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water_mat.tres
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water_mat.tres
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[gd_resource type="ShaderMaterial" load_steps=10 format=3 uid="uid://cr8yf6r3utjih"]
[ext_resource type="Shader" path="res://resources/Shaders/water/ocean.gdshader" id="1_xwlr2"]
[sub_resource type="FastNoiseLite" id="FastNoiseLite_eyp26"]
noise_type = 0
frequency = 0.011
fractal_octaves = 2
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_grv7g"]
seamless = true
seamless_blend_skirt = 0.2
noise = SubResource("FastNoiseLite_eyp26")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_nk01l"]
noise_type = 2
seed = 29
frequency = 0.0173
fractal_octaves = 1
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_gd420"]
seamless = true
seamless_blend_skirt = 0.325
noise = SubResource("FastNoiseLite_nk01l")
[sub_resource type="Gradient" id="Gradient_i6w4f"]
offsets = PackedFloat32Array(0, 0.0836013)
colors = PackedColorArray(1, 1, 1, 1, 0, 0, 0, 1)
[sub_resource type="GradientTexture1D" id="GradientTexture1D_n38dh"]
gradient = SubResource("Gradient_i6w4f")
[sub_resource type="FastNoiseLite" id="FastNoiseLite_1qqoi"]
noise_type = 2
fractal_octaves = 3
fractal_lacunarity = 1.74
fractal_gain = 0.38
[sub_resource type="NoiseTexture2D" id="NoiseTexture2D_dowuo"]
seamless = true
seamless_blend_skirt = 0.12
as_normal_map = true
bump_strength = 9.0
noise = SubResource("FastNoiseLite_1qqoi")
[resource]
render_priority = 0
shader = ExtResource("1_xwlr2")
shader_parameter/absorption_color = Color(1, 0.356863, 0, 1)
shader_parameter/fresnel_radius = 6.0
shader_parameter/fresnel_color = Color(0, 0.572549, 0.717647, 1)
shader_parameter/roughness = 1.0
shader_parameter/specular = 0.25
shader_parameter/depth_distance = 50.0
shader_parameter/beers_law = 4.2
shader_parameter/displacement_strength = 0.2
shader_parameter/displacement_scroll_speed = 0.1
shader_parameter/displacement_scroll_offset = Vector2(-0.2, 0.3)
shader_parameter/displacement_scale_offset = 0.5
shader_parameter/displacement_scale = Vector2(0.04, 0.04)
shader_parameter/displacement_texture = SubResource("NoiseTexture2D_grv7g")
shader_parameter/edge_thickness = 0.194
shader_parameter/edge_speed = 0.23
shader_parameter/edge_noise_scale = Vector2(0.16, 0.22)
shader_parameter/edge_noise = SubResource("NoiseTexture2D_gd420")
shader_parameter/edge_ramp = SubResource("GradientTexture1D_n38dh")
shader_parameter/influence_size = 1.0
shader_parameter/player_wave_frequenzy = 10.0
shader_parameter/player_wave_speed = 5.0
shader_parameter/caustic_size = 2.0
shader_parameter/caustic_range = 40.0
shader_parameter/caustic_strength = 0.08
shader_parameter/refraction_strength = 1.25
shader_parameter/normal_map_strength = 0.26
shader_parameter/scroll_speed = 0.3
shader_parameter/scroll_offset = Vector2(-0.5, -0.1)
shader_parameter/scale_offset = 0.5
shader_parameter/normal_map_scale = Vector2(0.2, 0.2)
shader_parameter/normal_map = SubResource("NoiseTexture2D_dowuo")