diff --git a/src/bsplines.jl b/src/bsplines.jl index be39563..5d49411 100644 --- a/src/bsplines.jl +++ b/src/bsplines.jl @@ -22,7 +22,7 @@ end """ kernel_value_2D(kernel::Cubic, u::Real, h_inv::Real) -Evaluate cubic spline at position ``u = \frac{x}{h}``. +Evaluate cubic spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_2D(kernel::Cubic, u::Real, h_inv::Real) @@ -64,7 +64,7 @@ end """ kernel_value_3D(kernel::Cubic, u::Real, h_inv::Real) -Evaluate cubic spline at position ``u = \frac{x}{h}``. +Evaluate cubic spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_3D(kernel::Cubic, u::Real, h_inv::Real) @@ -126,7 +126,7 @@ end """ kernel_value_2D(kernel::Quintic, u::Real, h_inv::Real) -Evaluate quintic spline at position ``u = \frac{x}{h}``. +Evaluate quintic spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_2D(kernel::Quintic, u::Real, h_inv::Real) @@ -180,7 +180,7 @@ end """ kernel_value_3D(kernel::Quintic, u::Real, h_inv::Real) -Evaluate quintic spline at position ``u = \frac{x}{h}``. +Evaluate quintic spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_3D(kernel::Quintic, u::Real, h_inv::Real) diff --git a/src/wendland.jl b/src/wendland.jl index 9429cba..044783e 100644 --- a/src/wendland.jl +++ b/src/wendland.jl @@ -21,7 +21,7 @@ end """ kernel_value_2D(kernel::WendlandC4, u::Real, h_inv::Real) -Evaluate WendlandC4 spline at position ``u = \frac{x}{h}``. +Evaluate WendlandC4 spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_2D(kernel::WendlandC4, u::Real, h_inv::Real) @@ -57,7 +57,7 @@ end """ kernel_value_3D(kernel::WendlandC4, u::Real, h_inv::Real) -Evaluate WendlandC4 spline at position ``u = \frac{x}{h}``. +Evaluate WendlandC4 spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_3D(kernel::WendlandC4, u::Real, h_inv::Real) @@ -113,7 +113,7 @@ end """ kernel_value_2D(kernel::WendlandC6, u::Real, h_inv::Real) -Evaluate WendlandC6 spline at position ``u = \frac{x}{h}``. +Evaluate WendlandC6 spline at position ``u = \\frac{x}{h}``. """ @inline function kernel_value_2D(kernel::WendlandC6, u::Real, h_inv::Real)