Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Multiple tracks running concurrently #251

Open
sebkacz opened this issue Jun 27, 2018 · 0 comments
Open

Multiple tracks running concurrently #251

sebkacz opened this issue Jun 27, 2018 · 0 comments

Comments

@sebkacz
Copy link

sebkacz commented Jun 27, 2018

While testing scene 188, I noticed actor 2 (JailBottom) is never triggered into animation state 10 which causes the jail to fall into the lava and terminate.
Further searching went in to see that the kids (actors 23, 24, 25, and 26) don't have the animation state 165 applied as well, and FunFrock (actor 7) doesn't say Adieu.

Applying a breakpoint on SET_TRACK() showed that multiple tracks are able to run at the same time causing some operands to not fire correctly:
screen shot 2018-06-27 at 12 36 43 pm

Track 14 is running and is returned by CURRENT_TRACK(), but both 15 and 16 are running at the same time even though "WAIT_ANIM" should be preventing 15 from starting.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant