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Jterniabound.js
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Jterniabound.js
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// String trim polyfill
if(typeof String.prototype.trim !== 'function') {
String.prototype.trim = function() {
return this.replace(/^\s+|\s+$/g, '');
}
}
// Array Remove - By John Resig (MIT Licensed)
if(typeof Array.prototype.remove !== 'function') {
Array.prototype.remove = function(from, to) {
var rest = this.slice((to || from) + 1 || this.length);
this.length = from < 0 ? this.length + from : from;
return this.push.apply(this, rest);
};
}
// Array contains polyfill
if(typeof Array.prototype.contains !== 'function') {
Array.prototype.contains = function(obj) {
return this.indexOf(obj) > -1;
};
}
// Not a polyfill but lets add it anyway
Array.prototype.destroy = function(obj) {
var i = this.indexOf(obj);
if(i >= 0)
this.remove(i);
};
// window.atob and window.btoa polyfill
(function(){var a=typeof window!="undefined"?window:exports,b="ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/=",c=function(){try{document.createElement("$")}catch(a){return a}}();a.btoa||(a.btoa=function(a){for(var d,e,f=0,g=b,h="";a.charAt(f|0)||(g="=",f%1);h+=g.charAt(63&d>>8-f%1*8)){e=a.charCodeAt(f+=.75);if(e>255)throw c;d=d<<8|e}return h}),a.atob||(a.atob=function(a){a=a.replace(/=+$/,"");if(a.length%4==1)throw c;for(var d=0,e,f,g=0,h="";f=a.charAt(g++);~f&&(e=d%4?e*64+f:f,d++%4)?h+=String.fromCharCode(255&e>>(-2*d&6)):0)f=b.indexOf(f);return h})})();
var Sburb = (function(Sburb){
//650x450 screen
Sburb.Keys = {backspace:8,tab:9,enter:13,shift:16,ctrl:17,alt:18,escape:27,space:32,left:37,up:38,right:39,down:40,w:87,a:65,s:83,d:68,tilde:192};
Sburb.name = 'Jterniabound';
Sburb.version = '1.0';
Sburb.Stage = null; //the canvas, we're gonna load it up with a bunch of flash-like game data like fps and scale factors
Sburb.cam = {x:0,y:0}
Sburb.crashed = false; // In case of catastrophic failure
Sburb.stage = null; //its context
Sburb.gameState = {};
Sburb.pressed = null; //the pressed keys
Sburb.pressedOrder = null; //reverse stack of keypress order. Higher index = pushed later
Sburb.debugger = null;
Sburb.assetManager = null; //the asset loader
Sburb.assets = null; //all images, sounds, paths
Sburb.sprites = null; //all sprites that were Serial loaded
Sburb.effects = null; //all effects that were Serial loaded
Sburb.buttons = null; //all buttons that were Serial loaded
Sburb.rooms = null; //all rooms
Sburb.char = null; //the player
Sburb.curRoom = null;
Sburb.destRoom = null; //current room, the room we are transitioning to, if it exists.
Sburb.destX = null;
Sburb.destY = null; //the desired location in the room we are transitioning to, if it exists.
Sburb.focus = null; //the focus of the camera (a sprite), usually just the char
Sburb.destFocus = null;
Sburb.chooser = null; //the option chooser
Sburb.curAction = null; //the current action being performed
Sburb.bgm = null; //the current background music
Sburb.hud = null; //the hud; help and sound buttons
Sburb.Mouse = {down:false,x:0,y:0}; //current recorded properties of the mouse
Sburb.waitFor = null;
Sburb.engineMode = "wander";
Sburb.fading = false;
Sburb.lastMusicTime = -1;
Sburb.musicStoppedFor = 0;
Sburb.loadingRoom = false; // Only load one room at a time
Sburb.tests = null;
Sburb.prefixed = null;
Sburb.firedAsync = false;
Sburb.updateLoop = null; //the main updateLoop, used to interrupt updating
Sburb.initFinished = null; //only used when _hardcode_load is true
Sburb._hardcode_load = null; //set to 1 when we don't want to load from XML: see initialize()
Sburb._include_dev = false;
var lastDrawTime = 0;
Sburb.testCompatibility = function(div, levelName, includeDevTools) {
if(Modernizr.xhr2 && !Sburb.firedAsync) {
// Test blob response
var xhr = new XMLHttpRequest();
xhr.open("GET",levelName,true);
xhr.responseType = "blob";
xhr.onload = function() {
if((this.status == 200 || this.status == 0) && this.response) {
Modernizr.addTest('xhrblob', function () { return true; }); // TODO: Test if this.response is actually a blob?
} else {
Modernizr.addTest('xhrblob', function () { return false; });
}
}
xhr.onabort = function() { Modernizr.addTest('xhrblob', function () { return false; }); };
xhr.onerror = function() { Modernizr.addTest('xhrblob', function () { return false; }); };
xhr.send();
// Test Arraybuffer response
xhr = new XMLHttpRequest();
xhr.open("GET",levelName,true);
xhr.responseType = "arraybuffer";
xhr.onload = function() {
if((this.status == 200 || this.status == 0) && this.response) {
var arr = this.response;
Modernizr.addTest('xhrarraybuffer', function () { return true; }); // TODO: test if this.response is actually an arraybuffer?
} else {
Modernizr.addTest('xhrarraybuffer', function () { return false; });
}
}
xhr.onabort = function() { Modernizr.addTest('xhrarraybuffer', function () { return false; }); };
xhr.onerror = function() { Modernizr.addTest('xhrarraybuffer', function () { return false; }); };
xhr.send();
Sburb.firedAsync = true;
} else {
Modernizr.addTest('xhrblob', function () { return false; });
Modernizr.addTest('xhrarraybuffer', function () { return false; });
}
// Make sure Modernizr finished loading async tests
if(!('xhrblob' in Modernizr && 'xhrarraybuffer' in Modernizr && 'datauri' in Modernizr)) {
console.log("Still waiting for Modernizr to load...");
setTimeout(function() { Sburb.initialize(div, levelName, includeDevTools); }, 200);
Sburb.crashed = true;
return;
}
// Use Modernizr to test compatibility
var errors = [];
if(!Modernizr.fontface) errors.push("- Lack of CSS @font-face support.");
if(!Modernizr.canvas) errors.push("- Lack of canvas support.");
if(!Modernizr.canvastext) errors.push("- Lack of canvas text support.");
if(!Modernizr.json) errors.push("- Lack of JSON support.");
if(!Modernizr.xmlserializer) errors.push("- Lack of XMLSerializer support.");
if(errors.length) {
// Display what failed
var deploy = '<div style="padding-left: 0; padding-right: 0; margin-left: auto; margin-right: auto; display: block; width:650px; height:450px; overflow: auto;">';
deploy += '<p style="font-weight: bold;">Your browser is too old. Here are the problems we found:</p>';
for(var i=0; i < errors.length; i++)
deploy += '<p>'+errors[i]+'</p>';
deploy += '<p>Maybe try Chrome instead?</p>';
deploy += '</div>';
document.getElementById(div).innerHTML = deploy;
Sburb.crashed = true; // Stop initialization
} else {
Sburb.prefixed = Modernizr.prefixed;
Sburb.tests = {};
Sburb.tests['blobrevoke'] = Modernizr.blob && Modernizr.blob.revoke;
if(Modernizr.audio && (Modernizr.audio.mp3 || Modernizr.audio.ogg)) {
Sburb.tests['audio'] = new Boolean(true);
Sburb.tests.audio.mp3 = Modernizr.audio.mp3;
Sburb.tests.audio.ogg = Modernizr.audio.ogg;
} else {
Sburb.tests['audio'] = false;
}
if(Modernizr.localstorage || Modernizr.sessionstorage) {
Sburb.tests['storage'] = new Boolean(true);
Sburb.tests.storage.local = Modernizr.localstorage;
Sburb.tests.storage.session = Modernizr.sessionstorage;
} else {
Sburb.tests['storage'] = false;
}
// Caution, weirdness ahead. Tests in order of preference, future tests should use increasing numbers. Do not change existing constants.
// To deprecate a test, move it to the bottom of the list. To make it obsolete, comment it out.
// Assets.js and Debugger.js are the only files to reference these constants
Sburb.tests['loading'] = 0; // Just pass raw URL to elements
if(Modernizr.xhrblob && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.creator) {
Sburb.tests.loading = 11; // Load as blob, pass to blob constructor and generate Blob URI
} else if(Modernizr.xhrblob && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.builder) {
Sburb.tests.loading = 10; // Load as blob, pass to blob builder and generate Blob URI
} else if(Modernizr.xhrblob && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.slice) {
Sburb.tests.loading = 9; // Load as blob, pass to blob.slice and generate Blob URI
} else if(Modernizr.xhrblob && Modernizr.datauri && Modernizr.filereader) {
Sburb.tests.loading = 8; // Load as blob, pass to file reader and generate Data URI
} else if(Modernizr.xhrarraybuffer && Modernizr.arraybuffer && Modernizr.arraybuffer.dataview && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.creator) {
Sburb.tests.loading = 7; // Load as arraybuffer, convert to data view, pass to blob constructor and generate Blob URI
} else if(Modernizr.xhrarraybuffer && Modernizr.arraybuffer && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.creator) {
Sburb.tests.loading = 6; // Load as arraybuffer, use hacks to pass to blob constructor and generate Blob URI
} else if(Modernizr.xhrarraybuffer && Modernizr.arraybuffer && Modernizr.blob && Modernizr.blob.url && Modernizr.blob.builder) {
Sburb.tests.loading = 5; // Load as arraybuffer, pass to blob builder and generate Blob URI
} else if(Modernizr.xhrarraybuffer && Modernizr.arraybuffer && Modernizr.arraybuffer.dataview && Modernizr.datauri) {
Sburb.tests.loading = 4; // Load as arraybuffer, convert to base 64 and generate Data URI
} else if(Modernizr.blob && Modernizr.blob.url && Modernizr.blob.creator && Modernizr.arraybuffer && Modernizr.arraybuffer.dataview) {
Sburb.tests.loading = 3; // Load as string, convert to arraybuffer, pass to blob constructor and generate Blob URI
} else if(Modernizr.blob && Modernizr.blob.url && Modernizr.blob.builder && Modernizr.arraybuffer && Modernizr.arraybuffer.dataview) {
Sburb.tests.loading = 2; // Load as string, convert to arraybuffer, pass to blob builder and generate Blob URI
} else if(Modernizr.datauri) {
Sburb.tests.loading = 1; // Load as string, clean it up, convert to base 64 and generate Data URI
}
}
}
Sburb.initialize = function(div,levelName,includeDevTools){
Sburb.crashed = false;
Sburb.testCompatibility(div, levelName, includeDevTools);
if(Sburb.crashed)
return; // Hard crash if the browser is too old. testCompatibility() will handle the error message
Sburb.debugger = new Sburb.Debugger(); // Load debugger first! -- But not quite
var deploy = ' \
<div style="padding-left: 0;\
padding-right: 0;\
margin-left: auto;\
margin-right: auto;\
display: block;\
width:650px;\
height:450px;"> \
<div id="SBURBgameDiv" style="position: absolute; z-index:100">\
<canvas id="SBURBStage" width="650" height="450" tabindex="0" \
onmousedown = "Sburb.onMouseDown(event,this)"\
onmousemove = "Sburb.onMouseMove(event,this)"\
onmouseup = "Sburb.onMouseUp(event,this)"\
>\
ERROR: Your browser is too old to display this content!\
</canvas>\
<canvas id="SBURBMapCanvas" width="1" height="1" style="display:none"/> \
</div>\
<div id="SBURBmovieBin" style="position: absolute; z-index:200"> </div>\
<div id="SBURBfontBin"></div>\
<div id="SBURBgifBin" style="width: 0; height: 0; overflow: hidden;"></div>\
</br>';
if(includeDevTools){
Sburb._include_dev = true;
}
deploy+='</div>';
document.getElementById(div).innerHTML = deploy;
var gameDiv = document.getElementById("SBURBgameDiv");
gameDiv.onkeydown = _onkeydown;
gameDiv.onkeyup = _onkeyup;
Sburb.Stage = document.getElementById("SBURBStage");
Sburb.Stage.scaleX = Sburb.Stage.scaleY = 3;
Sburb.Stage.x = Sburb.Stage.y = 0;
Sburb.Stage.fps = 30;
Sburb.Stage.fade = 0;
Sburb.Stage.fadeRate = 0.1;
Sburb.stage = Sburb.Stage.getContext("2d");
Sburb.Stage.onblur = _onblur;
Sburb.chooser = new Sburb.Chooser();
Sburb.dialoger = null;
Sburb.assetManager = new Sburb.AssetManager();
Sburb.assets = Sburb.assetManager.assets; // shortcut for raw asset access
Sburb.rooms = {};
Sburb.sprites = {};
Sburb.effects = {};
Sburb.buttons = {};
Sburb.hud = {};
Sburb.gameState = {};
Sburb.pressed = {};
Sburb.pressedOrder = [];
Sburb.loadSerialFromXML(levelName); // comment out this line and
//loadAssets(); // uncomment these two lines, to do a standard hardcode load
//_hardcode_load = 1;
}
function startUpdateProcess(){
haltUpdateProcess();
Sburb.assetManager.stop();
Sburb.updateLoop=setInterval(update,1000/Sburb.Stage.fps);
Sburb.drawLoop=setInterval(draw,1000/Sburb.Stage.fps);
}
function haltUpdateProcess(){
if(Sburb.updateLoop){
clearInterval(Sburb.updateLoop);
clearInterval(Sburb.drawLoop);
Sburb.updateLoop = Sburb.drawLoop = null;
}
Sburb.assetManager.start();
}
function update(){
//update stuff
handleAudio();
handleInputs();
handleHud();
if(!Sburb.loadingRoom)
Sburb.curRoom.update();
focusCamera();
handleRoomChange();
Sburb.chooser.update();
Sburb.dialoger.update();
chainAction();
updateWait();
}
function draw(){
//stage.clearRect(0,0,Stage.width,Stage.height);
if(!Sburb.playingMovie){
Sburb.stage.save();
Sburb.Stage.offset = true;
Sburb.stage.translate(-Sburb.Stage.x,-Sburb.Stage.y);
Sburb.curRoom.draw();
Sburb.stage.restore();
Sburb.Stage.offset = false;
if(Sburb.Stage.fade>0.1){
Sburb.stage.fillStyle = "rgba(0,0,0,"+Sburb.Stage.fade+")";
Sburb.stage.fillRect(0,0,Sburb.Stage.width,Sburb.Stage.height);
}
Sburb.dialoger.draw();
drawHud();
Sburb.stage.save();
Sburb.Stage.offset = true;
Sburb.stage.translate(-Sburb.Stage.x,-Sburb.Stage.y);
Sburb.chooser.draw();
Sburb.stage.restore();
Sburb.Stage.offset = false;
Sburb.debugger.draw();
}
}
var _onkeydown = function(e){
if(Sburb.updateLoop) { // Make sure we are loaded before trying to do things
if(Sburb.chooser.choosing){
if(e.keyCode == Sburb.Keys.down || e.keyCode==Sburb.Keys.s){
Sburb.chooser.nextChoice();
}
if(e.keyCode == Sburb.Keys.up || e.keyCode==Sburb.Keys.w){
Sburb.chooser.prevChoice();
}
if(e.keyCode == Sburb.Keys.space && !Sburb.pressed[Sburb.Keys.space]){
Sburb.performAction(Sburb.chooser.choices[Sburb.chooser.choice]);
Sburb.chooser.choosing = false;
}
}else if(Sburb.dialoger.talking){
if(e.keyCode == Sburb.Keys.space && !Sburb.pressed[Sburb.Keys.space]){
Sburb.dialoger.nudge();
}
}else if(hasControl()){
if(e.keyCode == Sburb.Keys.space && !Sburb.pressed[Sburb.Keys.space] && Sburb.engineMode=="wander"){
Sburb.chooser.choices = [];
var queries = Sburb.char.getActionQueries();
for(var i=0;i<queries.length;i++){
Sburb.chooser.choices = Sburb.curRoom.queryActions(Sburb.char,queries[i].x,queries[i].y);
if(Sburb.chooser.choices.length>0){
break;
}
}
if(Sburb.chooser.choices.length>0){
Sburb.chooser.choices.push(new Sburb.Action("cancel","cancel","cancel"));
beginChoosing();
}
}
}
}
/* There is a theoretical race condition here
in which pressing a key within the milliseconds
between injecting the canvas into the dom
and initializing Sburb.pressed and Sburb.pressedOrder
could throw an exception.
I'm not too worried about it. -Fugi */
if(!Sburb.pressed[e.keyCode])
Sburb.pressedOrder.push(e.keyCode);
Sburb.pressed[e.keyCode] = true;
// return true if we want to pass keys along to the browser, i.e. Ctrl-N for a new window
if(e.altKey || e.ctrlKey || e.metaKey) {
// don't muck with system stuff
return true;
}
return false;
}
var _onkeyup = function(e){
// See _onkeydown for race condition warning
if(Sburb.pressed[e.keyCode])
Sburb.pressedOrder.destroy(e.keyCode);
Sburb.pressed[e.keyCode] = false;
}
function purgeKeys(){
// See _onkeydown for race condition warning
Sburb.pressed = {};
Sburb.pressedOrder = [];
}
var _onblur = function(e){
// See _onkeydown for race condition warning
purgeKeys();
}
Sburb.onMouseMove = function(e,canvas){
// See _onkeydown for race condition warning
var point = relMouseCoords(e,canvas);
Sburb.Mouse.x = point.x;
Sburb.Mouse.y = point.y;
}
Sburb.onMouseDown = function(e,canvas){
if(!Sburb.updateLoop) return; // Make sure we are loaded before trying to do things
if(Sburb.engineMode=="strife" && hasControl()){
Sburb.chooser.choices = Sburb.curRoom.queryActionsVisual(Sburb.char,Sburb.Stage.x+Sburb.Mouse.x,Sburb.Stage.y+Sburb.Mouse.y);
if(Sburb.chooser.choices.length>0){
Sburb.chooser.choices.push(new Sburb.Action("cancel","cancel","cancel"));
beginChoosing();
}
}
Sburb.Mouse.down = true;
}
Sburb.onMouseUp = function(e,canvas){
Sburb.Mouse.down = false;
if(!Sburb.updateLoop) return; // Make sure we are loaded before trying to do things
if(Sburb.dialoger && Sburb.dialoger.box && Sburb.dialoger.box.isVisuallyUnder(Sburb.Mouse.x,Sburb.Mouse.y)){
Sburb.dialoger.nudge();
}
}
function relMouseCoords(event,canvas){
var totalOffsetX = 0;
var totalOffsetY = 0;
var canvasX = 0;
var canvasY = 0;
var currentElement = canvas;
do{
totalOffsetX += currentElement.offsetLeft;
totalOffsetY += currentElement.offsetTop;
}
while(currentElement = currentElement.offsetParent)
canvasX = event.pageX - totalOffsetX;
canvasY = event.pageY - totalOffsetY;
return {x:canvasX,y:canvasY};
}
function handleAudio(){
if(Sburb.bgm && Sburb.bgm.asset){
if(Sburb.bgm.asset.ended || Sburb.bgm.asset.currentTime>=Sburb.bgm.asset.duration ){
Sburb.bgm.loop();
}
if (Sburb.lastMusicTime == Sburb.bgm.asset.currentTime){
Sburb.musicStoppedFor++;
if(Sburb.musicStoppedFor>4){
Sburb.bgm.asset.pause();
Sburb.bgm.asset.play(); // asset.play() because sometimes this condition is true on startup
}
}else{
Sburb.musicStoppedFor = 0;
}
if(Sburb.bgm.asset.paused){
// console.log("The sound is paused??? THIS SHOULD NOT BE.");
Sburb.bgm.play();
}
Sburb.lastMusicTime = Sburb.bgm.asset.currentTime;
}else{
//console.log("The music doesn't exist!");
}
}
function handleInputs(){
if(Sburb.Stage){
Sburb.Stage.style.cursor = "default";
}
if(hasControl()){
Sburb.char.handleInputs(Sburb.pressed, Sburb.pressedOrder);
}else{
Sburb.char.moveNone();
}
Sburb.debugger.handleInputs(Sburb.pressed);
}
function handleHud(){
for(var content in Sburb.hud){
if(!Sburb.hud.hasOwnProperty(content)) continue;
var obj = Sburb.hud[content];
obj.update();
}
}
function drawHud(){
for(var content in Sburb.hud){
if(!Sburb.hud.hasOwnProperty(content)) continue;
Sburb.hud[content].draw();
}
}
function hasControl(){
return !Sburb.dialoger.talking
&& !Sburb.chooser.choosing
&& !Sburb.destRoom
&& !Sburb.waitFor
&& !Sburb.fading
&& !Sburb.destFocus;
}
function focusCamera(){
//need to divide these by scaleX and scaleY if repurposed
if(!Sburb.destFocus){
Sburb.cam.x = Sburb.focus.x-Sburb.Stage.width/2;
Sburb.cam.y = Sburb.focus.y-Sburb.Stage.height/2;
}else if(Math.abs(Sburb.destFocus.x-Sburb.cam.x-Sburb.Stage.width/2)>8 || Math.abs(Sburb.destFocus.y-Sburb.cam.y-Sburb.Stage.height/2)>8){
Sburb.cam.x += (Sburb.destFocus.x-Sburb.Stage.width/2-Sburb.cam.x)/5;
Sburb.cam.y += (Sburb.destFocus.y-Sburb.Stage.height/2-Sburb.cam.y)/5;
}else{
Sburb.focus = Sburb.destFocus;
Sburb.destFocus = null;
}
Sburb.Stage.x = Math.max(0,Math.min(Math.round(Sburb.cam.x/Sburb.Stage.scaleX)*Sburb.Stage.scaleX,Sburb.curRoom.width-Sburb.Stage.width));
Sburb.Stage.y = Math.max(0,Math.min(Math.round(Sburb.cam.y/Sburb.Stage.scaleX)*Sburb.Stage.scaleX,Sburb.curRoom.height-Sburb.Stage.height));
}
function handleRoomChange(){
if(Sburb.destRoom || Sburb.fading){
if(Sburb.Stage.fade<1.1){
Sburb.Stage.fade=Math.min(1.1,Sburb.Stage.fade+Sburb.Stage.fadeRate);
}else if(Sburb.destRoom){
var deltaX = Sburb.destX-Sburb.char.x;
var deltaY = Sburb.destY-Sburb.char.y;
var curSprite = Sburb.char;
while(curSprite){
curSprite.x+=deltaX;
curSprite.y+=deltaY;
curSprite.followBuffer = [];
curSprite = curSprite.follower;
}
Sburb.moveSprite(Sburb.char,Sburb.curRoom,Sburb.destRoom);
Sburb.curRoom.exit();
Sburb.curRoom = Sburb.destRoom;
Sburb.curRoom.enter();
Sburb.destRoom = null;
}else{
Sburb.fading = false;
}
}else if(hasControl() && Sburb.Stage.fade>0.01){
Sburb.Stage.fade=Math.max(0.01,Sburb.Stage.fade-Sburb.Stage.fadeRate);
//apparently alpha 0 is buggy?
}
}
function beginChoosing(){
Sburb.char.idle();
Sburb.chooser.beginChoosing(Sburb.char.x,Sburb.char.y);
}
function chainAction(){
if(Sburb.curAction){
if(Sburb.curAction.times<=0){
if(Sburb.curAction.followUp){
if(hasControl() || Sburb.curAction.followUp.noWait){
Sburb.performAction(Sburb.curAction.followUp);
}
}else{
Sburb.curAction = null;
}
}else if(hasControl() || Sburb.curAction.noWait){
Sburb.performAction(Sburb.curAction);
}
}
}
function updateWait(){
if(Sburb.waitFor){
if(Sburb.waitFor.checkCompletion()){
Sburb.waitFor = null;
}
}
}
Sburb.performAction = function(action){
if(action.silent){
Sburb.performActionSilent(action);
return;
}
if(((Sburb.curAction && Sburb.curAction.followUp!=action && Sburb.curAction!=action) || !hasControl()) && action.soft){
return;
}
var looped = false;
Sburb.curAction = action.clone();
do{
if(looped){
Sburb.curAction = Sburb.curAction.followUp.clone();
}
Sburb.performActionSilent(Sburb.curAction);
looped = true;
}while(Sburb.curAction && Sburb.curAction.times<=0 && Sburb.curAction.followUp && Sburb.curAction.followUp.noDelay);
}
Sburb.performActionSilent = function(action){
action.times--;
var info = action.info;
if(info){
info = info.trim();
}
Sburb.commands[action.command.trim()](info);
}
Sburb.changeRoom = function(newRoom,newX,newY){
Sburb.destRoom = newRoom;
Sburb.destX = newX;
Sburb.destY = newY;
}
Sburb.moveSprite = function(sprite,oldRoom,newRoom){
var curSprite = sprite;
while(curSprite){
oldRoom.removeSprite(curSprite);
newRoom.addSprite(curSprite);
curSprite = curSprite.follower;
}
}
Sburb.setCurRoomOf = function(sprite){
if(!Sburb.curRoom.contains(sprite)){
for(var room in Sburb.rooms){
if(!Sburb.rooms.hasOwnProperty(room)) continue;
if(Sburb.rooms[room].contains(sprite)){
Sburb.changeRoom(Sburb.rooms[room],Sburb.char.x,Sburb.char.y);
return;
}
}
}
}
Sburb.changeBGM = function(newSong) {
if(newSong){
if(Sburb.bgm) {
if (Sburb.bgm.asset == newSong.asset && Sburb.bgm.startLoop == newSong.startLoop) {
// maybe check for some kind of restart value
return;
}
Sburb.bgm.stop();
}
Sburb.bgm = newSong;
Sburb.bgm.stop();
Sburb.bgm.play();
}
}
Sburb.playEffect = function(effect,x,y){
Sburb.curRoom.addEffect(effect.clone(x,y));
}
Sburb.playSound = function(sound){
sound.stop();
sound.play();
}
Sburb.playMovie = function(movie){
var name = movie.name;
document.getElementById(name).style.display = "block";
Sburb.waitFor = new Sburb.Trigger("movie,"+name+",5");
Sburb.playingMovie = true;
}
Sburb.startUpdateProcess = startUpdateProcess;
Sburb.haltUpdateProcess = haltUpdateProcess;
Sburb.draw = draw;
return Sburb;
})(Sburb || {});