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khafile.js
Kha uses a javascript file called khafile.js where you configure your project. A basic khafile.js looks like this:
var project = new Project('ProjectName');
project.addAssets('Assets/**');
project.addSources('Sources');
resolve(project);
This set the Assets and Source folders, and use the default configuration for other options.
##Available options for the project:
Set the Assets folder:
project.addAssets('Assets/**');
Set the Source folder:
project.addSources('Sources');
You can use multiple source folders, including external folders.
Add a library to the project:
project.addLibrary('Kha2D');
The library needs to be in a folder called 'Libraries' in the root of your project, or can be a haxelib library.
Set a Shader folder:
project.addShaders('Sources/Shaders/**');
Set a Compiler Flag:
project.addParameter('-dce full');
Set a Conditional Compililation Flag:
project.addDefine('debug_collisions');
Set the initial window size in flash and html5:
project.windowOptions.width = 1366;
project.windowOptions.height = 768;
Set specific options for the flash target:
project.targetOptions.flash.swfVersion = 11.6;
project.targetOptions.flash.framerate = 42;
project.targetOptions.flash.stageBackground = 'ff0000';
Set specific options for the android-native target:
project.targetOptions.android_native.package = 'com.example.app';
project.targetOptions.android_native.screenOrientation = 'portrait';
Set specific options for the android (Java) target:
project.targetOptions.android.package = 'com.example.app';
project.targetOptions.android.screenOrientation = 'portrait';
Set specific options for the iOS target:
project.targetOptions.ios.bundle = 'com.example.$(PRODUCT_NAME:rfc1034identifier)';
project.targetOptions.ios.organizationName = 'Your Awesome Organization';
Set specific options for the HTML5 target:
project.targetOptions.html5.canvasId = 'my-custom-canvas-id';
project.targetOptions.html5.scriptName = 'my-custom-script-name';
project.targetOptions.html5.webgl = false;
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