Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

metroprogressbar and progressring issue Perfomance GPU #812

Closed
spiritdead opened this issue Nov 22, 2013 · 3 comments
Closed

metroprogressbar and progressring issue Perfomance GPU #812

spiritdead opened this issue Nov 22, 2013 · 3 comments
Labels
Milestone

Comments

@spiritdead
Copy link
Contributor

hi all

when you hidde/collapse this controls never stop consume the GPU because the animations never stop

plz check this

@Amrykid have the detail of the information

@ghost ghost assigned punker76 Nov 22, 2013
@flagbug
Copy link
Member

flagbug commented Nov 22, 2013

Do you set the IsActive property to false when you hide the ProgressRing?

@spiritdead
Copy link
Contributor Author

of course @flagbug the progressring if you define isactive false not work and in this no problem, but the metroprogresbar isindeterminate you no have method for stop the animation when is hide

@punker76
Copy link
Member

@spiritdead that's easy to implement at code behind.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Development

No branches or pull requests

4 participants