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Unity Open Source Modding Tool

(Early Development) Not ready for use in projects


Currently Supports:

  • Lua (.lua)
  • Meshes (.obj)
  • Textures (.png, .jpg, .jpeg)
  • More coming soon

Need to handle custom file types? Here is how you can add a new FileRegister:

  1. Create a new class implementing the IFileRegister Interface
using Modigine;

public class LuaRegister : IRegister
{
    public void Load(string filePath)
    {
        string content = File.ReadAllText(filePath);
        Modigine.luaManager.AddScript(content);
        Modigine.print("Loaded " + filePath);
    }
}
  1. Register the new FileRegister with the RegisterLoader class
void Awake()
{
    // FORMAT: Modigine.registerManager.AddRegister(new FileRegister(new RegisterClassName(), fileType1, fileType2, fileType3,...));
    Modigine.registerManager.AddRegister(new FileRegister(new LuaRegister(), "lua"));
    Modigine.registerManager.AddRegister(new FileRegister(new TextureRegister(), "png", "jpg", "jpeg")
}