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Engine.sln
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Engine.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 16
VisualStudioVersion = 16.0.28803.352
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "Engine", "Engine\Engine.vcxproj", "{4C258472-DC8B-4E8F-A269-C21373408C1D}"
EndProject
Project("{2150E333-8FDC-42A3-9474-1A3956D46DE8}") = "Shaders", "Shaders", "{3F31FEFB-E43D-4C12-A5A9-B609F7C82121}"
ProjectSection(SolutionItems) = preProject
x64\Debug\shaders\testshader.frag = x64\Debug\shaders\testshader.frag
x64\Debug\shaders\testshader.vert = x64\Debug\shaders\testshader.vert
EndProjectSection
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Debug|x64.ActiveCfg = Debug|x64
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Debug|x64.Build.0 = Debug|x64
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Debug|x86.ActiveCfg = Debug|Win32
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Debug|x86.Build.0 = Debug|Win32
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Release|x64.ActiveCfg = Release|x64
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Release|x64.Build.0 = Release|x64
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Release|x86.ActiveCfg = Release|Win32
{4C258472-DC8B-4E8F-A269-C21373408C1D}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {1B36BE6B-EDB4-45A8-8937-08F74B5BBC92}
EndGlobalSection
EndGlobal