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How do I enable 3d models and control the camera? #313

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felipesanches opened this issue Jul 9, 2020 · 8 comments
Closed

How do I enable 3d models and control the camera? #313

felipesanches opened this issue Jul 9, 2020 · 8 comments

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@felipesanches
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felipesanches commented Jul 9, 2020

After setting up the project in my system:
#312 (comment)

Now I am exploring the editors and trying to do the same things I saw in that youtube video (playing with free camera movements, to explore the 3d scene from different angles). How do we do it? Does it need to be enabled with some command or shortcut/key combo? What are the key bindings to control the camera?

@felipesanches felipesanches changed the title How do I enable 3d models and control de camera? How do I enable 3d models and control the camera? Jul 9, 2020
@agrande
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agrande commented Jul 9, 2020

You can press the "C" key to switch between regular camera and free camera.

@agrande
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agrande commented Jul 9, 2020

If you want to enable the 3D models in regular gameplay mode, you have to add iso3d=true in the url, for instance: http://localhost:8080/#iso3d=true

@agrande
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agrande commented Jul 9, 2020

We are planning to add some UI buttons to switch between camera modes in the future, so you don't have to know the shortcut.

@agrande agrande closed this as completed Jul 9, 2020
@felipesanches
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Great! Thanks :-)

It seems reasonable to keep this issue open then. Perhaps rename it to "Add UI to switch between camera modes"

This is a very cool project. Congratulations!

@agrande
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agrande commented Jul 9, 2020

Well, we have a private TODO list where I do have a task for this already, we're using github issues only for user feedback, I'm keeping this closed as it doesn't require further action at the moment (since you have your question answered, and there's a task in the internal tracker). I hope you don't mind.

@felipesanches
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It feels discouraging for a potential contributor to hear that.

@agrande
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agrande commented Jul 9, 2020

Well, we're doing the private tracker thing mostly because github issues are not convenient to work with and they became really out of sync with what we were actually doing on the project. So we're trying something a bit lighter and more focused on our specific needs.
The tracker being private doesn't mean that the list people who can access it is set in stone. It's not a VIP club. We're sharing it with anyone who's making contributions to the project.

@felipesanches
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Make it fully public, otherwise it sounds like a VIP club, regardless of what you say ;-)

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