- Mike Bond, Adobe, @miibond
- Alex Jamerson, Amazon
- Thomas Dideriksen, Amazon
- Alex Wood, AGI, @abwood
- Ed Mackey, AGI, @emackey
- Nicolas Savva, Autodesk, @nicolassavva-autodesk
- Henrik Edstrom, Autodesk
- Tobias Haeussler, Dassault Systemes, @proog128
- Bastian Sdorra, Dassault Systemes, @bsdorra
- Emmett Lalish, Google, @elalish
- Richard Sahlin, IKEA, @rsahlin
- Alexey Knyazev, Individual Contributor, @lexaknyazev
- Bruce Cherniak, Intel
- Gary Hsu, Microsoft @bghgary
- Nicholas Barlow, Microsoft
- Adam Morris, Target @weegeekps
- Sandra Voelker, Target
- Ben Houston, Threekit, @bhouston
- Andreas Atteneder, Unity
- Norbert Nopper, UX3D, @UX3DGpuSoftware
- Eric Chadwick, Wayfair, echadwick-wayfair
Copyright (C) 2021-2022 The Khronos Group Inc. All Rights Reserved. glTF is a trademark of The Khronos Group Inc. See Appendix for full Khronos Copyright Statement.
Complete, Ratified by the Khronos Group
Written against the glTF 2.0 spec.
- This extension must not be used on a material that also uses
KHR_materials_unlit
.
The core glTF 2.0 material model includes an emissiveFactor
and an emissiveTexture
to control the color and
intensity of the light being emitted by the material, clamped to the range [0.0, 1.0]. However, in PBR environments
with high-dynamic range reflections and lighting, stronger emission effects may be desirable.
In this extension, a new emissiveStrength
scalar factor is supplied, that governs the upper limit of emissive
strength per material.
Implementation Note: This strength can be colored and tempered using the core material's emissiveFactor
and emissiveTexture
controls, permitting the strength to vary across the surface of the material.
Supplying values above 1.0 for emissiveStrength
can have an influence on
reflections, tonemapping, blooming, and more.
This extension supplies a unitless multiplier to the glTF 2.0 specification's emissive factor and texture. Including this multiplier does not alter the physical units defined in glTF 2.0's additional textures section, under the emissive texture.
This section is non-normative.
Any material with an emissiveFactor
(and optionally an emissiveTexture
) can have its strength modulated
or amplified by the inclusion of this extension. For example:
{
"materials": [
{
"emissiveFactor": [
1.0,
1.0,
1.0
],
"emissiveTexture": {
"index": 3
},
"extensions": {
"KHR_materials_emissive_strength": {
"emissiveStrength": 5.0
}
}
}
]
}
In the above example, the emissiveFactor
has been set to its maximum value, to enable the emissiveTexture
.
The emissiveStrength
has been set to 5.0, making the texture five times brighter than it otherwise
would have been.
The following parameters are contributed by the KHR_materials_emissive_strength
extension:
Name | Type | Description | Required |
---|---|---|---|
emissiveStrength | number |
The strength adjustment to be multiplied with the material's emissive value. | No, default: 1.0 |
This section is non-normative.
A typical (pseudocode) implementation might look like the following:
color += emissiveFactor.rgb * sRGB_to_Linear(emissiveTexture.rgb) * emissiveStrength;
Copyright 2021-2022 The Khronos Group Inc.
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Some parts of this Specification are purely informative and do not define requirements necessary for compliance and so are outside the Scope of this Specification. These parts of the Specification are marked as being non-normative, or identified as Implementation Notes.
Where this Specification includes normative references to external documents, only the specifically identified sections and functionality of those external documents are in Scope. Requirements defined by external documents not created by Khronos may contain contributions from non-members of Khronos not covered by the Khronos Intellectual Property Rights Policy.
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