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Should we require input.vignetting if using a RubinOptics photon op?
What happens if input.vignetting is populated and we're photon-shooting without RubinOptics? are the FFT and shoot objects still consistent in this case (i.e., does the vignetting affect the non-RubinOptics shoot objects?)
For the first question, Mike recommends we emit a warning if input.vignetting isn't populated. For the second, it seems we should apply the vignetting scaling to the non-RubinOptics shoot objects.
The text was updated successfully, but these errors were encountered:
If we don't plan to run with RubinOptics disabled for any serious work (i.e., case 2 above), then I would say this can wait. Nevertheless, I may find time to work on it in the next week or so.
At #368 , Josh asks:
For the first question, Mike recommends we emit a warning if
input.vignetting
isn't populated. For the second, it seems we should apply the vignetting scaling to the non-RubinOptics
shoot objects.The text was updated successfully, but these errors were encountered: