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RblSb edited this page Mar 27, 2018 · 5 revisions

Features

  • Great performance on each platform.
  • Generational graphical/audio API design.
  • Hardware accelerated 2D and high-end 3D graphics. Fallback support (i.e. html5 canvas).
  • Can run on top of other game engines (i.e. Unity3D).
  • Write shaders in GLSL and cross-compile to target specific shaders.
  • Kha apps can also be compiled to C# or Java libraries
  • Flexible and robust backend system. Adding your own takes little effort and is straight forward.
  • One API for all platforms!
  • Support for VR technology (W.I.P).
  • Networking multiplayer support (W.I.P).
  • Dedicated IDE : Kode Studio.

Supported platforms

  • HTML5 (WebGL 2, WebGL and canvas)
  • Windows (Direct3D 12, Direct3D 11, Direct3D 9, Vulkan or OpenGL)
  • Universal Windows Platform (Direct3D 12 or Direct3D 11)
  • macOS (Metal or OpenGL)
  • Linux (Vulkan or OpenGL)
  • Android (via C++ or via Java)
  • iOS (Metal or OpenGL)
  • tvOS
  • Raspberry Pi
  • PlayStation 4
  • Xbox One
  • Nintendo Switch
  • Tizen
  • Flash
  • Unity 3D
  • Node.js (for automatically created server versions)
  • Java and AWT
  • C# and Windows Presentation Foundation

Game

The complete structure of Kha looks something like this.

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