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classes.py
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classes.py
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from pygame.locals import *
import pygame
import numpy as np
import entities as en
import ha
import texts as tx
import path
from random import choice
from hud import HUD
from os import environ
from settings import Setting
from action import Action
import pickle as pk
import neat
import os
class Camera:
'''Camera Configuration class'''
def __init__(self, size, scale, game, cord=[10, 10]):
self.tile_w = game.TILEWIDTH
self.size = size
self.cord = cord
self.scale = scale
self.curchunk=[0,0]
self.follow={'x':0, 'y':0}
self.addcord(0, 0)
def addcord(self, eixo, val):
self.cord[eixo] = self.cord[eixo]+(val/self.scale)
self.cord[eixo] = self.check_border(eixo)
self.x = (-self.cord[0] * self.tile_w * self.scale + self.cord[1] * self.tile_w * self.scale)/2 #- self.follow['x']
self.y = (-self.cord[1] * (self.tile_w/2) * self.scale - self.cord[0] * (self.tile_w/2) * self.scale)/2 #- self.follow['y']
self.curchunk = [int(int(self.cord[0]/8)),int(int(self.cord[1]/8))]
pp = int(np.floor(3 / self.scale))
self.slices = [(self.curchunk[0]-pp)*8,(self.curchunk[1]-pp)*8]
if self.slices[0]<0: self.slices[0]=0
if self.slices[1]<0: self.slices[1]=0
self.slices[0]= (self.slices[0], (self.curchunk[0]+pp+1)*8)
self.slices[1]= (self.slices[1], (self.curchunk[1]+pp+1)*8)
def check_border(self, eixo):
'''check axix border'''
if self.cord[eixo] < 0: return 0
if self.cord[eixo] > self.size[eixo]:
return int(self.size[eixo])
return int(self.cord[eixo])
def update_follow(self, ent=False, spd= 1):
if ent:
self.follow['x']=ent.pos[0]
self.follow['y']=ent.pos[1]
spd = ent.inf['speed']
inc= np.ceil((8 / spd) / self.scale)
self.x = self.x - (self.follow['x']/inc)
self.y = self.y - (self.follow['y']/inc)
def __str__(self):
return "Cam: ({}, {}), Cord: {}".format(self.x, self.y, self.cord)
class Game:
def __init__(self, size, scale, map, obj_map, new_map, path_map, seed, genomes=False, config=False):
#--Maps--#
self.data = {"map" : map,
"obj" : obj_map,
"new" : new_map,
'path': path_map,
"ent" : np.zeros(map.shape+(1,)).astype("int").tolist(),
'bush': []}
self.seed=seed
self.ent_list = list()
self.width, self.height = size
self.scale = scale
self.tick=0
environ['SDL_VIDEO_WINDOW_POS'] = "center"
self.DISPLAYSURF = pygame.display.set_mode((self.width, self.height), HWSURFACE) #set the display mode, window title and FPS clock
self.screenx = 1000
self.screeny = 600
pygame.display.set_caption('Map Rendering Demo')
pygame.key.set_repeat(1, 100)
self.FPSCLOCK = pygame.time.Clock()
self.TILEWIDTH = 64
self.TILEHEIGHT = 64
self.TILEHEIGHT_HALF = (self.TILEHEIGHT / 2) * self.scale
self.TILEWIDTH_HALF = (self.TILEWIDTH / 2) * self.scale
#--Others--#
self.len_x = len(map)
self.len_y = len(map[0])
self.chunk = False
self.nfps=0
self.colors = {'black':(0, 0, 0), 'RED' : pygame.Color(255, 0, 0)}
self.data["cord"] = self.c_map(True)
self.cam = Camera(map.shape, scale, self)
self.load_text = tx.load_text
self.update_text = tx.update_text
self.db, self.fonts = self.load_text(self)
self.rand_food()
HUD.reset()
en.Ent.reset()
en.Ent.data = self.data
en.Ent.display = self.DISPLAYSURF
en.Ent.load_log_model()
en.Ent.ent_list = self.ent_list
Action.data=en.Ent.data
Action.ent_list = en.Ent.ent_list
self.nb_list=[]
self.nbred_list=[]
for x in range(9):
self.nb_list.append(tx.new_text(self.fonts, 'calibri_15', x, (255, 255, 255)))
self.nbred_list.append(tx.new_text(self.fonts, 'calibri_15', x, (164, 1, 0)))
self.load_spr()
self.surf_draw()
HUD.setid = self.setid
HUD.ent_list = self.ent_list
self.hud = HUD(self.DISPLAYSURF)
self.hud.print("Game Started")
self.hud.print("Sprites Loaded")
self.print = self.hud.print
self.tdraw=True
self.started=False
self.srate = 30
HUD.started=False
self.jumpgen=False
self.rates = {
'spawn': self.srate,
'nbunny': 30,
'nfox': 10
}
Setting.globaldb = self.rates
en.Ent.Sett.gdb = Setting.globaldb
en.Ent.Sett.create_bars()
local_dir = os.path.dirname(__file__)
config_file = os.path.join(local_dir, 'config.txt')
config = neat.Config(neat.DefaultGenome, neat.DefaultReproduction,
neat.DefaultSpeciesSet, neat.DefaultStagnation,
config_file)
file1 = open('trained/best_bunny.pkl', 'rb')
file2 = open('trained/best_fox.pkl', 'rb')
self.bunny_genome = pk.load(file1)
self.fox_genome = pk.load(file2)
file1.close()
file2.close()
#---------------------------------------------------
self.training=False
en.Ent.training = self.training
#---------------------------------------------------
self.config = config
if self.training:
self.neat_apply(bunny, config)
self.start_training()
def start(self, config):
bunny_net = neat.nn.FeedForwardNetwork.create(self.bunny_genome, config)
fox_net = neat.nn.FeedForwardNetwork.create(self.fox_genome, config)
en.Ent.nn = {'bunny':bunny_net, 'fox':fox_net}
for _ in range(self.rates['nbunny']):
self.add_entitie('bunny')
for _ in range(self.rates['nfox']):
self.add_entitie('fox')
HUD.calc(self.ent_list, 1, 0)
self.started=True
HUD.started=True
HUD.wdata['start']['rates'] = self.rates
HUD.wdata['start']['seed'] = self.seed
HUD.wdata['start']['ent'] = en.Ent.database
def start_training(self):
for genome_id, genome in self.genomes:
net = neat.nn.FeedForwardNetwork.create(genome, self.config)
genome.fitness = 0
a+=1
if a<35:
self.add_entitie("fox", genom=genome, nn=net, gid = genome_id)
for x in range(40):
self.add_entitie("bunny")
def neat_apply(self, genomes, config):
if genomes==False: return
self.nets = []
self.ge = []
self.genomes= genomes
self.config = config
def addcord(self,eixo,val, auto=False):
'''add cord to cam'''
if auto==False:
self.cam.follow['x']=0
self.cam.follow['y']=0
self.cam.update_follow()
for x in self.ent_list:
x.followed=False
self.cam.addcord(eixo,val)
en.Ent.sdraw=True
self.update_text(self)
def load_spr(self, init=True):
'''load sprs'''
self.fps = False
size_64 = (64, 0, 64, 128, True)
ss = ha.SpriteSheet('data/tileseta.png')
sa = ha.SpriteSheet('data/objset.png')
sd = ha.SpriteSheet('data/creature_set.png')
self.spr = []
self.obj = []
en.Ent.min=[]
for x in range(8):
self.spr.append(self.setid(x, ss, size_64))
self.obj.append(self.setid(x, sa, size_64))
if init:
self.crt = []
for x in range(6):
self.crt.append(self.setid(x, sd, size_64))
self.crt.append(self.setid(x, sd, size_64, True))
en.Ent.min.append((self.setid(x, sd, (64, 0, 64, 128, False), True)))
def setid(self, ide, ss, size, flip = False, colorkey = (0, 0, 0)):
'''load sprite partial'''
scale=1
try:
x, y, w, h, sca, scale = (size)
except:
x, y, w, h, sca = (size)
surface = ss.image_at((x * ide, y, w, h), colorkey).convert()
if scale!=1:
surface = pygame.transform.scale(surface, (int(w * scale), int(h * scale))).convert()
if sca:
surface = pygame.transform.scale(surface, (int(64 * self.scale * scale), int(128 * self.scale * scale))).convert()
if flip:
surface = pygame.transform.flip(surface, True, False).convert()
return surface
def add_entitie(self, name, cord='rand', gene=False, genom=False, nn=False, gid = False):
if genom:
self.nets.append(nn)
self.ge.append(genom)
genom.fitness=0
self.ent_list.append(en.Ent(self, name, cord, gene, genom, nn, gid))
else:
self.ent_list.append(en.Ent(self, name, cord, gene))
self.hud.refresh_list(self.ent_list)
HUD.bdraw=True
def kill(self, num, string="unknow"):
for nb, x in enumerate(self.ent_list):
if num.id == x.id:
if self.training:
for ab, y in enumerate(self.ge):
if y == x.genome:
x.genome.fitness-=5
del(self.ge[ab])
del(self.nets[ab])
del(self.ent_list[nb])
en.Ent.sdraw=True
# print(f"Gen : {len(self.ge)}, NN : {len(self.nets)}")
self.data['ent'][num.cord[0]][num.cord[1]].remove(num.id)
HUD.bdraw=True
return HUD.print("{} Id {}, died from {}, Fit: {}". format(num.name, num.id, string, num.genome.fitness))
def chunk_exec(self):
self.chunk = False if self.chunk else True
HUD.print("Chunk Activated/Desactivated")
en.Ent.sdraw=True
def open_map(self):
fig=plt.figure(figsize=(12, 6))
fig.add_subplot(1, 2, 1)
plt.imshow(self.data['obj'])
fig.add_subplot(1, 2, 2)
plt.imshow(self.data["new"])
plt.show()
HUD.print("Map Opened")
def c_map(self, auto=False):
'''load map coordinates'''
cord_map = np.zeros(self.data["map"].shape+(2,)).astype("int").tolist()
for row_nb in range(self.len_x):
for col_nb in range(self.len_y):
cart_y = row_nb * self.TILEWIDTH_HALF
cart_x = col_nb * self.TILEHEIGHT_HALF
iso_x = (cart_x - cart_y)
iso_y = (cart_x + cart_y)/2
cord_map[col_nb][row_nb] = (iso_x + (self.screenx / 2) + 350 , iso_y + self.height / 2)
if auto ==True:
self.data['ent'][col_nb][row_nb]=[]
if self.data['obj'][col_nb][row_nb] in [2, 7]:
self.data["bush"].append((col_nb,row_nb))
self.len_food=len(self.data['bush'])
return cord_map
def change_scale(self, nscale):
print("Need Fixing")
return False
'''change cam scale'''
self.scale = self.scale + nscale
self.scale = 0.25 if self.scale==0 else self.scale
self.cam.__init__(self.cam.size, self.scale, self, self.cam.cord)
self.TILEHEIGHT_HALF = int((self.TILEHEIGHT /2) * self.scale)
self.TILEWIDTH_HALF = int((self.TILEWIDTH /2) * self.scale)
self.load_spr(False)
self.data["cord"] = self.c_map()
self.hud.print("New scale", self.scale)
self.surf_draw()
for x in self.ent_list:
x.resize_sprites(self.scale)
def surf_draw(self):
self.DISPLAYSURF.fill(self.colors["black"])
for row_nb, row in enumerate(self.data["map"][self.cam.slices[0][0]:self.cam.slices[0][1]]):
row_nb=row_nb+self.cam.slices[0][0]
for col_nb, tile in enumerate(row[self.cam.slices[1][0]:self.cam.slices[1][1]]):
col_nb = self.cam.slices[1][0] +col_nb
cord_x = self.data["cord"][row_nb][col_nb][0]+self.cam.x
cord_y = self.data["cord"][row_nb][col_nb][1]+self.cam.y
ent_id=0
if self.data['ent'][row_nb][col_nb]:
ent_id=1
if cord_x > -80 + 350 and cord_x < 1032 + 350 and cord_y > -200 and cord_y < 632:
self.DISPLAYSURF.blit(self.spr[tile], (cord_x, cord_y))
obj_id = int(self.data["obj"][row_nb][col_nb])
if obj_id + 1:
self.DISPLAYSURF.blit(self.obj[obj_id], (cord_x, cord_y))
if self.chunk:
self.DISPLAYSURF.blit(self.nb_list[tile], (cord_x + 25, cord_y + 75))
self.DISPLAYSURF.blit(self.nbred_list[ent_id], (cord_x + 33, cord_y + 67))
HUD.update_back=True
def map_update(self):
if en.Ent.update == True:
self.data = en.Ent.data
en.Ent.update = False
en.Ent.sdraw=True
def rand_food(self):
for row_nb, row in enumerate(self.data["obj"]):
for col_nb, tile in enumerate(row):
if tile == 2:
if np.random.randint(100)<18:
self.data["obj"][row_nb][col_nb]=7
def spawn_food(self):
for n in range(10):
x, y = choice(self.data['bush'])
if self.data['obj'][x][y]==2:
self.data['obj'][x][y]=7
return
def draw_chunks(self):
'''draw chunks and red circles'''
pygame.draw.circle(self.DISPLAYSURF, self.colors["RED"], (int(self.data["cord"][0][0][0] + 32 * self.scale), int(self.data["cord"][0][0][1] + 86 *self.scale)), 10, 1)
for row_nb in range(0, self.len_x, 8):
for col_nb in range(0, self.len_y, 8):
cord_x = self.data["cord"][row_nb][col_nb][0] + self.cam.x
cord_y = self.data["cord"][row_nb][col_nb][1] + self.cam.y
points = [[cord_x + (32 ) * self.scale, cord_y + (70 ) * self.scale],
[cord_x + (64+32*7) * self.scale, cord_y + (87 + 16*7) * self.scale],
[cord_x + (32 ) * self.scale, cord_y + (103+ 32*7) * self.scale],
[cord_x - (32*7 ) * self.scale, cord_y + (87 + 16*7) * self.scale]]
pygame.draw.polygon(self.DISPLAYSURF, self.colors["RED"], points,1)
def info_draw(self):
'''Draw Text on Screen'''
self.DISPLAYSURF.blit(self.db["cords"], (self.screenx/2 -16 + 350, 5))
#self.DISPLAYSURF.blit(self.db["ent_num"], (self.screenx/2 + 50, 5))
if self.fps:
self.nfps=self.FPSCLOCK.get_fps()
#pygame.draw.rect(self.DISPLAYSURF, self.colors['black'],((0,0),(5,5)))
self.DISPLAYSURF.blit(self.db["fps"], (5, 5))
def bestfollow(self):
a=0
for y in self.ent_list:
if y.genome.fitness>a:
a=y.genome.fitness
y.get_followed(self)
def draw(self):
mtime=pygame.time.get_ticks()
if self.fastmode:
if self.tick%50==0:
self.tdraw=True
else:
self.tdraw=False
if self.started:
if (self.tick%self.srate)==0:
self.spawn_food()
en.Ent.cam_pos = [0, 0]
self.map_update()
if self.tdraw:
if en.Ent.sdraw:
en.Ent.sdraw = False
self.surf_draw()
HUD.bdraw=False
for ent in self.ent_list:
ent.action(self)
ent.draw(self)
if self.chunk:
self.draw_chunks()
self.hud.draw(self.DISPLAYSURF, self.tdraw, self.tick, self.ent_list)
self.info_draw()
self.tdraw=True
if pygame.time.get_ticks() - mtime>37:
self.tdraw=False
#print(pygame.time.get_ticks() - mtime)
if self.started:
if len(self.ent_list)==0 or len(self.ent_list)>150 :
self.started=False
self.run=False