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Releases: LIJI32/SameBoy

SameBoy v0.14.2

01 Mar 21:55
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • FreeDesktop installations now register and associate .ISX files

Accuracy Improvements/Fixes

  • Fixed an audio regression where some games would play audio one octave lower when emulating a DMG

Bug Fixes

  • Fixed a bug where certain Cocoa windows would incorrectly remain open after closing a ROM

SameBoy v0.14.1

28 Feb 15:22
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • Improvements to installation and packaging support on Linux, BSD and other FreeDesktop environments

Accuracy Improvements/Fixes

  • Fixed a sweep regression when emulating DMG, SGB or CGB-C

Bug Fixes

  • Fixed various potential crashes when using symbol files
  • Fixed a bug where certain symbols would never be used with an offset

SameBoy v0.14

27 Feb 17:18
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • Emulation of the unreleased Workboy accessory in the Cocoa port
  • Emulation of Game Link Cable and infrared cross-game communication in the Cocoa port
  • Multiplayer support in the Libretro core now includes infrared support
  • The debugger now supports the undo command, which will revert the most recent state-modifying command
  • The automatic tester can now optionally output TGA files instead of BMP files
  • The debugger will now issue a warning when a ROM triggers PPU odd-mode
  • Improved support to non-QWERTY, Latin keyboard layouts in the SDL port
  • Simulation of an ambient light's effect on the non-backlit screens of the Game Boy, with user-controlled ambient light color temperature
  • Improved menu scrolling in the SDL frontend
  • Improved mouse support in the SDL frontend, with mouse wheel scrolling and a visual scrollbar
  • The SDL port can now select a boot ROMs folder
  • The escape button now returns to the previous menu in the SDL port instead of closing it completely
  • Improved noise when emulating the Game Boy Camera on frontends without webcam support
  • The SDL port will exit cleanly and report an error if it fails to initialize
  • The automatic tester can now optionally create battery save files
  • Support of two Real Time Clock emulation modes:
    • Sync to system clock (Not affected by turbo, slow motion, pausing, etc.)
    • Accurate (Affected by the mentioned above)
  • The automation uses the new accurate RTC mode for stable results across runs
  • Refinements to the icon
  • Linux, BSD and other FreeDesktop users can now install SameBoy as both a command line utility and a GUI app by running make install

Accuracy Improvements/Fixes

  • Emulation of a scenario where an interrupt might trigger OAM corruption
  • Emulation of CGB-mode TILE_SEL mixing
  • Correct emulation of wave RAM reads when emulating a Game Boy Advance
  • Accuracy improvements to infrared
  • Accuracy improvements to the window
  • Major APU improvements, with correct emulation of countless edge cases and newly discovered quirks:
    • Complete rewrite of Channel 1's sweep envelope
    • Complete rewrite of Channel 4's noise generation, especially mid-pulse writes to NR43
    • Complete rewrite of the volume envelopes, including "Zombie Mode" and related quirks
  • The state of the NRx1 registers are now correctly preserved when emulating models prior to Game Boy Color
  • Emulation of a quirk where writes to NR44 might be delayed on models prior to Game Boy Color
  • Improved and more accurate color correction
  • Fixed a regression and improved the accuracy of speed switching, fixed a bug where odd-mode avoidance did not work correctly
  • Improved timing of the STOP instruction
  • Optional emulation of audio interference from the Game Boy SoC, with a user-controlled slider representing interference level
  • Emulation of an APU quirk where triggering Channels 1 and 2 might advance the duty cycle in certain cases in CGB-E (and CGB-D, currently unsupported)
  • Correct emulation of the differences between revisions when it comes to writes to NRx2 ("Zombie Mode")
  • Accuracy improvements to RTC emulation
  • Minor improvements to MBC3 emulation
  • Prevent the printer from deadlocking if it was terminated during the transmission of a byte

Bug Fixes

  • Fixed a rare potential crash when loading symbol files
  • Fixed a bug where the Cocoa port would display wrong, dark, colors when disabling frame blending
  • Fixed a bug where the SDL and libretro ports would not update the game's border when switching games and emulating a model other than the SGB
  • Fixed cases where the audio thread would deadlock the Cocoa frontend
  • Fixed a bug where changing the rewind length in the SDL port didn't take effect until restarting

SameBoy v0.13.6

22 Aug 11:31
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • Prevent SameBoy from asking for notification permissions until that feature is needed by an HuC-3 game
  • Improved user interface on macOS Big Sur
  • The SDL frontend now has the ability change the default window size

Bug Fixes

  • Fixed a bug that caused the Quick Look previews to include a border on macOS Big Sur
  • Fixed a bug where the RTC might drift when loading older saves or states, or when pausing SameBoy for a long time

SameBoy v0.13.5

06 Aug 18:15
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

Bug Fixes

  • Fixed major regression introduced in 0.13.4 that prevented saving progress in games and caused several other issues

SameBoy v0.13.4

05 Aug 18:28
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • Native support for ARM-based Macs (Experimental)
  • Improved the loading time of battery saves with an RTC time set to the far past

Bug Fixes

  • Fixed a spelling mistake in the debugger
  • Fix several major regressions affecting games that use a real time clock

SameBoy v0.13.3

24 Jun 20:36
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • The scaling filters were updated to use gamma-corrected color mixing, improving the quality of all shaders, especially the LCD and CRT shaders.

Bug Fixes

  • Fixed a regression in the CGB and AGB boot ROMs where wrong palettes were chosen for Nintendo DMG games.

SameBoy v0.13.2

11 Jun 11:13
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • The Cocoa debugger now has tab completion
  • Conflicting key mappings are now highlighted in red in the Cocoa button configuration dialog
  • Improved Dark Mode appearance in the Cocoa port
  • Better, more system native appearance for the Cocoa memory viewer
  • Improved Printer Feed window in the Cocoa port, now with an option to print with an actual printer

Bug Fixes

  • Fixed a bug in the Libretro frontend that prevented certain achievements from triggering
  • Fixed a bug where the save state format effectively used by the Windows build was not following the intended format
  • The non-Windows builds can now read pre-0.13.2 Windows save states and vice versa
  • Fixed a minor compatibility issue between save states created on 32-bit machines and ones created on 64-bit machines
  • Fixed a potential crash when loading certain save states while a printer is connected in the Cocoa port

SameBoy v0.13.1

03 Jun 18:19
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

Bug Fixes

  • Fixed a potential memory corruption when loading certain malformed ROMs
  • Improved stability when loading corrupt preference files in the SDL port

SameBoy v0.13

31 May 20:04
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This version is backwards compatible with save states from SameBoy 0.11.x and newer.

New/Improved Features

  • When emulating a Game Boy, you can now select out of 4 different palettes
  • New Monochrome LCD scaling filter
  • It is now possible to display Super Game Boy, or a built-in default border, even when emulating different models
  • Improvements to the built-in boot ROMs; the DMG boot ROM has a new animation, and the CGB boot ROM now features an anti-aliased logo
  • Gamma correction added to the CRT scaling filter
  • Add "Reduce Contrast" as an additional color correction mode
  • Optional more accurate frame blending mode, emulating the scanline-like appearance of actual Game Boy displays
  • The next debugger command now skips over HALT
  • The registers debugger command now display IME as well
  • Added volume control to the SDL frontend
  • The SDL frontend will now load and save "prefs.bin" relative to the binary if such file exists
  • The sidebar in the Cocoa debugger is now resizable and collapsable
  • The Cocoa frontend now supports cheats
  • Added support to ISX files, used by the official toolchain
  • Rewritten and improved controller support in Cocoa, featuring rumble, player LEDs, and analog controls for turbo and slow motion. Controller support:
    • GameCube adapters (Both official and PC adapters): Full support, including automatic mappings, multiplayer, analog controls, and rumble
      • Unofficial adapters in PC mode support analog rumble, as opposed to PWM binary rumble; the use of PC mode is recommended
    • Generic "Twin USB" DualShock 2 PC adapter: Automatic mapping, multiplayer support
    • Switch Pro Controller: Full support, including automatic mappings, rumble, and player LEDs; via both USB and Bluetooth
    • DualShock 3: Full support, including automatic mappings, rumble, player LEDs, and analog controls; via both USB and Bluetooth
      • Some Macs seem to be unable to communicate LED and rumble information to DualShock 3 controllers; the use of USB for this controller is recommended
    • Generic controllers: Basic functionality, may need to be manually remapped in settings
    • Support for more controllers will come in future releases
  • Optionally add rumble support to all games, even those without a Rumble Pak, in all frontends
    • SDL rumble support varies between operating systems and SDL versions
  • The debugger now allows more than one symbol at the same address
  • Added the softbreak debugger command to enable/disable software breakpoints (ld b, b)
  • The SDL debugger now always outputs ">" when it's waiting for an input
  • The SDL debugger allows the use of the magic binary sequence "\x03\x0a" to break the debugger from stdin in async-capable platforms

Accuracy Improvements/Fixes

  • Fixed a regression bug that made the first frame blank instead of repeated on the Game Boy Color
  • Fixed an APU sequencer edge case
  • Fixed a bug affecting HDMA timing
  • Color correction is now more accurate
  • Correct emulation of the OPRI register
  • More accurate emulation of STOP mode
  • More accurate emulation of LCDC write conflicts; although individual units may behave differently
  • Emulation of cases where PPU object fetched are aborted in the middle
  • Correct emulation of changing object height during fetch
  • More accurate emulation of the PPU fetcher's timings
  • Accurate emulation of SCX's upper 5 bits changing mid-line
  • Rewritten window implementation, which is much more accurate now, including the various timing scenarios
  • More accurate emulation of background FIFO push timings
  • Emulate some of the cases where the PPU and LCD desync
  • Accurate emulation of tilemap advance timings
  • Implement a missing SGB command (ATTR_CHR)
  • More accurate MBC2 emulation
  • More accurate MBC3 emulation and proper MBC30 support
  • Correct emulation of PCM12 and PCM34 reads when emulating CGB-C
  • Improved HuC-1 emulation
  • HuC-3 emulation, including RTC and alarm clock emulation
    • Alarm clock emulation is only supported in the Cocoa frontend
  • Partial emulation of glitched VRAM reads that happen right after mode 3

Bug Fixes

  • Fixed a bug with scrolling menus in the SDL frontend when emulating a Super Game Boy
  • Fixed cases where the Cocoa frontend froze
  • Fixed a bug where an incorrect minimum window size was enforced on the Cocoa frontend
  • Assignments to 16-bit expression in the debugger is now working correctly
  • Fixed operator priorities in the debugger
  • Fixed a debugger parsing bug
  • Fixed compatibility with older macOS versions in the Cocoa version, restoring support for 10.9 (Mavericks) and newer

Misc Internal Changes

  • Added per-commit automatic GitHub builds, with basic sanity tests
  • When building the SDL frontend on macOS, the Brew version of SDL2 is used
  • Fixed various compilation errors with GCC
  • Make the libretro frontend compile without warnings
  • HuC-1 and HuC-3 IR are emulated now, but this is not currently supported in any frontend