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KHR_lights_area: Proposal #1940
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Related: #1475
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@maggieholbling, Adobe would definitely be interested in supporting an area light extension. I'll be looking at defining one later this year, I think, as we'll have need of it. If you want to get the ball rolling by writing a draft EXT (multi-vendor) extension, I can take a peek and give feedback. |
@MiiBond I would love to see an area light extension as well (definitely rectangle and line lights at least). @maggieholbling This extension would not be the right place since rectangular lights are by definition not punctual lights. |
I'll rename this issue as a proposal for |
Could we close this and/or continue the discussion here: |
Could a rectangle type be added to the KHR_lights_punctual extension? Seeing as Unity, Unreal and Blender support rectangular area lights?
Unity: https://docs.unity3d.com/Manual/Lighting.html
Unreal: https://docs.unrealengine.com/en-US/BuildingWorlds/LightingAndShadows/LightTypes/RectLights/index.html
Blender: https://docs.blender.org/manual/en/latest/render/lights/light_object.html
If not, is there a workaround around this?
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