How do I use stencil buffer on krom/hl target's graphics2? ( T ^ T ) #1415
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lampysprites
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Probably something about the Direct3D 11 backend - please give a regular Windows build a try (without Krom or HL), then we can go from there. |
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Oh, it's a discussion. Should probably be an issue instead. |
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Thanks for nice mask example btw |
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Hello!
I'm trying to create a mask for drawing using stencil buffer. Works in html5 as intended but something seems to be missing in other cases. In addition to the example below, tried drawing to an explicitly created Depth24Stencil8 image before the buffer.
Appreciate the help.
os: windows10
graphics: geforce gtx 560
kha: main @ f4fd02a5fd9a4bbc8133d985d1646a16498c44de
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