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main.js
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main.js
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// Modules to control application life and create native browser window
const {app, BrowserWindow} = require('electron')
const path = require('path')
const notifier = require('node-notifier');
function createWindow () {
// Create the browser window.
const mainWindow = new BrowserWindow({
width: 900,
height: 600,
icon: "./logo/logo.png",
webPreferences: {
preload: path.join(__dirname, 'preload.js'),
nodeIntegration: true
}
})
// String
//notifier.notify('Message');
// Object
// notifier.notify({
// title: 'My notification',
// message: 'Hello, there!'
// });
// and load the index.html of the app.
mainWindow.loadFile('index.html');
mainWindow.webContents.on('dom-ready', function () {
mainWindow.webContents.send('pathfile', app.getAppPath());
mainWindow.webContents.send('imgpath', app.getPath("pictures"));
});
// Open the DevTools.
//mainWindow.webContents.openDevTools()
}
// This method will be called when Electron has finished
// initialization and is ready to create browser windows.
// Some APIs can only be used after this event occurs.
app.whenReady().then(() => {
app.allowRendererProcessReuse = false;
createWindow()
app.on('activate', function () {
// On macOS it's common to re-create a window in the app when the
// dock icon is clicked and there are no other windows open.
//if (BrowserWindow.getAllWindows().length === 0) createWindow()
})
})
// Quit when all windows are closed, except on macOS. There, it's common
// for applications and their menu bar to stay active until the user quits
// explicitly with Cmd + Q.
app.on('window-all-closed', function () {
if (process.platform !== 'darwin') app.quit()
})
// In this file you can include the rest of your app's specific main process
// code. You can also put them in separate files and require them here.