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hud.py
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hud.py
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#hud
import pygame
import texts as tx
import ha
import entities as en
from sys import exit
from graf import *
from settings import Setting
import time
class HUD:
def __init__(self, display):
self.tab = "grf"
self.ntfpos = (30, 560)
self.ntf_maxsize= 100
self.display= display
self.spr = self.load_sprites()
self.fonts = tx.load_font()
self.pos = self.load_elements()
self.ent_list = []
self.current_slot = 0
self.file=False
self.delete=False
self.day=0
for x in range(20):
strs='data{}.txt'.format(x)
try:
file2 = open(strs, 'r')
file2.close()
# print("Looking for next file: ", x)
except:
self.file=strs
break
self.sblue = (127, 118, 200)
self.white = pygame.Color(117, 115, 128, 100)
self.orange = pygame.Color(104, 63, 46, 100)
self.addb=False
self.grafs= {'pop': Grafs("Total Population"), 'bunny':Grafs("Bunny Population"), 'fox':Grafs("Fox Population")}
Grafs.data=HUD.wdata
Grafs.num=0
Grafs.spr=[self.spr['sht']['graf'], self.spr['sht']['grafzoom'], self.spr['sht']['grafslide']]
xy, size = self.pos['ent_slots']
for x in range(0,6):
self.pos['rects_pos'].append(pygame.Rect(xy[0], xy[1] + (-5 + xy[1])*x, *size))
@staticmethod
def reset():
HUD.ntf = []
HUD.fonts = tx.load_font()
HUD.ntf_maxsize=100
HUD.bools={'ntf':False, 'grf':False, 'ent':False, 'set':False}
HUD.update_back=True
HUD.bdraw=True
HUD.day=0
HUD.time= time.time()
HUD.deadt={'bunny':[], 'fox':[]}
HUD.lovet={'bunny':[], 'fox':[]}
HUD.wdata={
'lpop':{'bunny':[], 'fox':[]},
'start':{'rates':[], 'ent':[]},
'pop':{'bunny':[],'fox':[],'total':[]},
'dead':{'bunny':[], 'fox':[]},
'love':{'bunny':[],'fox':[],'total':[]},
'meds':[],
'base':[]}
@staticmethod
def print(text, *args):
HUD.update_back=True
try:
for x in args:
text=str(text) + " " + str(x)
text = HUD.fonts['calibri_15'].render(str(text), False, (63, 63, 113)),
HUD.ntf.append(text)
if len(HUD.ntf)==HUD.ntf_maxsize:
HUD.ntf.pop(0)
HUD.ntf.pop(1)
except:
print('Could not print a text')
HUD.bools['ntf']=True
@staticmethod
def calc(elist, tick, self):
HUD.wdata['pop']['bunny']=[]
HUD.wdata['pop']['fox']=[]
med= {"bunny":{'speed': [], 'hungry': [], 'thirst': [], 'love': [], 'rest': []}, "fox":{'speed': [], 'hungry': [], 'thirst': [], 'love': [], 'rest': []}}
base={"bunny":{'hungry': [], 'thirst': [], 'love': [], 'rest': []}, "fox":{'hungry': [], 'thirst': [], 'love': [], 'rest': []}}
#fin= {"bunny":{'speed': [], 'hungry': [], 'thirst': [], 'love': [], 'rest': []}, "fox":{'speed': [], 'hungry': [], 'thirst': [], 'love': [], 'rest': []}}
temp={'bunny':[], 'fox':[]}
if tick%7200:
HUD.wdata['dead']['bunny'].append(HUD.deadt['bunny'])
HUD.wdata['dead']['fox'].append(HUD.deadt['fox'])
HUD.wdata['love']['bunny'].append(HUD.lovet['bunny'])
HUD.wdata['love']['fox'].append(HUD.lovet['fox'])
for x in elist:
HUD.wdata['pop'][x.specie].append((x.specie, x.id, x.cord, x.inf['age'], x.score))
if tick%1200==0:
#print("Id : ", x.id, ' Current Cord/Scord: ', x.cord, " ", x.scord)
temp[x.specie].append((x.id, x.specie, x.cord.copy(), x.scord, x.inf['age'], x.score))
if tick%1200==0:
for r in med[x.specie].keys():
if r=='speed':
med[x.specie][r].append(round(x.inf[r],3))
else:
med[x.specie][r].append(round(x.inc[r],3))
for r in base[x.specie].keys():
base[x.specie][r].append(x.base[r])
if tick%1200==0:
HUD.day+=1
print("\nStoring data")
print("Writing to File....")
HUD.wdata['lpop']['bunny'].append(temp['bunny'])
HUD.wdata['lpop']['fox'].append(temp['fox'])
HUD.wdata['meds'].append(med)
HUD.wdata['base'].append(base)
self.get_datas()
if self.file == False:
self.file='last_run.txt'
file2 = open(self.file, 'w')
file2.write(str(HUD.wdata))
file2.close()
print("Stored.\n")
print("Time Taken", time.time() - HUD.time)
HUD.time=time.time()
if tick%7200:
HUD.deadt['bunny']= []
HUD.deadt['fox']= []
HUD.lovet['bunny']= []
HUD.lovet['fox']= []
# if len(elist)==0 or HUD.day==150:
# pygame.quit()
# exit()
# if tick%1200==0:
# for t in med.keys():
# for r in med[t].keys():
# if len(med[t][r]):
# fin[t] = sum(med[t])/len(med[t])
# HUD.wdata['meds'][t].append([fin[t]])
# for t in base.keys():
# if len(base[t]):
# fin[t] = sum(base[t])/len(base[t])
# HUD.wdata['base'][t].append([fin[t]])
# # except:
# print("Error in HUD.calc(elist)")
#------------- Loading Stuff -----------------------#
def load_sprites(self):
size_41 = (41, 0, 41, 41, False)
size_82 = (41, 0, 82, 41, False)
size_20 = (20, 0, 20, 50, False)
sizes={
'tools':(1, 1, 47, 348, False),
'up_dw':(49, 1, 22, 49, False),
'round':(72, 1, 63, 70, False),
'ntf': (49, 51, 10, 8, False),
'ent': (60, 51, 10, 8, False),
'trash':(137, 34, 31, 27, False),
'inf': (192, 24, 77, 94, False),
'addent': (49, 75, 31, 53, False),
'graf': (81, 72, 101, 28, False, 3),
'grafzoom': (137, 62, 20, 9, False, 2),
'grafslide':(158, 62, 20, 9, False, 2),
'setslide': (66, 129, 186, 9, False, 1.7),
'setball': (49, 129, 16, 15, False, 1.2),
'play': (81, 101, 27, 27, False)
#'arrow':(49, 51, 8, 10)
}
sl = ha.SpriteSheet('data/ui_selected.png')
bt = ha.SpriteSheet('data/buttons.png')
sh = ha.SpriteSheet('data/colect1.png')
hd = pygame.image.load('data/UI background.png')
bx = pygame.image.load('data/box_1.png')
dd = pygame.image.load('data/dead.png').convert()
hspr = {
'tab':[],
'hud':hd,
'bx1':bx,
'ded':dd,
'bts':[],
'sht':{}}
for x in range(2):
hspr['bts'].append(self.setid(x, bt, size_20))
for x in range(4):
hspr['tab'].append(self.setid(x, sl, size_41))
hspr['tab'].append(self.setid(4, sl, size_82))
for k, v in sizes.items():
hspr['sht'][k] = (self.setid(1, sh, v))
Setting.spr={
'slide':hspr['sht']['setslide'],
'ball' :hspr['sht']['setball']}
return hspr
def load_elements(self):
pos = {'tabs' : {
'ntf' : [(11, 19), (41 ,41), pygame.Rect(11,19,41,41)],
'grf' : [(75, 19), (41, 41), pygame.Rect(75,19,41,41)],
'ent' : [(266, 19), (82, 41),pygame.Rect(266,19,82,41)],
'set' : [(137, 19), (82, 41),pygame.Rect(137,19,41,41)]},
'ent_slots': ((20, 90), (315, 75)),
'graf_slot': ((20, 90)),
'rects_pos': [],
'up_dw':{
'frame': [(352,80),(0,0), pygame.Rect(0, 0, 0, 0)],
'ent_up':[(352,80),(20,25), pygame.Rect(352, 80, 20, 25)],
'ent_down':[(0,0),(0,0), pygame.Rect(352, 105, 20, 25)]},
'tools':{
'frame': [(352,201),(47,348), pygame.Rect(0, 0, 0, 0)],
'add': [(0,0),(0,0), pygame.Rect(361, 213, 31, 21), "self.bchange('addb')"],
'remove':[(0,0),(0,0), pygame.Rect(361, 249, 31, 21), "self.del_state(game)"],
'chunk': [(0,0),(0,0), pygame.Rect(361, 355, 31, 21), "game.chunk_exec()"],
'map': [(0,0),(0,0), pygame.Rect(361, 390, 31, 21), "game.open_map()"]},
'round':{
'frame': [(366, 7),(0,0), pygame.Rect(0, 0, 0, 0)],
'plus': [(0, 0),(0,0), pygame.Rect(407, 67, 13, 10), "game.change_scale(0.25)"],
'minus': [(0, 0),(0,0), pygame.Rect(378, 67, 13, 10), "game.change_scale(-0.25)"],
'south': [(0, 0),(0,0), pygame.Rect(403, 44, 15, 15), "game.addcord(0,1)"],
'east': [(0, 0),(0,0), pygame.Rect(403, 21, 15, 15), "game.addcord(1,-1)"],
'north': [(0, 0),(0,0), pygame.Rect(380, 21, 15, 15), "game.addcord(0,-1)"],
'west': [(0, 0),(0,0), pygame.Rect(380, 44, 15, 15), "game.addcord(1,1)"]
},
'misc':{
'play':[(160, 524), pygame.Rect(160, 524, 27, 27), "game.start(game.config)"],
'ntf': [(28, 59)],
'ent': [(298, 59)],
'trash':[(400,251)],
'box_bunny':[False, pygame.Rect(25, 70, 15, 12), "self.bchange('box_bunny')"],
'box_fox':[False, pygame.Rect(45, 70, 15, 12), "self.bchange('box_fox')"],
},
'addent':{
'frame':[(400, 250)],
'bunny':[(0, 0), (0, 0), pygame.Rect(403, 255, 25, 20), "game.add_entitie('bunny')"],
'fox':[(0, 0), (0, 0), pygame.Rect(403, 282, 25, 20), "game.add_entitie('fox')"]
}
}
return pos
#----------------------------------------------------------------------------------------------------------#
def get_datas(self):
HUD.wdata['hist']={"total" : self.grafs["pop"].val, "bunny" : self.grafs["bunny"].val, "fox" : self.grafs["fox"].val}
def refresh_list(self, lista):
self.ent_list = lista
def bchange(self, val):
if val=='addb':
self.addb=True if self.addb==False else False
elif val=='box_bunny':
self.pos['misc']['box_bunny'][0]=True if self.pos['misc']['box_bunny'][0]==False else False
elif val=='box_fox':
self.pos['misc']['box_fox'][0]=True if self.pos['misc']['box_fox'][0]==False else False
#---- Key And Mouse Events -----#
def key_event(self, event_type, event_key):
if event_type ==pygame.KEYDOWN:
if event_key == pygame.K_TAB:
self.change_tab()
def mouse_event(self, event_type, event_button, pos, game):
if event_type == pygame.MOUSEBUTTONDOWN:
if event_button == 1:
self.check_click(event_type, event_button, pos, game)
def check_click(self, event_type, event_button, pos, game):
if self.tab=='grf':
for grf in self.grafs.values():
grf.click(pos)
if self.tab=='set':
en.Ent.Sett.click(pos)
for x, y in self.pos['tabs'].items():
if pygame.Rect.collidepoint(y[2], pos):
self.tab=x
self.bools[x]=False
HUD.update_back=True
return
for k, v in self.pos['round'].items():
if pygame.Rect.collidepoint(v[2], pos):
eval(v[3])
for k, v in self.pos['tools'].items():
if pygame.Rect.collidepoint(v[2], pos) and v[3]:
eval(v[3])
if len(v)==5:
exec(v[4])
if self.tab=='ent':
self.ent_tab(pos, game)
for x in ["box_bunny","box_fox"]:
if pygame.Rect.collidepoint(self.pos['misc'][x][1], pos):
eval(self.pos['misc'][x][2])
if self.addb:
for k, v in self.pos['addent'].items():
if k != 'frame':
if pygame.Rect.collidepoint(v[2], pos):
eval(v[3])
if self.tab=='set' and game.started==False:
if pygame.Rect.collidepoint(self.pos['misc']['play'][1], pos):
eval(self.pos['misc']['play'][2])
def del_state(self,game):
self.delete=True if self.delete==False else False
HUD.print("Deleting is ", self.delete)
en.Ent.sdraw=True
# ------------------------------------------------------ #
def ent_click(self, display):
pos = pygame.mouse.get_pos()
for n, ent in enumerate(self.ent_list[self.current_slot:self.current_slot+6]):
x, y = self.pos['ent_slots'][0]
y = y + 85*n
if pygame.Rect.collidepoint(self.pos['rects_pos'][n],pos):
display.blit(self.spr['sht']['inf'], (x+320, y))
display.blit(ent.astxt['speed'], (x+330, y+10))
display.blit(ent.astxt['hungry'], (x+330, y+25))
display.blit(ent.astxt['thirst'], (x+330, y+40))
display.blit(ent.astxt['love'], (x+330, y+55))
display.blit(ent.astxt['rest'], (x+330, y+70))
display.blit(ent.astxt['fitness'], (x+330, y+85))
def ent_tab(self, pos, game):
try:
for x, y in enumerate(self.pos['rects_pos'][0:len(self.ent_list)]):
if pygame.Rect.collidepoint(y,pos):
if self.delete==False:
HUD.print("Viewing Ent n ", int(x+1))
x= x+ self.current_slot
ex, ey = self.ent_list[x].cord
cx, cy = tuple(game.cam.cord)
game.addcord(0 , (ex - cx) * game.scale)
game.addcord(1 , (ey - cy) * game.scale)
game.update_text(game)
game.ent_list[x].get_followed(game)
else:
x= x+ self.current_slot
game.kill(game.ent_list[x], "Removed")
except:
HUD.print("Slot Error")
if pygame.Rect.collidepoint(self.pos['up_dw']['ent_up'][2], pos):
self.current_slot=self.current_slot -3 if self.current_slot > 0 else 0
if pygame.Rect.collidepoint(self.pos['up_dw']['ent_down'][2], pos):
if self.current_slot + 6 <=len(self.ent_list) and len(self.ent_list)>6:
self.current_slot+=3
def ent_slot_draw(self,display):
string = "Entities Alive: {} Showing {} - {}".format(len(self.ent_list), self.current_slot + 1, self.current_slot + 6)
qnt = tx.new_text(self.fonts, "calibri_10", string, self.sblue)
display.blit(qnt, (100, 70))
# if self.pos['misc']['box_bunny'][0]:
# pygame.draw.rect(display, self.white, self.pos['misc']['box_bunny'][1], width=0)
# else:
# pygame.draw.rect(display, self.white, self.pos['misc']['box_bunny'][1], 1)
# if self.pos['misc']['box_fox'][0]:
# pygame.draw.rect(display, self.orange, self.pos['misc']['box_fox'][1], 0)
# else:
# pygame.draw.rect(display, self.orange, self.pos['misc']['box_fox'][1], 1)
self.ent_slot_draw_list(display)
def ent_slot_draw_list(self, display):
for n, ent in enumerate(self.ent_list[self.current_slot:self.current_slot+6]):
x, y = self.pos['ent_slots'][0]
y = y + 85*n
for v in ent.needs.values():
a,s,d,f = v[3]
pc = (v[0]/v[1])
pygame.draw.rect(display, v[2], (x + a, y + s, int(d*pc), f))
if HUD.bdraw:
display.blit(self.spr['bx1'], (x, y))
display.blit(ent.astxt['id'], (x + 26, y+3))
display.blit(ent.astxt['age'], (x + 60, y+23))
display.blit(ent.astxt['name_10'], (x + 72, y+3))
display.blit(ent.astxt[str(ent.status)], (x + 214, y+3))
display.blit(en.Ent.min[int(ent.sprid/2)], (x+ 5, y - 40))
cord = tx.new_text(self.fonts, "calibri_10", ent.cord, self.sblue)
display.blit(cord, (x+ 265, y + 58))
if ent.death>0:
self.spr['ded'] = self.spr['ded'].convert()
self.spr['ded'].set_alpha(int(ent.death*(0.5)))
display.blit(self.spr['ded'], (x, y))
#pygame.draw.rect(display, (150, 150, 150), self.pos['rects_pos'][n], 1)
def change_tab(self):
if self.tab=='ntf':
self.tab='grf'
elif self.tab=='grf':
self.tab='set'
elif self.tab=='set':
self.tab='ent'
elif self.tab=="ent":
self.tab='ntf'
HUD.update_back=True
def draw(self,display, tdraw, tick, ent_list):
if tick%300==0 and HUD.started==True:
#HUD.calc(ent_list, tick, self)
self.grafs['pop'].update_pop(len(self.ent_list))
self.grafs['bunny'].update_pop(len(HUD.wdata['pop']['bunny']))
self.grafs['fox'].update_pop(len(HUD.wdata['pop']['fox']))
if HUD.started==False:
HUD.update_back=True
if tdraw:
if HUD.update_back==True:
display.blit(self.spr['hud'], (0, 0))
HUD.update_back=False
HUD.bdraw=True
if self.delete:
display.blit(self.spr['sht']['trash'],self.pos['misc']['trash'][0])
#display.blit(self.spr['hud'], (0, 0))
for k, v in self.spr['sht'].items():
if k=='up_dw':
if self.tab=='ent':
display.blit(v, self.pos[k]["frame"][0])
else:
if k not in ['ntf', 'ent', 'trash', 'inf', 'graf', 'grafzoom', 'grafslide', 'setslide', 'setball', 'play']:
if k == "addent":
if self.addb:
display.blit(v, self.pos[k]["frame"][0])
else:
display.blit(v, self.pos[k]["frame"][0])
#------------Red/Green Dot--------#
HUD.bools[self.tab]=False
for m, n in self.pos['misc'].items():
if m == 'ent' or m == 'ntf':
if HUD.bools[m]:
display.blit(self.spr['sht'][m], n[0])
#-----------------------------------#
if self.tab == 'ntf':
self.draw_ntf(display)
display.blit(self.spr['tab'][0],self.pos['tabs']['ntf'][0])
if self.tab == 'grf':
display.blit(self.spr['tab'][1],self.pos['tabs']['grf'][0])
self.draw_grf(display)
if self.tab == 'set':
display.blit(self.spr['tab'][2],self.pos['tabs']['set'][0])
self.draw_set(display)
if self.tab == 'ent':
if tdraw:
display.blit(self.spr['tab'][4],self.pos['tabs']['ent'][0])
self.ent_slot_draw(display)
self.ent_click(display)
def draw_ntf(self, display):
for x, txt in enumerate(HUD.ntf[:-30:-1]):
display.blit(txt[0], (self.ntfpos[0], self.ntfpos[1] -16 * x))
def draw_grf(self, display):
for graf in self.grafs.values():
graf.update_tick()
graf.draw_pop(display)
def draw_set(self, display):
display.blit(self.spr['sht']['play'], self.pos['misc']['play'][0])
en.Ent.Sett.draw(display)