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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.14)
set(CMAKE_C_STANDARD 11)
set(ENVSDK $ENV{PLAYDATE_SDK_PATH})
if (NOT ${ENVSDK} STREQUAL "")
# Convert path from Windows
file(TO_CMAKE_PATH ${ENVSDK} SDK)
else()
execute_process(
COMMAND bash -c "egrep '^\\s*SDKRoot' $HOME/.Playdate/config"
COMMAND head -n 1
COMMAND cut -c9-
OUTPUT_VARIABLE SDK
OUTPUT_STRIP_TRAILING_WHITESPACE
)
endif()
if (NOT EXISTS ${SDK})
message(FATAL_ERROR "SDK Path not found; set ENV value PLAYDATE_SDK_PATH")
return()
endif()
set(CMAKE_CONFIGURATION_TYPES "Debug;Release")
set(CMAKE_XCODE_GENERATE_SCHEME TRUE)
# Game Name Customization
set(PLAYDATE_GAME_NAME PDMod4Play)
set(PLAYDATE_GAME_DEVICE PDMod4Play_DEVICE)
project(${PLAYDATE_GAME_NAME} C ASM)
file(GLOB_RECURSE MAIN_SRC
"src/*.c"
"src/*.h"
"mod4play/*.c"
"mod4play/*.h"
)
if (TOOLCHAIN STREQUAL "armgcc")
set(CMAKE_EXE_LINKER_FLAGS "--specs=nosys.specs" CACHE INTERNAL "")
set(CMAKE_BUILD_TYPE Release)
add_executable(${PLAYDATE_GAME_DEVICE} ${MAIN_SRC})
target_compile_options(${PLAYDATE_GAME_DEVICE} PUBLIC -O3)
else()
set(CMAKE_OSX_ARCHITECTURES "arm64")
add_library(${PLAYDATE_GAME_NAME} SHARED ${MAIN_SRC} )
endif()
include(${SDK}/C_API/buildsupport/playdate_game.cmake)