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__init__.py
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__init__.py
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#====================== BEGIN GPL LICENSE BLOCK ======================
#
# This program is free software; you can redistribute it and/or
# modify it under the terms of the GNU General Public License
# as published by the Free Software Foundation; either version 2
# of the License, or (at your option) any later version.
#
# This program is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with this program; if not, write to the Free Software Foundation,
# Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
#
#======================= END GPL LICENSE BLOCK ========================
# <pep8 compliant>
bl_info = {
"name": "Rigify",
"version": (0, 5),
"author": "Nathan Vegdahl, Lucio Rossi, Ivan Cappiello",
"blender": (2, 78, 0),
"description": "Automatic rigging from building-block components",
"location": "Armature properties, Bone properties, View3d tools panel, Armature Add menu",
"wiki_url": "http://wiki.blender.org/index.php/Extensions:2.5/Py/"
"Scripts/Rigging/Rigify",
"category": "Rigging"}
if "bpy" in locals():
import importlib
importlib.reload(generate)
importlib.reload(ui)
importlib.reload(utils)
importlib.reload(metarig_menu)
importlib.reload(rig_lists)
importlib.reload(template_list)
else:
from . import utils, rig_lists, template_list, generate, ui, metarig_menu
import bpy
import sys
import os
from bpy.types import AddonPreferences
from bpy.props import BoolProperty
class RigifyPreferences(AddonPreferences):
# this must match the addon name, use '__package__'
# when defining this in a submodule of a python package.
bl_idname = __name__
def update_legacy(self, context):
if self.legacy_mode:
if 'ui' in globals() and 'legacy' in str(globals()['ui']): # already in legacy mode. needed when rigify is reloaded
return
else:
rigify_dir = os.path.dirname(os.path.realpath(__file__))
if rigify_dir not in sys.path:
sys.path.append(rigify_dir)
unregister()
globals().pop('utils')
globals().pop('rig_lists')
globals().pop('generate')
globals().pop('ui')
globals().pop('metarig_menu')
import legacy.utils
import legacy.rig_lists
import legacy.generate
import legacy.ui
import legacy.metarig_menu
print("ENTERING RIGIFY LEGACY\r\n")
globals()['utils'] = legacy.utils
globals()['rig_lists'] = legacy.rig_lists
globals()['generate'] = legacy.generate
globals()['ui'] = legacy.ui
globals()['metarig_menu'] = legacy.metarig_menu
register()
else:
rigify_dir = os.path.dirname(os.path.realpath(__file__))
if rigify_dir in sys.path:
id = sys.path.index(rigify_dir)
sys.path.pop(id)
unregister()
globals().pop('utils')
globals().pop('rig_lists')
globals().pop('generate')
globals().pop('ui')
globals().pop('metarig_menu')
from . import utils
from . import rig_lists
from . import generate
from . import ui
from . import metarig_menu
print("EXIT RIGIFY LEGACY\r\n")
globals()['utils'] = utils
globals()['rig_lists'] = rig_lists
globals()['generate'] = generate
globals()['ui'] = ui
globals()['metarig_menu'] = metarig_menu
register()
legacy_mode = BoolProperty(
name='Rigify Legacy Mode',
description='Select if you want to use Rigify in legacy mode',
default=False,
update=update_legacy
)
show_expanded = BoolProperty()
def draw(self, context):
layout = self.layout
column = layout.column()
box = column.box()
# first stage
expand = getattr(self, 'show_expanded')
icon = 'TRIA_DOWN' if expand else 'TRIA_RIGHT'
col = box.column()
row = col.row()
sub = row.row()
sub.context_pointer_set('addon_prefs', self)
sub.alignment = 'LEFT'
op = sub.operator('wm.context_toggle', text='', icon=icon,
emboss=False)
op.data_path = 'addon_prefs.show_expanded'
sub.label('{}: {}'.format('Rigify', 'Enable Legacy Mode'))
sub = row.row()
sub.alignment = 'RIGHT'
sub.prop(self, 'legacy_mode')
if expand:
split = col.row().split(percentage=0.15)
split.label('Description:')
split.label(text='When enabled the add-on will run in legacy mode using the old 2.76b feature set.')
row = layout.row()
row.label("End of Rigify Preferences")
class RigifyName(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
class RigifyColorSet(bpy.types.PropertyGroup):
name = bpy.props.StringProperty(name="Color Set", default=" ")
active = bpy.props.FloatVectorProperty(
name="object_color",
subtype='COLOR',
default=(1.0, 1.0, 1.0),
min=0.0, max=1.0,
description="color picker"
)
normal = bpy.props.FloatVectorProperty(
name="object_color",
subtype='COLOR',
default=(1.0, 1.0, 1.0),
min=0.0, max=1.0,
description="color picker"
)
select = bpy.props.FloatVectorProperty(
name="object_color",
subtype='COLOR',
default=(1.0, 1.0, 1.0),
min=0.0, max=1.0,
description="color picker"
)
standard_colors_lock = bpy.props.BoolProperty(default=True)
class RigifySelectionColors(bpy.types.PropertyGroup):
select = bpy.props.FloatVectorProperty(
name="object_color",
subtype='COLOR',
default=(0.314, 0.784, 1.0),
min=0.0, max=1.0,
description="color picker"
)
active = bpy.props.FloatVectorProperty(
name="object_color",
subtype='COLOR',
default=(0.549, 1.0, 1.0),
min=0.0, max=1.0,
description="color picker"
)
class RigifyTemplate(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
class RigifyParameters(bpy.types.PropertyGroup):
name = bpy.props.StringProperty()
class RigifyArmatureLayer(bpy.types.PropertyGroup):
def get_group(self):
if 'group_prop' in self.keys():
return self['group_prop']
else:
return 0
def set_group(self, value):
arm = bpy.context.object.data
if value > len(arm.rigify_colors):
self['group_prop'] = len(arm.rigify_colors)
else:
self['group_prop'] = value
name = bpy.props.StringProperty(name="Layer Name", default=" ")
row = bpy.props.IntProperty(name="Layer Row", default=1, min=1, max=32, description='UI row for this layer')
set = bpy.props.BoolProperty(name="Selection Set", default=False, description='Add Selection Set for this layer')
group = bpy.props.IntProperty(name="Bone Group", default=0, min=0, max=32,
get=get_group, set=set_group, description='Assign Bone Group to this layer')
##### REGISTER #####
def register():
ui.register()
metarig_menu.register()
bpy.utils.register_class(RigifyName)
bpy.utils.register_class(RigifyTemplate)
bpy.utils.register_class(RigifyParameters)
bpy.utils.register_class(RigifyColorSet)
bpy.utils.register_class(RigifySelectionColors)
bpy.utils.register_class(RigifyArmatureLayer)
bpy.utils.register_class(RigifyPreferences)
bpy.types.Armature.rigify_layers = bpy.props.CollectionProperty(type=RigifyArmatureLayer)
bpy.types.PoseBone.rigify_type = bpy.props.StringProperty(name="Rigify Type", description="Rig type for this bone")
bpy.types.PoseBone.rigify_parameters = bpy.props.PointerProperty(type=RigifyParameters)
bpy.types.Armature.rigify_colors = bpy.props.CollectionProperty(type=RigifyColorSet)
bpy.types.Armature.rigify_selection_colors = bpy.props.PointerProperty(type=RigifySelectionColors)
bpy.types.Armature.rigify_colors_index = bpy.props.IntProperty(default=-1)
bpy.types.Armature.rigify_colors_lock = bpy.props.BoolProperty(default=True)
bpy.types.Armature.rigify_theme_to_add = bpy.props.EnumProperty(items=(('THEME01', 'THEME01', ''),
('THEME02', 'THEME02', ''),
('THEME03', 'THEME03', ''),
('THEME04', 'THEME04', ''),
('THEME05', 'THEME05', ''),
('THEME06', 'THEME06', ''),
('THEME07', 'THEME07', ''),
('THEME08', 'THEME08', ''),
('THEME09', 'THEME09', ''),
('THEME10', 'THEME10', ''),
('THEME11', 'THEME11', ''),
('THEME12', 'THEME12', ''),
('THEME13', 'THEME13', ''),
('THEME14', 'THEME14', ''),
('THEME15', 'THEME15', ''),
('THEME16', 'THEME16', ''),
('THEME17', 'THEME17', ''),
('THEME18', 'THEME18', ''),
('THEME19', 'THEME19', ''),
('THEME20', 'THEME20', '')
), name='Theme')
IDStore = bpy.types.WindowManager
IDStore.rigify_collection = bpy.props.EnumProperty(items=rig_lists.col_enum_list, default="All",
name="Rigify Active Collection",
description="The selected rig collection")
IDStore.rigify_types = bpy.props.CollectionProperty(type=RigifyName)
IDStore.rigify_active_type = bpy.props.IntProperty(name="Rigify Active Type", description="The selected rig type")
IDStore.rigify_advanced_generation = bpy.props.BoolProperty(name="Advanced Options",
description="Enables/disables advanced options for Rigify rig generation",
default=False)
def update_mode(self, context):
if self.rigify_generate_mode == 'new':
self.rigify_force_widget_update = False
IDStore.rigify_generate_mode = bpy.props.EnumProperty(name="Rigify Generate Rig Mode",
description="'Generate Rig' mode. In 'overwrite' mode the features of the target rig will be updated as defined by the metarig. In 'new' mode a new rig will be created as defined by the metarig. Current mode",
update=update_mode,
items=(('overwrite', 'overwrite', ''),
('new', 'new', '')))
IDStore.rigify_force_widget_update = bpy.props.BoolProperty(name="Force Widget Update",
description="Forces Rigify to delete and rebuild all the rig widgets. if unset, only missing widgets will be created",
default=False)
IDStore.rigify_target_rigs = bpy.props.CollectionProperty(type=RigifyName)
IDStore.rigify_target_rig = bpy.props.StringProperty(name="Rigify Target Rig",
description="Defines which rig to overwrite. If unset, a new one called 'rig' will be created.",
default="")
IDStore.rigify_rig_uis = bpy.props.CollectionProperty(type=RigifyName)
IDStore.rigify_rig_ui = bpy.props.StringProperty(name="Rigify Target Rig UI",
description="Defines the UI to overwrite. It should always be the same as the target rig. If unset, 'rig_ui.py' will be used",
default="")
IDStore.rigify_rig_basename = bpy.props.StringProperty(name="Rigify Rig Name",
description="Defines the name of the Rig. If unset, in 'new' mode 'rig' will be used, in 'overwrite' mode the target rig name will be used",
default="")
IDStore.rigify_transfer_only_selected = bpy.props.BoolProperty(name="Transfer Only Selected", description="Transfer selected bones only", default=True)
IDStore.rigify_transfer_start_frame = bpy.props.IntProperty(name="Start Frame", description="First Frame to Transfer", default=0, min= 0)
IDStore.rigify_transfer_end_frame = bpy.props.IntProperty(name="End Frame", description="Last Frame to Transfer", default=0, min= 0)
if (ui and 'legacy' in str(ui)) or bpy.context.user_preferences.addons['rigify'].preferences.legacy_mode:
# update legacy on restart or reload
bpy.context.user_preferences.addons['rigify'].preferences.legacy_mode = True
IDStore = bpy.types.Armature
IDStore.rigify_templates = bpy.props.CollectionProperty(type=RigifyTemplate)
IDStore.rigify_active_template = bpy.props.IntProperty(name="Rigify Active Template", description="The selected ui template", default=1)
# Add rig parameters
for rig in rig_lists.rig_list:
r = utils.get_rig_type(rig)
try:
r.add_parameters(RigifyParameters)
except AttributeError:
pass
def unregister():
del bpy.types.PoseBone.rigify_type
del bpy.types.PoseBone.rigify_parameters
IDStore = bpy.types.WindowManager
del IDStore.rigify_collection
del IDStore.rigify_types
del IDStore.rigify_active_type
del IDStore.rigify_advanced_generation
del IDStore.rigify_generate_mode
del IDStore.rigify_force_widget_update
del IDStore.rigify_target_rig
del IDStore.rigify_target_rigs
del IDStore.rigify_rig_uis
del IDStore.rigify_rig_ui
del IDStore.rigify_rig_basename
del IDStore.rigify_transfer_only_selected
del IDStore.rigify_transfer_start_frame
del IDStore.rigify_transfer_end_frame
IDStore = bpy.types.Armature
del IDStore.rigify_templates
del IDStore.rigify_active_template
bpy.utils.unregister_class(RigifyName)
bpy.utils.unregister_class(RigifyTemplate)
bpy.utils.unregister_class(RigifyParameters)
bpy.utils.unregister_class(RigifyColorSet)
bpy.utils.unregister_class(RigifySelectionColors)
bpy.utils.unregister_class(RigifyArmatureLayer)
bpy.utils.unregister_class(RigifyPreferences)
metarig_menu.unregister()
ui.unregister()