From 405ead8d413f4c6145e72782c382c2a167539c94 Mon Sep 17 00:00:00 2001 From: xebra Date: Sat, 29 Sep 2018 18:04:32 +0900 Subject: [PATCH] [spline/bezier]Get rid of duplication call of Flush(). --- GPU/GPUCommon.cpp | 4 ---- 1 file changed, 4 deletions(-) diff --git a/GPU/GPUCommon.cpp b/GPU/GPUCommon.cpp index ff6b91d03964..1d8266d5009c 100644 --- a/GPU/GPUCommon.cpp +++ b/GPU/GPUCommon.cpp @@ -1718,8 +1718,6 @@ void GPUCommon::Execute_Prim(u32 op, u32 diff) { } void GPUCommon::Execute_Bezier(u32 op, u32 diff) { - drawEngineCommon_->DispatchFlush(); - // We don't dirty on normal changes anymore as we prescale, but it's needed for splines/bezier. gstate_c.Dirty(DIRTY_UVSCALEOFFSET); @@ -1780,8 +1778,6 @@ void GPUCommon::Execute_Bezier(u32 op, u32 diff) { } void GPUCommon::Execute_Spline(u32 op, u32 diff) { - drawEngineCommon_->DispatchFlush(); - // We don't dirty on normal changes anymore as we prescale, but it's needed for splines/bezier. gstate_c.Dirty(DIRTY_UVSCALEOFFSET);