A LambentAether4 machine producer that integrates with source engine Game State Integration
Copy the example GSI document into the $CSGO_ROOT/csgo/cfg/gamestate_integration_ltri.cfg
https://developer.valvesoftware.com/wiki/Counter-Strike:_Global_Offensive_Game_State_Integration
The entirety of the GSI payload is mapped into dataclasses
LSG currently implements basic features reacting on changes in:
- Health
- Armor
- Money
TODO Features:
- support for lights following ticking in DE_ modes.
Copy the example GSI document into the $DOTA_ROOT/game/dota/cfg/gamestate_integration/gamestate_integration_ltri.cfg
No docs? will likely reveng another library to create the pydantic models
Copy example GSI document into the $CSGO_ROOT/csgo/cfg/gamestate_integration_ltri.cfg
LSG currently implements basic features reacting on changes in:
- Health
- Mana
- Gold
TODO Features:
- more complex game state following
After copying the config into the game cfg folder, run the relevant server as so:
docker run --rm --network host --name ltri-gsi-csgo -P -e LA4_XBAR_ROUTER=ws://192.168.1.1:8083/ws ltri-gsi-csgo
docker run --rm -d --network host --name ltri-gsi-dota2 -P -e LA4_XBAR_ROUTER=ws://192.168.1.1:8083/ws ltri-gsi-dota2