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Controls.hh
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Controls.hh
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#pragma once
#include <vector>
namespace pge::controls {
namespace keys {
enum Keys
{
NONE,
A,
B,
C,
D,
E,
F,
G,
H,
I,
J,
K,
L,
M,
N,
O,
P,
Q,
R,
S,
T,
U,
V,
W,
X,
Y,
Z,
K0,
K1,
K2,
K3,
K4,
K5,
K6,
K7,
K8,
K9,
F1,
F2,
F3,
F4,
F5,
F6,
F7,
F8,
F9,
F10,
F11,
F12,
UP,
DOWN,
LEFT,
RIGHT,
SPACE,
TAB,
SHIFT,
CTRL,
INS,
DEL,
HOME,
END,
PGUP,
PGDN,
BACK,
ESCAPE,
RETURN,
ENTER,
PAUSE,
SCROLL,
NP0,
NP1,
NP2,
NP3,
NP4,
NP5,
NP6,
NP7,
NP8,
NP9,
NP_MUL,
NP_DIV,
NP_ADD,
NP_SUB,
NP_DECIMAL,
PERIOD,
KEYS_COUNT
};
enum State
{
FREE,
RELEASED,
PRESSED,
HELD
};
} // namespace keys
namespace mouse {
enum Button
{
LEFT = 0,
MIDDLE,
RIGHT,
BUTTONS_COUNT
};
enum State
{
FREE = 0,
RELEASED,
PRESSED,
HELD
};
} // namespace mouse
/// @brief - Describe a structure holding the controls
/// that are relevant extracted from the keys pressed
/// by the user and the mouse info.
struct State
{
int mPosX{0};
int mPosY{0};
std::vector<keys::State> keys{};
std::vector<mouse::State> buttons{};
bool tab{false};
bool shift{false};
State();
bool pressed(const mouse::Button &button) const;
bool held(const mouse::Button &button) const;
bool released(const mouse::Button &button) const;
bool pressed(const keys::Keys &key) const;
bool held(const keys::Keys &key) const;
bool released(const keys::Keys &key) const;
};
} // namespace pge::controls