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dom.js
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dom.js
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var DOM = function() {
return {
canvas: document.getElementById("myWebGLCanvas"),
playButton: $('#play_game'),
pauseButton: $('#pause_game'),
title: $('#title'),
load: function(option, camera, url) {
var canvas = document.getElementById("myWebGLCanvas"); // create a js canvas
option.useLight = document.getElementById("UseLight").checked;
// url.lights = document.getElementById("LightsURL").value;
canvas.width = parseInt(document.getElementById("Width").value);
canvas.height = parseInt(document.getElementById("Height").value);
camera.left = parseFloat(document.getElementById("WLeft").value);
camera.right = parseFloat(document.getElementById("WRight").value);
camera.top = parseFloat(document.getElementById("WTop").value);
camera.bottom = parseFloat(document.getElementById("WBottom").value);
camera.near = parseFloat(document.getElementById("WNear").value);
camera.far = parseFloat(document.getElementById("WFar").value);
}
};
}();