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Mask.py
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Mask.py
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import bpy, re, time, random
from bpy.props import *
from bpy_extras.io_utils import ImportHelper
from . import lib, Modifier, transition, ImageAtlas, MaskModifier, UDIM
from .common import *
from .node_connections import *
from .node_arrangements import *
from .subtree import *
from .input_outputs import *
#def check_object_index_props(entity, source=None):
# source.inputs[0].default_value = entity.object_index
def add_new_mask(layer, name, mask_type, texcoord_type, uv_name, image = None, vcol = None, segment=None, object_index=0, blend_type='MULTIPLY', hemi_space='WORLD', hemi_use_prev_normal=False, color_id=(1,0,1), source_input='RGB', edge_detect_radius=0.05, modifier_type='INVERT', interpolation='Linear'):
yp = layer.id_data.yp
yp.halt_update = True
tree = get_tree(layer)
nodes = tree.nodes
mask = layer.masks.add()
mask.name = get_unique_name(name, layer.masks)
mask.type = mask_type
mask.texcoord_type = texcoord_type
mask.source_input = source_input
if segment:
mask.segment_name = segment.name
source = None
if mask_type == 'VCOL':
source = new_node(tree, mask, 'source', get_vcol_bl_idname(), 'Mask Source')
elif mask_type == 'MODIFIER':
mask.modifier_type = modifier_type
if modifier_type == 'INVERT':
source = new_node(tree, mask, 'source', 'ShaderNodeInvert', 'Mask Source')
elif modifier_type == 'RAMP':
source = new_node(tree, mask, 'source', 'ShaderNodeValToRGB', 'Mask Source')
#ramp_mix = new_mix_node(tree, mask, 'ramp_mix', 'Ramp Mix', 'FLOAT')
elif modifier_type == 'CURVE':
source = new_node(tree, mask, 'source', 'ShaderNodeRGBCurve', 'Mask Source')
elif mask.type != 'BACKFACE': source = new_node(tree, mask, 'source', layer_node_bl_idnames[mask_type], 'Mask Source')
if image:
source.image = image
if hasattr(source, 'color_space'):
source.color_space = 'NONE'
source.interpolation = interpolation
elif mask_type == 'VCOL':
if vcol: set_source_vcol_name(source, vcol.name)
else: set_source_vcol_name(source, name)
if mask_type == 'HEMI':
source.node_tree = get_node_tree_lib(lib.HEMI)
duplicate_lib_node_tree(source)
mask.hemi_space = hemi_space
mask.hemi_use_prev_normal = hemi_use_prev_normal
if mask_type == 'OBJECT_INDEX':
source.node_tree = get_node_tree_lib(lib.OBJECT_INDEX_EQUAL)
mask.object_index = object_index
source.inputs[0].default_value = object_index
if mask_type == 'COLOR_ID':
if is_bl_newer_than(2, 82):
source.node_tree = get_node_tree_lib(lib.COLOR_ID_EQUAL_282)
else: source.node_tree = get_node_tree_lib(lib.COLOR_ID_EQUAL)
mask.color_id = color_id
col = (color_id[0], color_id[1], color_id[2], 1.0)
source.inputs[0].default_value = col
if mask_type == 'EDGE_DETECT':
source.node_tree = get_node_tree_lib(lib.EDGE_DETECT)
source.inputs[0].default_value = mask.edge_detect_radius = edge_detect_radius
# Enable AO to see edge detect mask
scene = bpy.context.scene
if not scene.eevee.use_gtao: scene.eevee.use_gtao = True
if is_mapping_possible(mask_type):
mask.uv_name = uv_name
mapping = new_node(tree, mask, 'mapping', 'ShaderNodeMapping', 'Mask Mapping')
mapping.vector_type = 'POINT' if segment else 'TEXTURE'
if segment:
ImageAtlas.set_segment_mapping(mask, segment, image)
refresh_temp_uv(bpy.context.object, mask)
for i, root_ch in enumerate(yp.channels):
ch = layer.channels[i]
c = mask.channels.add()
mask.blend_type = blend_type
# Check mask multiplies
check_mask_mix_nodes(layer, tree)
# Check mask source tree
check_mask_source_tree(layer)
# Check the need of bump process
check_layer_bump_process(layer, tree)
# Check uv maps
check_uv_nodes(yp)
# Check layer io
check_all_layer_channel_io_and_nodes(layer, tree)
# Check mask linear
check_mask_image_linear_node(mask)
yp.halt_update = False
return mask
def remove_mask_channel_nodes(tree, c):
remove_node(tree, c, 'mix')
remove_node(tree, c, 'mix_n')
remove_node(tree, c, 'mix_s')
remove_node(tree, c, 'mix_e')
remove_node(tree, c, 'mix_w')
remove_node(tree, c, 'mix_pure')
remove_node(tree, c, 'mix_remains')
remove_node(tree, c, 'mix_normal')
remove_node(tree, c, 'mix_limit')
remove_node(tree, c, 'mix_limit_normal')
def remove_mask_channel(tree, layer, ch_index):
# Remove mask nodes
for mask in layer.masks:
# Get channels
c = mask.channels[ch_index]
ch = layer.channels[ch_index]
# Remove mask channel nodes first
remove_mask_channel_nodes(tree, c)
# Remove the mask itself
for mask in layer.masks:
mask.channels.remove(ch_index)
def remove_mask(layer, mask, obj):
tree = get_tree(layer)
yp = layer.id_data.yp
mat = obj.active_material
# Get mask index
mask_index = [i for i, m in enumerate(layer.masks) if m == mask][0]
# Dealing with decal object
remove_decal_object(tree, mask)
# Remove mask fcurves first
remove_entity_fcurves(mask)
shift_mask_fcurves_up(layer, mask_index)
# Dealing with image atlas segments
if mask.type == 'IMAGE':
src = get_mask_source(mask)
if src and src.image:
image = src.image
if mask.segment_name != '':
if image.yia.is_image_atlas:
segment = image.yia.segments.get(mask.segment_name)
segment.unused = True
elif image.yua.is_udim_atlas:
print('ZEGMENT:', mask.segment_name)
UDIM.remove_udim_atlas_segment_by_name(image, mask.segment_name, yp=yp)
disable_mask_source_tree(layer, mask)
remove_node(tree, mask, 'source')
remove_node(tree, mask, 'baked_source')
remove_node(tree, mask, 'blur_vector')
remove_node(tree, mask, 'mapping')
remove_node(tree, mask, 'texcoord')
remove_node(tree, mask, 'baked_mapping')
remove_node(tree, mask, 'linear')
remove_node(tree, mask, 'uv_map')
remove_node(tree, mask, 'uv_neighbor')
# Remove mask modifiers
for m in mask.modifiers:
MaskModifier.delete_modifier_nodes(tree, m)
# Remove mask channel nodes
for c in mask.channels:
remove_mask_channel_nodes(tree, c)
# Remove mask
layer.masks.remove(mask_index)
def get_new_mask_name(obj, layer, mask_type, modifier_type=''):
surname = '(' + layer.name + ')'
items = layer.masks
if mask_type == 'IMAGE':
name = 'Mask'
name = get_unique_name(name, layer.masks, surname)
name = get_unique_name(name, bpy.data.images)
return name
elif mask_type == 'VCOL' and obj.type == 'MESH':
name = 'Mask VCol'
items = get_vertex_color_names(obj)
return get_unique_name(name, items, surname)
elif mask_type == 'MODIFIER':
name = 'Mask ' + modifier_type.title()
return get_unique_name(name, items, surname)
else:
name = 'Mask ' + [i[1] for i in mask_type_items if i[0] == mask_type][0]
return get_unique_name(name, items, surname)
def update_new_mask_uv_map(self, context):
if not UDIM.is_udim_supported(): return
if self.type != 'IMAGE':
self.use_udim = False
return
mat = get_active_material()
objs = get_all_objects_with_same_materials(mat)
self.use_udim = UDIM.is_uvmap_udim(objs, self.uv_name)
class YNewLayerMask(bpy.types.Operator):
bl_idname = "node.y_new_layer_mask"
bl_label = "New Layer Mask"
bl_description = "New Layer Mask"
bl_options = {'REGISTER', 'UNDO'}
name : StringProperty(default='')
type : EnumProperty(
name = 'Mask Type',
items = mask_type_items,
default = 'IMAGE')
modifier_type : EnumProperty(
name = 'Mask Modifier Type',
items = MaskModifier.mask_modifier_type_items,
default = 'INVERT')
width : IntProperty(name='Width', default = 1234, min=1, max=16384)
height : IntProperty(name='Height', default = 1234, min=1, max=16384)
interpolation : EnumProperty(
name = 'Image Interpolation Type',
description = 'image interpolation type',
items = interpolation_type_items,
default = 'Linear')
blend_type : EnumProperty(
name = 'Blend',
description = 'Blend type',
items = mask_blend_type_items,
default = 'MULTIPLY')
color_option : EnumProperty(
name = 'Color Option',
description = 'Color Option',
items = (
('WHITE', 'White (Full Opacity)', ''),
('BLACK', 'Black (Full Transparency)', ''),
),
default='WHITE')
color_id : FloatVectorProperty(
name='Color ID', size=3,
subtype='COLOR',
default=(1.0, 0.0, 1.0),
min=0.0, max=1.0,
)
hdr : BoolProperty(name='32 bit Float', default=False)
texcoord_type : EnumProperty(
name = 'Mask Coordinate Type',
description = 'Mask Coordinate Type',
items = mask_texcoord_type_items,
default = 'UV')
uv_name : StringProperty(default='', update=update_new_mask_uv_map)
uv_map_coll : CollectionProperty(type=bpy.types.PropertyGroup)
use_udim : BoolProperty(
name = 'Use UDIM Tiles',
description='Use UDIM Tiles',
default=False)
use_image_atlas : BoolProperty(
name = 'Use Image Atlas',
description='Use Image Atlas',
default=False)
# For fake lighting
hemi_space : EnumProperty(
name = 'Fake Lighting Space',
description = 'Fake lighting space',
items = hemi_space_items,
default='WORLD')
hemi_use_prev_normal : BoolProperty(
name = 'Use previous Normal',
description = 'Take previous Normal into the account',
default = True)
# For object index
object_index : IntProperty(
name = 'Object Index',
description = 'Object Pass Index',
default = 0,
min=0)
edge_detect_radius : FloatProperty(
default=0.05, min=0.0, max=10.0)
vcol_data_type : EnumProperty(
name = 'Vertex Color Data Type',
description = 'Vertex color data type',
items = vcol_data_type_items,
default='BYTE_COLOR')
vcol_domain : EnumProperty(
name = 'Vertex Color Domain',
description = 'Vertex color domain',
items = vcol_domain_items,
default='CORNER')
@classmethod
def poll(cls, context):
return True
@classmethod
def description(self, context, properties):
return get_operator_description(self)
def get_to_be_cleared_image_atlas(self, context, yp):
if self.type == 'IMAGE' and self.use_image_atlas:
return ImageAtlas.check_need_of_erasing_segments(yp, self.color_option, self.width, self.height, self.hdr)
return None
def invoke(self, context, event):
node = get_active_ypaint_node()
yp = node.node_tree.yp
obj = context.object
layer = get_active_layer(yp)
self.auto_cancel = False
if not layer:
self.auto_cancel = True
return self.execute(context)
yp = layer.id_data.yp
ypup = get_user_preferences()
self.name = get_new_mask_name(obj, layer, self.type, self.modifier_type)
# Use user preference default image size if input uses default image size
if self.width == 1234 and self.height == 1234:
self.width = self.height = ypup.default_new_image_size
if self.type == 'COLOR_ID':
# Check if color id already being used
while True:
# Use color id tolerance value as lowest value to avoid pure black color
self.color_id = (random.uniform(COLORID_TOLERANCE, 1.0), random.uniform(COLORID_TOLERANCE, 1.0), random.uniform(COLORID_TOLERANCE, 1.0))
if not is_colorid_already_being_used(yp, self.color_id): break
# Make sure decal is off when adding non mappable mask
if not is_mapping_possible(self.type) and self.texcoord_type == 'Decal':
self.texcoord_type = 'UV'
if obj.type != 'MESH':
self.texcoord_type = 'Generated'
elif len(obj.data.uv_layers) > 0:
self.uv_name = get_default_uv_name(obj, yp)
# UV Map collections update
self.uv_map_coll.clear()
for uv in obj.data.uv_layers:
if not uv.name.startswith(TEMP_UV):
self.uv_map_coll.add().name = uv.name
# The default blend type for mask is multiply
if len(layer.masks) == 0:
self.blend_type = 'MULTIPLY'
elif self.type in {'MODIFIER'}:
self.blend_type = 'MIX'
else:
self.blend_type = 'MULTIPLY'
# Check if there's height channel and use cubic interpolation if there is one
height_ch = get_height_channel(layer)
if height_ch and height_ch.enable and self.type == 'IMAGE':
self.interpolation = 'Cubic'
elif layer.type == 'IMAGE':
source = get_layer_source(layer)
if source and source.image: self.interpolation = source.interpolation
if get_user_preferences().skip_property_popups and not event.shift:
return self.execute(context)
return context.window_manager.invoke_props_dialog(self)
def check(self, context):
ypup = get_user_preferences()
# New image cannot use more pixels than the image atlas
if self.use_image_atlas:
if self.hdr: max_size = ypup.hdr_image_atlas_size
else: max_size = ypup.image_atlas_size
if self.width > max_size: self.width = max_size
if self.height > max_size: self.height = max_size
return True
def draw(self, context):
obj = context.object
node = get_active_ypaint_node()
yp = node.node_tree.yp
layer = get_active_layer(yp)
row = split_layout(self.layout, 0.4)
col = row.column(align=False)
col.label(text='Name:')
if self.type == 'IMAGE':
col.label(text='Width:')
col.label(text='Height:')
col.label(text='Interpolation:')
if self.type in {'VCOL', 'IMAGE'}:
col.label(text='Color:')
if self.type == 'COLOR_ID':
col.label(text='Color ID:')
if is_bl_newer_than(3, 2) and self.type == 'VCOL':
col.label(text='Domain:')
col.label(text='Data Type:')
if self.type == 'HEMI':
col.label(text='Space:')
col.label(text='')
if self.type == 'EDGE_DETECT':
col.label(text='Radius:')
if self.type == 'IMAGE':
col.label(text='')
if self.type not in {'VCOL', 'HEMI', 'OBJECT_INDEX', 'COLOR_ID', 'BACKFACE', 'EDGE_DETECT', 'MODIFIER'}:
col.label(text='Vector:')
if self.type == 'IMAGE':
if UDIM.is_udim_supported():
col.label(text='')
col.label(text='')
if self.type == 'OBJECT_INDEX':
col.label(text='Object Index')
if len(layer.masks) > 0:
col.label(text='Blend:')
col = row.column(align=False)
col.prop(self, 'name', text='')
if self.type == 'IMAGE':
col.prop(self, 'width', text='')
col.prop(self, 'height', text='')
col.prop(self, 'interpolation', text='')
if self.type in {'VCOL', 'IMAGE'}:
col.prop(self, 'color_option', text='')
if self.type == 'COLOR_ID':
col.prop(self, 'color_id', text='')
if self.type == 'HEMI':
col.prop(self, 'hemi_space', text='')
col.prop(self, 'hemi_use_prev_normal')
if self.type == 'EDGE_DETECT':
col.prop(self, 'edge_detect_radius', text='')
if is_bl_newer_than(3, 2) and self.type == 'VCOL':
crow = col.row(align=True)
crow.prop(self, 'vcol_domain', expand=True)
crow = col.row(align=True)
crow.prop(self, 'vcol_data_type', expand=True)
if self.type == 'IMAGE':
col.prop(self, 'hdr')
if self.type not in {'VCOL', 'HEMI', 'OBJECT_INDEX', 'COLOR_ID', 'BACKFACE', 'EDGE_DETECT', 'MODIFIER'}:
crow = col.row(align=True)
crow.prop(self, 'texcoord_type', text='')
if obj.type == 'MESH' and self.texcoord_type == 'UV':
crow.prop_search(self, "uv_name", self, "uv_map_coll", text='', icon='GROUP_UVS')
if self.type == 'IMAGE':
if UDIM.is_udim_supported():
col.prop(self, 'use_udim')
ccol = col.column()
ccol.prop(self, 'use_image_atlas')
if self.get_to_be_cleared_image_atlas(context, yp):
col = self.layout.column(align=True)
col.label(text='INFO: An unused atlas segment can be used.', icon='ERROR')
col.label(text='It will take a couple seconds to clear.')
if self.type == 'OBJECT_INDEX':
col.prop(self, 'object_index', text='')
if len(layer.masks) > 0:
col.prop(self, 'blend_type', text='')
def execute(self, context):
if self.auto_cancel: return {'CANCELLED'}
obj = context.object
mat = obj.active_material
ypui = context.window_manager.ypui
node = get_active_ypaint_node()
yp = node.node_tree.yp
layer = get_active_layer(yp)
# Check if object is not a mesh
if self.type == 'VCOL' and obj.type != 'MESH':
self.report({'ERROR'}, "Vertex color mask only works with mesh object!")
return {'CANCELLED'}
if not is_bl_newer_than(3, 3) and self.type == 'VCOL' and len(get_vertex_color_names(obj)) >= 8:
self.report({'ERROR'}, "Mesh can only use 8 vertex colors!")
return {'CANCELLED'}
# Clearing unused image atlas segments
img_atlas = self.get_to_be_cleared_image_atlas(context, yp)
if img_atlas: ImageAtlas.clear_unused_segments(img_atlas.yia)
# Check if layer with same name is already available
if self.type == 'IMAGE':
same_name = [i for i in bpy.data.images if i.name == self.name]
elif self.type == 'VCOL':
same_name = [i for i in get_vertex_color_names(obj) if i == self.name]
else: same_name = [m for m in layer.masks if m.name == self.name]
if same_name:
if self.type == 'IMAGE':
self.report({'ERROR'}, "Image named '" + self.name +"' is already available!")
elif self.type == 'VCOL':
self.report({'ERROR'}, "Vertex Color named '" + self.name +"' is already available!")
else: self.report({'ERROR'}, "Mask named '" + self.name +"' is already available!")
return {'CANCELLED'}
alpha = False
img = None
vcol = None
segment = None
# New image
if self.type == 'IMAGE':
if self.color_option == 'WHITE':
color = (1,1,1,1)
elif self.color_option == 'BLACK':
color = (0,0,0,1)
if self.use_udim:
objs = get_all_objects_with_same_materials(mat)
tilenums = UDIM.get_tile_numbers(objs, self.uv_name)
if self.use_image_atlas:
if self.use_udim:
segment = UDIM.get_set_udim_atlas_segment(tilenums, self.width, self.height, color, get_noncolor_name(), self.hdr, yp)
else:
segment = ImageAtlas.get_set_image_atlas_segment(
self.width, self.height, self.color_option, self.hdr, yp=yp) #, ypup.image_atlas_size)
img = segment.id_data
else:
if self.use_udim:
img = bpy.data.images.new(name=self.name, width=self.width, height=self.height,
alpha=alpha, float_buffer=self.hdr, tiled=True)
# Fill tiles
for tilenum in tilenums:
UDIM.fill_tile(img, tilenum, color, self.width, self.height)
UDIM.initial_pack_udim(img, color)
else:
img = bpy.data.images.new(name=self.name,
width=self.width, height=self.height, alpha=alpha, float_buffer=self.hdr)
img.generated_color = color
if hasattr(img, 'use_alpha'):
img.use_alpha = False
if img.colorspace_settings.name != get_noncolor_name() and not img.is_dirty:
img.colorspace_settings.name = get_noncolor_name()
# New vertex color
elif self.type in {'VCOL', 'COLOR_ID'}:
objs = [obj] if obj.type == 'MESH' else []
if mat.users > 1:
for o in get_scene_objects():
if o.type != 'MESH': continue
if mat.name in o.data.materials and o not in objs:
objs.append(o)
if self.type == 'VCOL':
for o in objs:
if self.name not in get_vertex_colors(o):
if not is_bl_newer_than(3, 3) and len(get_vertex_colors(o)) >= 8: continue
vcol = new_vertex_color(o, self.name, self.vcol_data_type, self.vcol_domain)
if self.color_option == 'WHITE':
set_obj_vertex_colors(o, vcol.name, (1.0, 1.0, 1.0, 1.0))
elif self.color_option == 'BLACK':
set_obj_vertex_colors(o, vcol.name, (0.0, 0.0, 0.0, 1.0))
set_active_vertex_color(o, vcol)
elif self.type == 'COLOR_ID':
check_colorid_vcol(objs)
# Voronoi and noise mask will use grayscale value by default
source_input = 'RGB' if self.type not in {'VORONOI', 'NOISE'} else 'ALPHA'
# Add new mask
mask = add_new_mask(layer, self.name, self.type, self.texcoord_type, self.uv_name, img, vcol, segment, self.object_index, self.blend_type,
self.hemi_space, self.hemi_use_prev_normal, self.color_id, source_input=source_input, edge_detect_radius=self.edge_detect_radius,
modifier_type=self.modifier_type, interpolation=self.interpolation)
# Enable edit mask
if self.type in {'IMAGE', 'VCOL', 'COLOR_ID'}:
mask.active_edit = True
reconnect_layer_nodes(layer)
rearrange_layer_nodes(layer)
reconnect_yp_nodes(layer.id_data)
rearrange_yp_nodes(layer.id_data)
# Update UI
ypui.layer_ui.expand_masks = True
if self.type not in {'IMAGE', 'VCOL', 'BACKFACE'}:
mask.expand_content = True
mask.expand_source = True
ypui.need_update = True
return {'FINISHED'}
class YOpenImageAsMask(bpy.types.Operator, ImportHelper):
"""Open Image as Mask"""
bl_idname = "node.y_open_image_as_mask"
bl_label = "Open Image as Mask"
bl_options = {'REGISTER', 'UNDO'}
# File related
files : CollectionProperty(type=bpy.types.OperatorFileListElement, options={'HIDDEN', 'SKIP_SAVE'})
directory : StringProperty(maxlen=1024, subtype='FILE_PATH', options={'HIDDEN', 'SKIP_SAVE'})
# File browser filter
filter_folder : BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
filter_image : BoolProperty(default=True, options={'HIDDEN', 'SKIP_SAVE'})
display_type : EnumProperty(
items = (('FILE_DEFAULTDISPLAY', 'Default', ''),
('FILE_SHORTDISLPAY', 'Short List', ''),
('FILE_LONGDISPLAY', 'Long List', ''),
('FILE_IMGDISPLAY', 'Thumbnails', '')),
default = 'FILE_IMGDISPLAY',
options={'HIDDEN', 'SKIP_SAVE'})
relative : BoolProperty(name="Relative Path", default=True, description="Apply relative paths")
interpolation : EnumProperty(
name = 'Image Interpolation Type',
description = 'image interpolation type',
items = interpolation_type_items,
default = 'Linear')
texcoord_type : EnumProperty(
name = 'Mask Coordinate Type',
description = 'Mask Coordinate Type',
items = mask_texcoord_type_items,
default = 'UV')
uv_map : StringProperty(default='')
uv_map_coll : CollectionProperty(type=bpy.types.PropertyGroup)
blend_type : EnumProperty(
name = 'Blend',
description = 'Blend type',
items = mask_blend_type_items,
default = 'MULTIPLY')
source_input : EnumProperty(
name = 'Source Input',
description = 'Source data for mask input',
items = (('RGB', 'Color', ''),
('ALPHA', 'Alpha', '')),
default = 'RGB')
use_udim_detecting : BoolProperty(
name = 'Detect UDIMs',
description = 'Detect selected UDIM files and load all matching tiles.',
default = True)
file_browser_filepath : StringProperty(default='')
def generate_paths(self):
return (fn.name for fn in self.files), self.directory
@classmethod
def poll(cls, context):
node = get_active_ypaint_node()
return node and len(node.node_tree.yp.layers) > 0
@classmethod
def description(self, context, properties):
return get_operator_description(self)
def invoke(self, context, event):
obj = context.object
if hasattr(context, 'layer'):
self.layer = context.layer
yp = self.layer.id_data.yp
else:
node = get_active_ypaint_node()
yp = node.node_tree.yp
self.layer = yp.layers[yp.active_layer_index]
if obj.type != 'MESH':
self.texcoord_type = 'Object'
# Use active uv layer name by default
if obj.type == 'MESH' and len(obj.data.uv_layers) > 0:
self.uv_map = get_default_uv_name(obj, yp)
# UV Map collections update
self.uv_map_coll.clear()
for uv in obj.data.uv_layers:
if not uv.name.startswith(TEMP_UV):
self.uv_map_coll.add().name = uv.name
# The default blend type for mask is multiply
if len(self.layer.masks) == 0:
self.blend_type = 'MULTIPLY'
# Default source input is always color for now
self.source_input = 'RGB'
# Check if there's height channel and use cubic interpolation if there is one
height_ch = get_height_channel(self.layer)
if height_ch and height_ch.enable:
self.interpolation = 'Cubic'
elif self.layer.type == 'IMAGE':
source = get_layer_source(self.layer)
if source and source.image: self.interpolation = source.interpolation
if self.file_browser_filepath != '':
if get_user_preferences().skip_property_popups and not event.shift:
return self.execute(context)
return context.window_manager.invoke_props_dialog(self)
context.window_manager.fileselect_add(self)
return {'RUNNING_MODAL'}
def check(self, context):
return True
def draw(self, context):
obj = context.object
row = self.layout.row()
col = row.column()
if self.file_browser_filepath != '':
col.label(text='Image:')
col.label(text='Interpolation:')
col.label(text='Vector:')
if len(self.layer.masks) > 0:
col.label(text='Blend:')
col.label(text='Image Channel:')
col = row.column()
if self.file_browser_filepath != '':
col.label(text=os.path.basename(self.file_browser_filepath), icon='IMAGE_DATA')
col.prop(self, 'interpolation', text='')
crow = col.row(align=True)
crow.prop(self, 'texcoord_type', text='')
if obj.type == 'MESH' and self.texcoord_type == 'UV':
#crow.prop_search(self, "uv_map", obj.data, "uv_layers", text='', icon='GROUP_UVS')
crow.prop_search(self, "uv_map", self, "uv_map_coll", text='', icon='GROUP_UVS')
if len(self.layer.masks) > 0:
col.prop(self, 'blend_type', text='')
crow = col.row(align=True)
crow.prop(self, 'source_input', expand=True)
layout = col if self.file_browser_filepath != '' else self.layout
layout.prop(self, 'relative')
if UDIM.is_udim_supported():
layout.prop(self, 'use_udim_detecting')
def execute(self, context):
T = time.time()
if not hasattr(self, 'layer'): return {'CANCELLED'}
layer = self.layer
yp = layer.id_data.yp
wm = context.window_manager
ypui = wm.ypui
obj = context.object
if self.file_browser_filepath == '':
import_list, directory = self.generate_paths()
else:
if not os.path.isfile(self.file_browser_filepath):
self.report({'ERROR'}, "There's no image with address '" + self.file_browser_filepath + "'!")
return {'CANCELLED'}
import_list = [os.path.basename(self.file_browser_filepath)]
directory = os.path.dirname(self.file_browser_filepath)
if not UDIM.is_udim_supported():
images = tuple(load_image(path, directory) for path in import_list)
else:
ori_ui_type = bpy.context.area.type
bpy.context.area.type = 'IMAGE_EDITOR'
images = []
for path in import_list:
bpy.ops.image.open(filepath=directory+os.sep+path, directory=directory,
relative_path=self.relative, use_udim_detecting=self.use_udim_detecting)
image = bpy.context.space_data.image
if image not in images:
images.append(image)
bpy.context.area.type = ori_ui_type
for image in images:
if self.relative:
try: image.filepath = bpy.path.relpath(image.filepath)
except: pass
if image.colorspace_settings.name != get_noncolor_name() and not image.is_dirty:
image.colorspace_settings.name = get_noncolor_name()
# Add new mask
mask = add_new_mask(layer, image.name, 'IMAGE', self.texcoord_type, self.uv_map, image, None,
blend_type=self.blend_type, source_input=self.source_input,
interpolation=self.interpolation
)
reconnect_layer_nodes(layer)
rearrange_layer_nodes(layer)
reconnect_yp_nodes(layer.id_data)
rearrange_yp_nodes(layer.id_data)
# Update UI
wm.ypui.need_update = True
if self.texcoord_type == 'Decal':
mask.expand_content = True
mask.expand_vector = True
print('INFO: Image(s) opened as mask(s) in', '{:0.2f}'.format((time.time() - T) * 1000), 'ms!')
wm.yptimer.time = str(time.time())
return {'FINISHED'}
''' Check if data is used as layer, if so, source input will change to ALPHA '''
def update_available_data_name_as_mask(self, context):
node = get_active_ypaint_node()
yp = node.node_tree.yp
if self.type == 'IMAGE':
for layer in yp.layers:
if layer.type == 'IMAGE':
source = get_layer_source(layer)
if source.image and source.image.name == self.image_name:
self.source_input = 'ALPHA'
return
elif self.type == 'VCOL' and is_bl_newer_than(2, 92):
for layer in yp.layers:
if layer.type == 'VCOL':
source = get_layer_source(layer)
if source.attribute_name == self.vcol_name:
self.source_input = 'ALPHA'
return
self.source_input = 'RGB'
class YOpenAvailableDataAsMask(bpy.types.Operator):
bl_idname = "node.y_open_available_data_as_mask"
bl_label = "Open available data as Layer Mask"
bl_description = "Open available data as Layer Mask"
bl_options = {'REGISTER', 'UNDO'}
type : EnumProperty(
name = 'Layer Type',
items = (('IMAGE', 'Image', ''),
('VCOL', 'Vertex Color', '')),
default = 'IMAGE')
interpolation : EnumProperty(
name = 'Image Interpolation Type',
description = 'image interpolation type',
items = interpolation_type_items,
default = 'Linear')
texcoord_type : EnumProperty(
name = 'Mask Coordinate Type',
description = 'Mask Coordinate Type',
items = mask_texcoord_type_items,
default = 'UV')
source_input : EnumProperty(
name = 'Source Input',
description = 'Source data for mask input',
items = (('RGB', 'Color', ''),
('ALPHA', 'Alpha', '')),
default = 'RGB')
uv_map : StringProperty(default='')
uv_map_coll : CollectionProperty(type=bpy.types.PropertyGroup)
image_name : StringProperty(name="Image", update=update_available_data_name_as_mask)
image_coll : CollectionProperty(type=bpy.types.PropertyGroup)
vcol_name : StringProperty(name="Vertex Color", update=update_available_data_name_as_mask)
vcol_coll : CollectionProperty(type=bpy.types.PropertyGroup)
blend_type : EnumProperty(
name = 'Blend',
description = 'Blend type',
items = mask_blend_type_items,
default = 'MULTIPLY')
@classmethod
def poll(cls, context):
return True
@classmethod
def description(self, context, properties):
return get_operator_description(self)
def invoke(self, context, event):
obj = context.object
node = get_active_ypaint_node()
yp = node.node_tree.yp
layer = get_active_layer(yp)
self.auto_cancel = False
if not layer:
self.auto_cancel = True
return self.execute(context)
if obj.type != 'MESH':
self.texcoord_type = 'Object'
# Set the default source input first
self.source_input = 'RGB'
# Use active uv layer name by default
if obj.type == 'MESH' and len(obj.data.uv_layers) > 0:
self.uv_map = get_default_uv_name(obj, yp)
# UV Map collections update
self.uv_map_coll.clear()
for uv in obj.data.uv_layers:
if not uv.name.startswith(TEMP_UV):
self.uv_map_coll.add().name = uv.name
if self.type == 'IMAGE':
layer_image = None
if layer.type == 'IMAGE':
source = get_layer_source(layer)
layer_image = source.image
mask_images = []
for mask in layer.masks:
if mask.type == 'IMAGE':
source = get_mask_source(mask)
if source.image:
mask_images.append(source.image)
# Update image names
self.image_coll.clear()