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chat.go
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chat.go
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package liter
import (
"encoding/json"
"fmt"
"strings"
)
// OptBool is a simplified optional boolean type
// liter.TRUE means true
// liter.FALSE means false
// default value 0 means not set
// other values will cause undefined behaviour
type OptBool int
const (
TRUE OptBool = 1
FALSE OptBool = -1
)
var _ json.Marshaler = (OptBool)(0)
var _ json.Unmarshaler = (*OptBool)(nil)
func (b OptBool) String() string {
switch b {
case TRUE:
return "true"
case FALSE:
return "false"
default:
return "<undefined bool>"
}
}
func (b OptBool) IsDefined() bool {
switch b {
case TRUE, FALSE:
return true
default:
return false
}
}
func (b OptBool) Bool() bool {
switch b {
case TRUE:
return true
case FALSE:
return false
default:
panic("Cannot turn undefined optional bool to bool")
}
}
func (b OptBool) ToBool(def bool) bool {
switch b {
case TRUE:
return true
case FALSE:
return false
default:
return def
}
}
func (b OptBool) MarshalJSON() (buf []byte, err error) {
return json.Marshal(b.ToBool(false))
}
func (b *OptBool) UnmarshalJSON(buf []byte) (err error) {
var v bool
if err = json.Unmarshal(buf, &v); err != nil {
return
}
if v {
*b = TRUE
} else {
*b = FALSE
}
return
}
type ClickAction string
const (
OpenUrl ClickAction = "open_url"
RunCommand ClickAction = "run_command"
SuggestCommand ClickAction = "suggest_command"
ChangePage ClickAction = "change_page"
CopyToClipboard ClickAction = "copy_to_clipboard"
)
type HoverAction string
const (
ShowText HoverAction = "show_text"
ShowItem HoverAction = "show_item"
ShowEntity HoverAction = "show_entity"
)
type (
Chat struct {
// content: parse by order
Text string `json:"text,omitempty"`
Translate string `json:"translate,omitempty"`
With []*Chat `json:"with,omitempty"` // the values for translate
Keybind string `json:"keybind,omitempty"`
Score *ScoreComponent `json:"score,omitempty"`
// properties
Bold OptBool `json:"bold,omitempty"`
Italic OptBool `json:"italic,omitempty"`
Underlined OptBool `json:"underlined,omitempty"`
Strikethrough OptBool `json:"strikethrough,omitempty"`
Obfuscated OptBool `json:"obfuscated,omitempty"`
Font string `json:"font,omitempty"`
Color string `json:"color,omitempty"`
Insertion string `json:"insertion,omitempty"`
ClickEvent *ClickEvent `json:"clickEvent,omitempty"`
HoverEvent *HoverEvent `json:"hoverEvent,omitempty"`
Extra []*Chat `json:"extra,omitempty"`
}
ClickEvent struct {
Action ClickAction `json:"action"`
Value any `json:"value"`
}
HoverEvent struct {
Action HoverAction `json:"action"`
Content any `json:"content"`
}
ScoreComponent struct {
Name string `json:"name"`
Objective string `json:"objective"`
Value int `json:"value"`
}
)
var _ json.Marshaler = (*Chat)(nil)
var _ json.Unmarshaler = (*Chat)(nil)
func NewChatFromString(s string) (c *Chat) {
return &Chat{
Text: s,
}
}
func (c *Chat) toMap() (data map[string]any) {
data = make(map[string]any, 12)
if c.Text != "" {
data["text"] = c.Text
} else if c.Translate != "" {
data["translate"] = c.Translate
if len(c.With) != 0 {
data["with"] = c.With
}
} else if c.Keybind != "" {
data["keybind"] = c.Keybind
} else if c.Score != nil {
data["score"] = c.Score
} else {
data["text"] = ""
}
if c.Bold != 0 {
data["bold"] = c.Bold.Bool()
}
if c.Italic != 0 {
data["italic"] = c.Italic.Bool()
}
if c.Underlined != 0 {
data["underlined"] = c.Underlined.Bool()
}
if c.Strikethrough != 0 {
data["strikethrough"] = c.Strikethrough.Bool()
}
if c.Obfuscated != 0 {
data["obfuscated"] = c.Obfuscated.Bool()
}
if c.ClickEvent != nil {
data["clickEvent"] = c.ClickEvent
}
if c.HoverEvent != nil {
data["hoverEvent"] = c.HoverEvent
}
return
}
func (c *Chat) MarshalJSON() (buf []byte, err error) {
return json.Marshal(c.toMap())
}
func (c *Chat) UnmarshalJSON(buf []byte) (err error) {
return json.Unmarshal(buf, c)
}
type ChatType int
const (
_ ChatType = iota
TextChat
TranslateChat
KeybindChat
ScoreChat
)
// Type will return the content's type of the chat component.
func (c *Chat) Type() ChatType {
if c.Text != "" {
return TextChat
}
if c.Translate != "" {
return TranslateChat
}
if c.Keybind != "" {
return KeybindChat
}
if c.Score != nil {
return ScoreChat
}
return TextChat
}
// Plain() will return the plain text value for the chat component
func (c *Chat) Plain() string {
if len(c.Extra) == 0 {
return c.plain()
}
var sb strings.Builder
sb.WriteString(c.plain())
for _, v := range c.Extra {
sb.WriteString(v.Plain())
}
return sb.String()
}
func (c *Chat) plain() string {
if c.Text != "" {
return c.Text
}
if c.Translate != "" {
return c.Translate
}
if c.Keybind != "" {
return c.Keybind
}
if c.Score != nil {
return fmt.Sprintf("<score objective=%s target=%s>", c.Score.Objective, c.Score.Name)
}
return ""
}