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Edge.cpp
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Edge.cpp
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#include "Edge.h"
#include "Node.h"
Edge::Edge(Node* &pStartNode, Node* &pEndNode, const double &pWeight, const TransMode &pTransmode)
:startNode(pStartNode),
endNode(pEndNode),
weight(pWeight),
transMode(pTransmode)
{
}
Node * Edge::getStartNode()
{
return startNode;
}
Node * Edge::getEndNode()
{
return endNode;
}
double Edge::getWeight()
{
return this->weight;
}
bool Edge::canBeTraversed(const TransMode & pTransMode)
{
if (pTransMode == transMode) {
return true;
}
else if (transMode == Rail) {
if (pTransMode == Bike) return true;
else if (pTransMode == Foot) return true;
return false;
}
else if (transMode == Ship) {
if (pTransMode == Bus) return true;
else if (pTransMode == Car) return true;
else if (pTransMode == Bike) return true;
else if (pTransMode == Foot) return true;
return false;
}
else if (transMode == Bus) {
if (pTransMode == Car) return true;
else if (pTransMode == Bike) return true;
else if (pTransMode == Foot) return true;
return false;
}
else if (transMode == Car) {
if (pTransMode == Bike) return true;
else if (pTransMode == Foot) return true;
return false;
}
else if (transMode == Bike) {
if (pTransMode == Foot) return true;
return false;
}
return false;
}
Edge::~Edge()
{
}