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Releases: KhronosGroup/MoltenVK

Enhancements to swapchain, GPU display control, and S3TC compression

31 Dec 23:15
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  • Allow 2 or 3 swapchain images to support both double and triple buffering.
  • Force display to switch to GPU selected by vkCreateDevice() to avoid system view compositor having to copy from that GPU to display GPU.
  • Use inline buffer for pipeline auxiliary buffer.
  • vkCmdCopyImage: Cast source image to the destination format.
  • Result of vkGetPhysicalDeviceFormatProperties2KHR match vkGetPhysicalDeviceFormatProperties.
  • MVKImage: Return error for BLOCK_TEXEL_VIEW.
  • MVKDescriptorSet: Fix handling of immutable samplers.
  • MVKPipeline: Forbid vertex attribute offsets >= stride.
  • Fix handling of case where vertex bindings and binding indices don't match up.
  • Return VK_TIMEOUT even on zero wait if fences not signalled.
  • Support iOS builds for arm64e architecture.
  • Improvements to building external libraries.
  • Print Vulkan semantics when logging converted GLSL.
  • Support uploading S3TC-compressed 3D images.

Numerous enhancements and fixes

15 Dec 22:04
f3416e7
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  • Replace use of std::vector with MVKVector to support allocations on stack.
  • Add missing include MVKEnvironment.h to MVKImage.mm for IOSurfaces.
  • vkCmdClearAttachments apply [[render_target_array_index]] more carefully.
  • vkCmdPushDescriptorSet: Fix mapping of binding numbers to descriptor layouts.
  • Forbid depth/stencil formats on anything but 2D images.
  • MVKCommandPool: Destroy transfer images using the device.
  • MVKPipeline: Reject non-multiple-of-4 vertex buffer strides.
  • MVKPipeline: Set auxiliary buffer offsets once, on layout creation.
  • MVKSampler: Support border colors.
  • MVKImage: Round up byte alignment to the nearest power of 2.
  • MVKImage: Don't set MTLTextureUsageRenderTarget for non-blittable formats.
  • MVKImage: Support image views of 2D multisample array images.
  • MVKGraphicsPipeline: Add dummy attachments even when rasterization is off.
  • MVKDeviceMemory: Try creating an MTLBuffer before allocating heap memory.
  • Add support for VK_FORMAT_A2R10G10B10_UNORM_PACK32.
  • Support A8B8G8R8_PACK32 formats.
  • Add new formats and fix existing ones.
  • On macOS, VK_FORMAT_E5B9G9R9_UFLOAT_PACK32 can only be filtered.
  • On macOS, linear textures cannot be blitted to.
  • Depth formats cannot be used for a VkBufferView.
  • Give every image format we support the BLIT_SRC feature.
  • Correct supported features of compressed formats.
  • Correct mapping of packed 16-bit formats.
  • Add some more vertex formats.
  • Don't use char/uchar for clearing/copying 8-bit formats.
  • Explicitly set number of sparse image property/requirement info sets to 0.
  • Retrieve linear image memory alignment requirements from Metal device.
  • For each GPU, log MSL version and updated list of feature sets.
  • Cube demo on iOS support Portrait and Landscape device orientation.
  • Build the dylib with -fsanitize=address when asan is enabled.
  • Fix name of generated dSYM file.
  • Update to latest SPIRV-Cross version:
    • MSL don't emit memory_scope after MSL 2.0.

Add support for several extensions

15 Dec 22:00
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  • Add support for extensions:
    • VK_KHR_bind_memory2
    • VK_KHR_swapchain_mutable_format
    • VK_KHR_shader_float16_int8
    • VK_KHR_8bit_storage
    • VK_KHR_16bit_storage
    • VK_KHR_relaxed_block_layout
    • VK_KHR_maintenance3
    • VK_KHR_storage_buffer_storage_class
  • Add support for 2D multisample array textures.
  • Ignore fragment shader if raster discard is enabled.
  • Force signedness of shader vertex attributes to match the host.
  • In debug configurations, create a dSYM bundle for libMoltenVK.dylib.
  • MVKImage: Take lock when setting the MTLTexture manually.
  • Optimize MVKFenceSitter.
  • Support parallel builds of fetchDependencies to improve build times.
  • Change internal header references to increase header path flexibility.
  • Update to latest SPIRV-Cross version:
    • MSL: Use an enum instead of two mutually exclusive booleans.
    • MSL: Force signedness of shader vertex attributes to match the host.
    • Support gl_HelperInvocation on GLSL and MSL.

Release for Vulkan SDK 1.1.92

23 Nov 21:19
2c3ba0a
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  • Remove destroyed resources from descriptor sets.
  • Forbid compressed formats on non-2D images.
  • Update to latest dependency libraries for Vulkan SDK 1.1.92.
  • Update to latest SPIRV-Cross version:
    • MSL: Print early_fragment_tests specifier before fragment shader declaration.
    • MSL: Also pack members at unaligned offsets.
    • MSL: Also pack 2- and 4- element vectors when necessary.
    • MSL: Emit wrapper for SSign (sign() for int types).
    • MSL: Support extended arithmetic opcodes.
    • Handle opcode OpSourceContinued.
    • Handle group decorations.

Memory types, bitcode, MSL 8/16-bit & spec constants

09 Nov 12:46
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  • Fix memoryTypes order to match Vulkan spec.
  • Allow linear images to use host-coherent memory.
  • Generate Bitcode in iOS libraries.
  • Allow all pipeline attachements to be unused.
  • Perform usage checks on 3D images.
  • Enhancements to dylib generation script.
  • Update to latest SPIRV-Cross version:
    • MSL: Support 8 & 16 bit types.
    • MSL: Updated spec constant support.

Refactor the build environment

31 Oct 19:00
e8b33cb
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  • Refactor the build environment.
    • Support creation of static library and build framework and dynamic library from it.
    • Add Makefile to better support command line or script building integration.
    • Update demos to each use one of framework, static library, and dynamic library.
    • Refactor and rename the build scripts.
    • Refactor and rename the Xcode Schemes.
    • Update build and runtime documentation.
  • Update shader caching for compatibility with texture swizzling.
  • Support polygonMode VK_POLYGON_MODE_POINT.
  • vkCreateInstance returns VK_ERROR_INCOMPATIBLE_DRIVER if Metal not available.

Support arbitrary swizzles of image data

25 Oct 19:51
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  • Support arbitrary swizzles of image data.
  • Include struct size parameter in VK_MVK_moltenvk extension functions that pass structs that
    might change size across extension versions.
  • Remove vkGetMoltenVKDeviceConfigurationMVK() & vkSetMoltenVKDeviceConfigurationMVK() functions.
  • Allocate MVKDescriptorSets from a pool within MVKDescriptorPool
  • Support copying between textures of compatible-sized formats
  • Support VK_FORMAT_A2B10G10R10_UNORM_PACKED vertex format
  • Build scripts support SRCROOT path containing spaces.

Release for Vulkan SDK 1.1.85

01 Oct 20:31
26c7b69
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  • Add support for features:
    • shaderStorageImageMultisample
    • shaderStorageImageReadWithoutFormat
    • shaderStorageImageWriteWithoutFormat
    • shaderUniformBufferArrayDynamicIndexing
    • shaderSampledImageArrayDynamicIndexing
    • shaderStorageBufferArrayDynamicIndexing
    • shaderStorageImageArrayDynamicIndexing
  • Support reduced render area
  • Support rasterization to missing attachment
  • Allocate MVKCommandBuffers from a pool within MVKCommandPool.
  • Update glslang version
  • Update to latest SPIRV-Cross version:
    • MSL: Improve coordinate handling for buffer reads.
    • MSL: Expand arrays of buffers passed as input.

Add extensions and update SPIRV_Cross.

27 Sep 20:21
4c5f7b8
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  • Add support for extensions:
    • VK_KHR_maintenance2
    • VK_EXT_vertex_attribute_divisor
    • VK_KHR_sampler_mirror_clamp_to_edge
    • VK_KHR_image_format_list
    • VK_KHR_dedicated_allocation
    • VK_KHR_get_memory_requirements2
    • VK_EXT_shader_viewport_index_layer
  • Support multiple viewports and scissor rectangles.
  • Support sampleRateShading.
  • Support pre-filling Metal command buffer on same thread as Vulkan command buffer.
  • Support passing either a CAMetalLayer or an NSView/UIView in the pView member
    when creating a surface.
  • Support views of the stencil aspect of depth/stencil images.
  • Improvements to subviews on 3D textures.
  • Enforce single queue per queue family to improve Metal command buffer handling.
  • Set Metal render target sizes on iOS.
  • Fix potential deadlocks on query results and fences.
  • Fix memory leak on SPIRV conversion.
  • Update to Vulkan header 1.1.85 and latest version of library dependencies.
  • Update to latest SPIRV-Cross version:
    • MSL: Handle the ViewportIndex builtin.
    • MSL: Handle the SamplePosition builtin.
    • MSL: Fix OpAtomicIIncrement and OpAtomicIDecrement.
    • MSL: Support array of arrays composites and copying.
    • MSL: Fix issues with casting of builtin integer vectors.

Add extensions and update SPIRV_Cross.

10 Sep 20:36
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  • Add support for extensions:
    • VK_KHR_descriptor_update_template
  • Create 3D MTLTextureViews for 2D image views of 3D textures.
  • Allow building and packaging MoltenVK for of only iOS or only macOS.
  • Move packaging scripts out of Xcode projects and into script files.
  • vkUpdateDescriptorSet: Handle copies of uninitialized descriptors.
  • vkCmdFillBuffer & vkCmdCopyBuffers: Use dispatch call that supports older OS versions.
  • Update to latest SPIRV-Cross version:
    • MSL: Emit F{Min,Max,Clamp} as fast:: and N{Min,Max,Clamp} as precise
    • MSL: Implement multisampled array textures.
    • MSL: Emit spvTexelBufferCoord() on ImageWrite to a Buffer.
    • MSL: Handle interpolation qualifiers.
    • MSL: Account for components when assigning locations to varyings.
    • MSL: Do not emit function constants for version < 1.2.