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Renderer.cs
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Renderer.cs
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using System.Net;
using System.Net.Sockets;
using System.Text;
internal class Renderer
{
const int CONSOLE_UPDATE_RATE = 200;
const int FIELD_SIZE_X = 60;
const int FIELD_SIZE_Y = 30;
static bool IsConnected = false;
static DateTime nextRender = DateTime.Now.AddMilliseconds(CONSOLE_UPDATE_RATE);
// Render loop
private static void Render()
{
while (true)
{
if (DateTime.Now > nextRender)
{
nextRender = DateTime.Now.AddMilliseconds(CONSOLE_UPDATE_RATE);
DrawGameBoard();
}
else
{
Thread.Sleep(nextRender - DateTime.Now);
}
}
}
// draws a 60x30 field
private static void DrawGameBoard()
{
for (int x = 0; x < FIELD_SIZE_X; x++)
{
for (int y = 0; y < FIELD_SIZE_Y; y++)
{
Console.SetCursorPosition(x, y);
if (x == 0 || x == FIELD_SIZE_X - 1 || y == 0 || y == FIELD_SIZE_Y - 1)
{
Console.Write("#");
}
else
{
Console.Write(" ");
}
}
}
}
}