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CMakeLists.txt
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CMakeLists.txt
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# If you want built-in precompiled header support
# then make sure you have cmake 3.16 or higher.
#
# Minimum required is 3.15 due to use of multiple values in
# generator expressions.
cmake_minimum_required( VERSION 3.15 )
# If building with GNU compiler, then must be 4.9 or later.
if (CMAKE_CXX_COMPILER_ID STREQUAL "GNU" AND
CMAKE_CXX_COMPILER_VERSION VERSION_LESS "4.9")
message(FATAL_ERROR "Sneedacity requires at least GCC 4.9")
endif ()
# We only do alpha builds, beta builds, and release versions.
# Most of the time we're in development, so SNEEDACITY_BUILD_LEVEL should be
# defined to 0.
# Its value may be more than 0 for pre-release "Beta" builds that differ only
# in the welcome screen, and hiding of some development menu commands, but
# still link to the alpha manual online.
# Set this value to 0 for alpha, 1 for beta, 2 for release builds
set( SNEEDACITY_BUILD_LEVEL 0 )
# The Sneedacity version
# Increment as appropriate after release of a new version, and set back
# SNEEDACITY_BUILD_LEVEL to 0
set( SNEEDACITY_VERSION 3 )
set( SNEEDACITY_RELEASE 0 )
set( SNEEDACITY_REVISION 4 )
set( SNEEDACITY_MODLEVEL 0 )
string( TIMESTAMP __TDATE__ "%Y%m%d" )
if( SNEEDACITY_BUILD_LEVEL EQUAL 0 )
set( SNEEDACITY_SUFFIX "-alpha-${__TDATE__}" )
elseif( SNEEDACITY_BUILD_LEVEL EQUAL 1 )
set( SNEEDACITY_SUFFIX "-beta-${__TDATE__}" )
else()
set( SNEEDACITY_SUFFIX "" )
endif()
# Don't allow in-source builds...no real reason, just
# keeping those source trees nice and tidy. :-)
# (This can be removed if it becomes an issue.)
if( "${CMAKE_SOURCE_DIR}" STREQUAL "${CMAKE_BINARY_DIR}" )
message( FATAL_ERROR
"In-source builds not allowed.\n"
"Create a new directory and run cmake from there, i.e.:\n"
" mkdir build\n"
" cd build\n"
" cmake ..\n"
"You will need to delete CMakeCache.txt and CMakeFiles from this directory to clean up."
)
endif()
# Just a couple of convenience variables
set( topdir "${CMAKE_SOURCE_DIR}" )
set( libsrc "${topdir}/lib-src" )
# Default build type is Debug
if( NOT CMAKE_BUILD_TYPE AND NOT CMAKE_CONFIGURATION_TYPES )
set( CMAKE_BUILD_TYPE "Debug" )
endif()
# Ignore COMPILE_DEFINITIONS_<Config> properties
cmake_policy( SET CMP0043 NEW )
# Link libraries by full path even in implicit directories.
cmake_policy( SET CMP0060 NEW )
# ``INTERPROCEDURAL_OPTIMIZATION`` is enforced when enabled.
cmake_policy( SET CMP0069 NEW )
# ``FindOpenGL`` prefers GLVND by default when available.
cmake_policy( SET CMP0072 NEW )
# Include file check macros honor ``CMAKE_REQUIRED_LIBRARIES``.
cmake_policy( SET CMP0075 NEW )
# Definitions that must happen before the project() command
if( APPLE )
set( MIN_MACOS_VERSION 10.9 )
set( TARGET_MACOS_VERSION 10.13 )
# Generate schema files
set( CMAKE_XCODE_GENERATE_SCHEME ON )
# Define the OSX compatibility parameters
set( CMAKE_OSX_ARCHITECTURES x86_64 CACHE INTERNAL "" )
set( CMAKE_OSX_DEPLOYMENT_TARGET ${MIN_MACOS_VERSION} CACHE INTERNAL "" )
set( CMAKE_OSX_SYSROOT macosx CACHE INTERNAL "" )
set( CMAKE_XCODE_ATTRIBUTE_CODE_SIGN_IDENTITY "" CACHE INTERNAL "" )
# This prevents a link error when building with the 10.9 or older SDKs
set( CMAKE_XCODE_ATTRIBUTE_CLANG_LINK_OBJC_RUNTIME OFF )
# Shouldn't cmake do this???
string( APPEND CMAKE_CXX_FLAGS " -stdlib=libc++" )
endif()
# Add our module path
# CMAKE_BINARY_DIR is required for Conan to work
set( SNEEDACITY_MODULE_PATH "${CMAKE_SOURCE_DIR}/cmake-proxies/cmake-modules")
set( CMAKE_MODULE_PATH
${SNEEDACITY_MODULE_PATH}
${CMAKE_BINARY_DIR}
${CMAKE_MODULE_PATH}
)
set( CMAKE_PREFIX_PATH
${CMAKE_BINARY_DIR}
${CMAKE_PREFIX_PATH}
)
# This "is a good thing" but greatly increases link time on Linux
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION ON )
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_RELEASE ON )
#set( CMAKE_INTERPROCEDURAL_OPTIMIZATION_DEBUG OFF )
# Set the required C++ standard
set( CMAKE_CXX_STANDARD 17 )
set( CMAKE_CXX_STANDARD_REQUIRED ON )
# Use ccache if available
find_program( CCACHE_PROGRAM ccache )
mark_as_advanced( FORCE CCACHE_PROGRAM )
# use sccache if available
find_program( SCCACHE_PROGRAM sccache )
mark_as_advanced( FORCE SCCACHE_PROGRAM )
if( CCACHE_PROGRAM )
message( STATUS "Using ccache" )
set( CMAKE_C_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
set( CMAKE_CXX_COMPILER_LAUNCHER "${CCACHE_PROGRAM}" )
endif()
if( SCCACHE_PROGRAM )
message( STATUS "Using ${SCCACHE_PROGRAM} for source code cache" )
set( CMAKE_C_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}" )
set( CMAKE_CXX_COMPILER_LAUNCHER "${SCCACHE_PROGRAM}" )
endif()
# Define option() prefix
set( _OPT "sneedacity_" )
# Our very own project
project( Sneedacity )
# Load our functions/macros
include( SneedacityFunctions )
set_from_env(SNEEDACITY_ARCH_LABEL) # e.g. x86_64
# Allow user to globally set the library preference
cmd_option( ${_OPT}lib_preference
"Library preference [system (if available), local]"
"local"
STRINGS "system" "local"
)
# Special mode, that will force dependencies to the packages provided by system unless they were set to local explicitly.
cmd_option( ${_OPT}obey_system_dependencies
"Use system packages to satisfy dependencies"
Off
)
# Pull all the modules we'll need
include( CheckCXXCompilerFlag )
include( CheckIncludeFile )
include( CheckIncludeFiles )
include( CheckLibraryExists )
include( CheckSymbolExists )
include( CheckTypeSize )
include( CMakeDependentOption )
include( CMakeDetermineASM_NASMCompiler )
include( CMakePushCheckState )
include( GNUInstallDirs )
include( TestBigEndian )
# uninstall target, adding this before anything stupid (wxwidgets) does
if(NOT TARGET uninstall)
configure_file(
"${SNEEDACITY_MODULE_PATH}/uninstall.cmake.in"
"${CMAKE_BINARY_DIR}/uninstall.cmake"
IMMEDIATE @ONLY)
add_custom_target(uninstall
COMMAND ${CMAKE_COMMAND} -P ${CMAKE_BINARY_DIR}/uninstall.cmake)
endif()
# Determine 32-bit or 64-bit target
if( CMAKE_C_COMPILER_ID MATCHES "MSVC" AND CMAKE_VS_PLATFORM_NAME MATCHES "Win64|x64" )
set( IS_64BIT ON )
elseif( NOT CMAKE_SIZEOF_VOID_P STREQUAL "4" )
set( IS_64BIT ON )
endif()
message( STATUS "Build Info:" )
message( STATUS " Host System: ${CMAKE_HOST_SYSTEM}" )
message( STATUS " Host System Name: ${CMAKE_HOST_SYSTEM_NAME}" )
message( STATUS " Host System Processor: ${CMAKE_HOST_SYSTEM_PROCESSOR}" )
message( STATUS " Host System Version: ${CMAKE_HOST_SYSTEM_VERSION}" )
if( IS_64BIT )
message( STATUS " Host System Architecture: 64-bit" )
else()
message( STATUS " Host System Architecture: 32-bit" )
endif()
message( STATUS )
message( STATUS " Compiler: ${CMAKE_CXX_COMPILER}" )
message( STATUS " Compiler Version: ${CMAKE_CXX_COMPILER_VERSION}" )
message( STATUS " Compiler Standard: ${CMAKE_CXX_STANDARD}" )
message( STATUS " Compiler Standard Required: ${CMAKE_CXX_STANDARD_REQUIRED}" )
message( STATUS " Compiler Extensions: ${CMAKE_CXX_EXTENSIONS}" )
message( STATUS )
if( CMAKE_GENERATOR MATCHES "Visual Studio" )
message( STATUS " MSVC Version: ${MSVC_VERSION}" )
message( STATUS " MSVC Toolset: ${MSVC_TOOLSET_VERSION}" )
message( STATUS )
elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
if( CMAKE_GENERATOR MATCHES "Xcode" )
message( STATUS " Xcode Version: ${XCODE_VERSION}" )
endif()
message( STATUS " MacOS SDK: ${CMAKE_OSX_SYSROOT}" )
message( STATUS )
endif()
# Try to get the current commit information
set( GIT_COMMIT_SHORT "unknown" )
set( GIT_COMMIT_LONG "unknown" )
set( GIT_COMMIT_TIME "unknown" )
find_package( Git QUIET )
if( GIT_FOUND )
execute_process(
COMMAND
${GIT_EXECUTABLE} show -s "--format=%h;%H;%cd"
WORKING_DIRECTORY
${topdir}
OUTPUT_VARIABLE
git_output
OUTPUT_STRIP_TRAILING_WHITESPACE
ERROR_QUIET
)
if( git_output )
list( GET git_output 0 GIT_COMMIT_SHORT )
list( GET git_output 1 GIT_COMMIT_LONG )
list( GET git_output 2 GIT_COMMIT_TIME )
endif()
endif()
message( STATUS " Current Commit: ${GIT_COMMIT_SHORT}" )
message( STATUS )
# Organize subdirectories/targets into folders for the IDEs
set_property( GLOBAL PROPERTY USE_FOLDERS ON )
if( CMAKE_GENERATOR MATCHES "Visual Studio" )
# Make sure Sneedacity is the startup project
set_directory_properties(
PROPERTIES
VS_STARTUP_PROJECT "${CMAKE_PROJECT_NAME}"
)
# Build using multiple processors
foreach( config ${CMAKE_CONFIGURATION_TYPES} )
string( TOUPPER "${config}" config )
string( APPEND CMAKE_C_FLAGS_${config} " /MP" )
string( APPEND CMAKE_CXX_FLAGS_${config} " /MP" )
endforeach()
# Define system library information, but we'll do the install
set( CMAKE_INSTALL_SYSTEM_RUNTIME_LIBS_SKIP YES )
set( CMAKE_INSTALL_UCRT_LIBRARIES NO )
set( CMAKE_INSTALL_MFC_LIBRARIES NO )
set( CMAKE_INSTALL_OPENMP_LIBRARIES NO )
include( InstallRequiredSystemLibraries )
endif()
set ( _SHARED_PROXY_BASE "shared" )
set ( _SHARED_PROXY_BASE_PATH "${CMAKE_BINARY_DIR}/${_SHARED_PROXY_BASE}")
# Define the non-install and executable paths
if( CMAKE_CONFIGURATION_TYPES )
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin )
set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/${CMAKE_CFG_INTDIR}" )
set( _SHARED_PROXY_PATH "${_SHARED_PROXY_BASE_PATH}/${CMAKE_CFG_INTDIR}")
else()
set( CMAKE_RUNTIME_OUTPUT_DIRECTORY ${CMAKE_BINARY_DIR}/bin/${CMAKE_BUILD_TYPE} )
set( _DESTDIR "${CMAKE_RUNTIME_OUTPUT_DIRECTORY}/" )
set( _SHARED_PROXY_PATH "${_SHARED_PROXY_BASE_PATH}/${CMAKE_BUILD_TYPE}")
endif()
set( _DEST "${_DESTDIR}" )
set( _PREFIX "${CMAKE_INSTALL_PREFIX}" )
set( _LIBDIR "${CMAKE_INSTALL_LIBDIR}" )
set( _DATADIR "${CMAKE_INSTALL_DATADIR}" )
set( _PKGLIB "${_LIBDIR}/sneedacity" )
set( _PKGDATA "${_DATADIR}/sneedacity/" )
set( _MANDIR "${CMAKE_INSTALL_MANDIR}" )
set( _MODDIR "${_DEST}/modules" )
set( _EXEDIR "${_DEST}" )
# Setup RPATH handling
set( CMAKE_BUILD_RPATH "${_DEST}/${_PKGLIB}" )
set( CMAKE_BUILD_WITH_INSTALL_RPATH FALSE )
set( CMAKE_INSTALL_RPATH "${_PREFIX}/${_PKGLIB}" )
set( CMAKE_INSTALL_RPATH_USE_LINK_PATH FALSE )
# Adjust them for the Mac
if( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
set( _APPDIR "Sneedacity.app/Contents" )
set( _DEST "${_DESTDIR}/${_APPDIR}" )
set( _EXEDIR "${_DEST}/MacOS" )
set( _MODDIR "${_DEST}/modules" )
set( _PKGLIB "${_DEST}/Frameworks" )
set( CMAKE_MACOSX_RPATH OFF )
endif()
# Add the math library (if found) to the list of required libraries
check_library_exists( m pow "" HAVE_LIBM )
if( HAVE_LIBM )
list( APPEND CMAKE_REQUIRED_LIBRARIES -lm )
endif()
check_library_exists( atomic __atomic_fetch_add_4 "" HAVE_LIBATOMIC )
if( HAVE_LIBATOMIC )
list( APPEND CMAKE_REQUIRED_LIBRARIES -latomic )
endif()
# Add the dynamic linker library (if needed) to the list of required libraries
list( APPEND CMAKE_REQUIRED_LIBRARIES ${CMAKE_DL_LIBS} )
# Make sure they're used during the link steps
set( CMAKE_LINK_INTERFACE_LIBRARIES ${CMAKE_REQUIRED_LIBRARIES} )
# Various common checks whose results are used by the different targets
test_big_endian( WORDS_BIGENDIAN )
# Check for compiler flags
set( MMX_FLAG "" CACHE INTERNAL "" )
set( SSE_FLAG "" CACHE INTERNAL "" )
if( CMAKE_CXX_COMPILER_ID MATCHES "AppleClang|Clang|GNU" )
check_cxx_compiler_flag( "-mmmx" HAVE_MMX )
if( HAVE_MMX AND NOT IS_64BIT )
set( MMX_FLAG "-mmmx" CACHE INTERNAL "" )
endif()
check_cxx_compiler_flag( "-msse" HAVE_SSE )
if( HAVE_SSE AND NOT IS_64BIT )
set( SSE_FLAG "-msse" CACHE INTERNAL "" )
endif()
check_cxx_compiler_flag( "-msse2" HAVE_SSE2 )
if( HAVE_SSE2 AND NOT IS_64BIT )
set( SSE_FLAG "-msse2" CACHE INTERNAL "" )
endif()
elseif( CMAKE_CXX_COMPILER_ID MATCHES "MSVC" )
set( HAVE_MMX ON )
set( HAVE_SSE ON )
set( HAVE_SSE2 ON )
if( NOT IS_64BIT )
set( SSE_FLAG "/arch:SSE2" )
endif()
# required for sccache
if(CMAKE_BUILD_TYPE STREQUAL "Debug")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS_DEBUG}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS_DEBUG}")
elseif(CMAKE_BUILD_TYPE STREQUAL "Release")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS_RELEASE}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS_RELEASE}")
elseif(CMAKE_BUILD_TYPE STREQUAL "RelWithDebInfo")
string(REPLACE "/Zi" "/Z7" CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS_RELWITHDEBINFO}")
string(REPLACE "/Zi" "/Z7" CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS_RELWITHDEBINFO}")
endif()
endif()
check_include_files( "float.h;stdarg.h;stdlib.h;string.h" STDC_HEADERS )
check_include_file( "assert.h" HAVE_ASSERT_H )
check_include_file( "errno.h" HAVE_ERRNO_H )
check_include_file( "fcntl.h" HAVE_FCNTL_H )
check_include_file( "fenv.h" HAVE_FENV_H )
check_include_file( "inttypes.h" HAVE_INTTYPES_H )
check_include_file( "limits.h" HAVE_LIMITS_H )
if( CMAKE_SYSTEM_NAME MATCHES "FreeBSD" )
check_include_file( "stdlib.h" HAVE_MALLOC_H )
check_include_file( "sys/endian.h" HAVE_ENDIAN_H )
else()
check_include_file( "malloc.h" HAVE_MALLOC_H )
check_include_file( "byteswap.h" HAVE_BYTESWAP_H )
endif()
check_include_file( "memory.h" HAVE_MEMORY_H )
check_include_file( "stdbool.h" HAVE_STDBOOL_H )
check_include_file( "stdint.h" HAVE_STDINT_H )
check_include_file( "stdlib.h" HAVE_STDLIB_H )
check_include_file( "string.h" HAVE_STRING_H )
check_include_file( "strings.h" HAVE_STRINGS_H )
check_include_file( "unistd.h" HAVE_UNISTD_H )
check_include_file( "xmmintrin.h" HAVE_XMMINTRIN_H )
check_include_file( "sys/param.h" HAVE_SYS_PARAM_H )
check_include_file( "sys/stat.h" HAVE_SYS_STAT_H )
check_include_file( "sys/types.h" HAVE_SYS_TYPES_H )
check_include_file( "sys/wait.h" HAVE_SYS_WAIT_H )
check_symbol_exists( bcopy "strings.h" HAVE_BCOPY )
check_symbol_exists( fileno "stdio.h" HAVE_FILENO )
check_symbol_exists( flock "sys/file.h" HAVE_FLOCK )
check_symbol_exists( fork "unistd.h" HAVE_FORK )
check_symbol_exists( fsync "unistd.h" HAVE_FSYNC )
check_symbol_exists( ftruncate "unistd.h" HAVE_FTRUNCATE )
check_symbol_exists( getpagesize "unistd.h" HAVE_GETPAGESIZE )
check_symbol_exists( gettimeofday "sys/time.h" HAVE_GETTIMEOFDAY )
check_symbol_exists( gmtime "time.h" HAVE_GMTIME )
check_symbol_exists( gmtime_r "time.h" HAVE_GMTIME_R )
check_symbol_exists( lrint "math.h" HAVE_LRINT )
check_symbol_exists( lrintf "math.h" HAVE_LRINTF )
check_symbol_exists( lround "math.h" HAVE_LROUND )
check_symbol_exists( lstat "sys/stat.h" HAVE_LSTAT )
check_symbol_exists( memcpy "string.h" HAVE_MEMCPY )
check_symbol_exists( memmove "string.h" HAVE_MEMMOVE )
check_symbol_exists( mlock "sys/mman.h" HAVE_MLOCK )
check_symbol_exists( pipe "unistd.h" HAVE_PIPE )
check_symbol_exists( posix_fadvise "fcntl.h" HAVE_POSIX_FADVISE )
check_symbol_exists( posix_memalign "stdlib.h" HAVE_POSIX_MEMALIGN )
check_symbol_exists( strchr "string.h" HAVE_STRCHR )
check_symbol_exists( waitpid "sys/wait.h" HAVE_WAITPID )
check_type_size( "int8_t" SIZEOF_INT8 LANGUAGE C )
check_type_size( "int16_t" SIZEOF_INT16 LANGUAGE C )
check_type_size( "uint16_t" SIZEOF_UINT16 LANGUAGE C )
check_type_size( "u_int16_t" SIZEOF_U_INT16 LANGUAGE C )
check_type_size( "int32_t" SIZEOF_INT32 LANGUAGE C )
check_type_size( "uint32_t" SIZEOF_UINT32 LANGUAGE C )
check_type_size( "u_int32_t" SIZEOF_U_INT32 LANGUAGE C )
check_type_size( "int64_t" SIZEOF_INT64 LANGUAGE C )
check_type_size( "short" SIZEOF_SHORT LANGUAGE C )
check_type_size( "unsigned short" SIZEOF_UNSIGNED_SHORT LANGUAGE C )
check_type_size( "int" SIZEOF_INT LANGUAGE C )
check_type_size( "unsigned int" SIZEOF_UNSIGNED_INT LANGUAGE C )
check_type_size( "long" SIZEOF_LONG LANGUAGE C )
check_type_size( "unsigned long" SIZEOF_UNSIGNED_LONG LANGUAGE C )
check_type_size( "long long" SIZEOF_LONG_LONG LANGUAGE C )
check_type_size( "unsigned long long" SIZEOF_UNSIGNED_LONG_LONG LANGUAGE C )
check_type_size( "float" SIZEOF_FLOAT LANGUAGE C )
check_type_size( "double" SIZEOF_DOUBLE LANGUAGE C )
check_type_size( "long double" SIZEOF_LONG_DOUBLE LANGUAGE C )
check_type_size( "loff_t" SIZEOF_LOFF LANGUAGE C )
check_type_size( "off_t" SIZEOF_OFF LANGUAGE C )
check_type_size( "off64_t" SIZEOF_OFF64 LANGUAGE C )
check_type_size( "size_t" SIZEOF_SIZE LANGUAGE C )
check_type_size( "wchar_t" SIZEOF_WCHAR LANGUAGE C )
check_type_size( "void*" SIZEOF_POINTER LANGUAGE C )
# We'll be using it if it's available
find_package( PkgConfig QUIET )
# Mostly just to make the CMP0072 policy happy
find_package( OpenGL QUIET )
# Precreate the lib and lib64 directories so we can make then the same
if( NOT EXISTS "${CMAKE_BINARY_DIR}/lib" )
file( MAKE_DIRECTORY "${CMAKE_BINARY_DIR}/lib" )
endif()
# Only create on systems that need it, effectively excluding Windows where links
# may not work due to insufficient privileges
if( NOT CMAKE_INSTALL_LIBDIR STREQUAL "lib" AND NOT EXISTS "${CMAKE_BINARY_DIR}/lib64" )
file( CREATE_LINK "${CMAKE_BINARY_DIR}/lib" "${CMAKE_BINARY_DIR}/lib64" SYMBOLIC )
endif()
# Define Sneedacity's name
if( CMAKE_SYSTEM_NAME MATCHES "Darwin|Windows" )
set( SNEEDACITY_NAME "Sneedacity" )
else()
set( SNEEDACITY_NAME "sneedacity" )
endif()
# Create short and full version strings
set( SNEEDACITY_DIST_VERSION ${SNEEDACITY_VERSION}.${SNEEDACITY_RELEASE}.${SNEEDACITY_REVISION} )
set( SNEEDACITY_INFO_VERSION ${SNEEDACITY_VERSION}.${SNEEDACITY_RELEASE}.${SNEEDACITY_REVISION}.${SNEEDACITY_MODLEVEL} )
# Python is used for the manual and (possibly) message catalogs
find_package( Python3 )
if( Python3_FOUND )
set( PYTHON "${Python3_EXECUTABLE}" )
elseif( CMAKE_SYSTEM_NAME MATCHES "Windows" )
nuget_package( pkgdir "python3" "3.7.7" )
file( TO_NATIVE_PATH "${pkgdir}/tools/python.exe" PYTHON )
endif()
# define EXPERIMENTAL flags
# Do this before consistency checks for added third-party libraries
include( "src/Experimental.cmake" )
# Add our children
add_subdirectory( "cmake-proxies" )
add_subdirectory( "help" )
add_subdirectory( "images" )
add_subdirectory( "libraries" )
add_subdirectory( "locale" )
add_subdirectory( "src" )
add_subdirectory( "modules" )
add_subdirectory( "nyquist" )
add_subdirectory( "plug-ins" )
add_subdirectory( "scripts" )
# Generate config file
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
configure_file( src/sneedacity_config.h.in src/private/configwin.h )
elseif( CMAKE_SYSTEM_NAME MATCHES "Darwin" )
set( HAVE_VISIBILITY 1 )
configure_file( src/sneedacity_config.h.in src/private/configmac.h )
else()
set( HAVE_VISIBILITY 1 )
configure_file( src/sneedacity_config.h.in src/private/configunix.h )
endif()
# Generate a picture of module dependencies
string( JOIN "\n" GRAPH_EDGES ${GRAPH_EDGES} )
# Choose edge attributes making it easy to hover at either end of edge
# and see a tooltip describing the edge, in svg image
file( WRITE "${CMAKE_CURRENT_BINARY_DIR}/modules.dot" "digraph {
graph [rankdir=LR] edge [dir=both,arrowtail=inv] \n"
"${GRAPH_EDGES}"
"\n}\n"
)
execute_process( COMMAND
dot -O -Tsvg "${CMAKE_CURRENT_BINARY_DIR}/modules.dot" )
#
# Code signing
#
cmd_option( ${_OPT}perform_codesign
"Perform code signing during the install step. This only works on Windows and macOS."
Off
)
if( ${_OPT}perform_codesign )
include( SneedacityCodeSigning )
endif()
#
# Packaging
#
cmd_option( ${_OPT}package_manual
"Package the manual along with the DMG and InnoSetup targets"
Off
)
# Variables, that are common for all package targets
if( CMAKE_SYSTEM_NAME MATCHES "Windows" )
include( SneedacityInnoSetup )
endif()
# Uncomment what follows for symbol values.
#[[
get_cmake_property( _variableNames VARIABLES )
foreach( _variableName ${_variableNames} )
message( STATUS "${_variableName}=${${_variableName}}" )
endforeach()
#]]
#[[
include( PrintProperties )
print_properties( TARGET "wxWidgets" )
#]]
include( Package ) # do this last