
end
end
end)
inputserv.InputBegan:connect(function(k)
if k.KeyCode == Enum.KeyCode.Slash then
local fin = nil
do
typing = true
fin = inputserv.InputBegan:connect(function(k)
if k.KeyCode == Enum.KeyCode.Return or k.UserInputType == Enum.UserInputType.MouseButton1 then
typing = false
fin:disconnect()
end
end)
end
end
end)
updateskills = function()
if cooldown1 <= co1 then
cooldown1 = cooldown1 + 0.033333333333333
end
if cooldown2 <= co2 then
cooldown2 = cooldown2 + 0.033333333333333
end
if cooldown3 <= co3 then
cooldown3 = cooldown3 + 0.033333333333333
end
if cooldown4 <= co4 then
cooldown4 = cooldown4 + 0.033333333333333
end
if stamina <= maxstamina then
stamina = stamina + recovermana / 30
end
end
game:GetService("RunService").Heartbeat:connect(function()
updateskills()
healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", 0.5)
staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), "Out", "Quad", 0.5)
bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", 0.5)
bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", 0.5)
bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", 0.5)
bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", 0.5)
torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
velocity = RootPart.Velocity.y
sine = sine + change
hit = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
char.Humanoid.WalkSpeed = 16 * speed.Value
if equipped == true or equipped == false then
if RootPart.Velocity.y > 1 and hit == nil and stun.Value ~= true then
Anim = "Jump"
if attack == false then
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0.3, 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.3, 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(-0.4, 0, 0.3), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(-0.4, 0, -0.3), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(-0.4, 0, -0.3), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(-0.4, 0, 0.3), 0.2)
end
else
if RootPart.Velocity.y < -1 and hit == nil and stun.Value ~= true then
Anim = "Fall"
if attack == false then
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(-0.1, 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(-0.1, 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0.7), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, -0.7), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, -0.1), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0.1), 0.2)
end
else
if torsovelocity < 1 and hit ~= nil then
Anim = "Idle"
if attack == false then
if equipped == true then
change = 1
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25 + 0.1 * math.cos(sine / 22), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, 0.8 + 0.1 * math.cos(sine / 22)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(1.55 - 0.1 * math.cos(sine / 22), 0, -0.8 - 0.1 * math.cos(sine / 22)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), 0.25, -0.1), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(0.25 - 0.1 * math.cos(sine / 22), -0.25, 0.1), 0.2)
else
if equipped == false then
change = 1
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(0, math.rad(0), 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(5 * math.cos(sine / 25)), math.rad(0), 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(10) + math.sin(sine / 22) / 5, 0, 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
end
end
end
else
if torsovelocity > 2 and torsovelocity < 22 and hit ~= nil then
Anim = "Walk"
if attack == false then
if equipped == true then
change = 1
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1.5, 0) * angles(-0.25, 0.25 * math.cos(sine / 3), 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0.25 - 0.1 * math.cos(sine / 22), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.25, 0.5, 0) * angles(1.55, 0, 0.9 - 1.4 * math.cos(sine / 3)), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.25, 0.5, 0) * angles(1.55, 0, -0.9 - 1.4 * math.cos(sine / 3)), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.55, -0.5, -0.25) * angles(1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.55, -0.5, -0.25) * angles(-1 * math.cos(sine / 3), -0.25 * math.cos(sine / 3), 0), 0.2)
else
if equipped == false then
change = 2
torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(0), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5, 0.65, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), math.rad(0), 0), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5, 0.65, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), math.rad(0), 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(85 * math.cos(sine / 5)), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-85 * math.cos(sine / 5)), 0, 0), 0.2)
end
end
end
else
if torsovelocity > 2 and torsovelocity < 18 and hit ~= nil then
Anim = "Run"
if attack == false then
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -1, 0) * angles(0, 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(0, 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.65, 0) * angles(0, 0, 0), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.65, 0) * angles(0, 0, 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -1, 0) * angles(0, 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(0, 0, 0), 0.2)
end
else
if stun.Value == true and attack == false then
char.Humanoid.WalkSpeed = 0
torso.Weld.C0 = Lerp(torso.Weld.C0, cn(0, -3, 0) * angles(mr(40), 0, 0), 0.2)
hed.Weld.C0 = Lerp(hed.Weld.C0, cn(0, 1.5, 0) * angles(mr(-20), 0, 0), 0.2)
rarm.Weld.C0 = Lerp(rarm.Weld.C0, cn(1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2)
larm.Weld.C0 = Lerp(larm.Weld.C0, cn(-1.5, 0.5, 0) * angles(mr(-50), 0, 0), 0.2)
lleg.Weld.C0 = Lerp(lleg.Weld.C0, cn(-0.5, -0.3, -0.7) * angles(mr(-10), 0, 0), 0.2)
rleg.Weld.C0 = Lerp(rleg.Weld.C0, cn(0.5, -1, 0) * angles(mr(50), 0, 0), 0.2)
end
end
end
end
end
end
end
if sprint == true and stun.Value ~= true and equipped == false and on == false then
char.Humanoid.WalkSpeed = 20
else
if sprint == false and stun.Value ~= true and attack ~= true then
char.Humanoid.WalkSpeed = 16 * speed.Value
end
end
end)