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pgeUsb.h
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pgeUsb.h
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/*
* pgeUsb.h: Header for USB
*
* This file is part of "Phoenix Game Engine".
*
* Copyright (C) 2008 Phoenix Game Engine
* Copyright (C) 2008 InsertWittyName <tias_dp@hotmail.com>
* Copyright (C) 2008 MK2k <pge@mk2k.net>
*
* Phoenix Game Engine is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* Phoenix Game Engine is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with Phoenix Game Engine. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef __PGEUSB_H__
#define __PGEUSB_H__
#ifdef __cplusplus
extern "C" {
#endif
/** @defgroup pgeUsb USB Library
* @{
*/
/**
* Enumeration for USB states
*/
enum pgeUsbStates
{
PGE_USB_ACTIVATED = 0x200,
PGE_USB_CABLE_CONNECTED = 0x020,
PGE_USB_CONNECTION_ESTABLISHED = 0x002
};
/**
* Initialise USB
*
* @returns 1 on success.
*/
int pgeUsbInit(void);
/**
* Shutdown USB
*
* @returns 1 on success.
*/
int pgeUsbShutdown(void);
/**
* Get the state of the USB
*
* @returns One or more of ::pgeUsbStates.
*/
int pgeUsbGetState(void);
/**
* Activate USB
*
* @returns 1 on success.
*/
int pgeUsbActivate(void);
/**
* Deactivate USB
*
* @returns 1 on success.
*/
int pgeUsbDeactivate(void);
/** @} */
#ifdef __cplusplus
}
#endif // __cplusplus
#endif // __PGEUSB_H__