This repo is where Microsoft's Windows Mixed Reality Design team publishes sample apps and experiments. Find out details on https://developer.microsoft.com/en-us/windows/mixed-reality/periodic_table_of_the_elements
Periodic Table of the Elements is an open-source sample app from Microsoft's Mixed Reality Design Labs. It demonstrates how to use Mixed Reality Toolkit(MRTK)'s input system and building blocks to create an app experience for HoloLens and Immersive headsets. In this project, you can find the examples of:
- Use MRTK's Input System
- Layout an array of objects in 3D space with various surface types using MRTK's Object Collection.
- Create objects that respond to the standard inputs using MRTK's Interactable.
- MRTK Button
- MRTK Object Manipulator
- MRTK Hand Menu
- Loading and parsing local JSON file data using Unity's JsonUtility
You can use this project's components to create your own mixed reality app experiences.
Bringing the Periodic Table of the Elements app to HoloLens 2 with MRTK v2
Periodic Table of the Elements
The current supported version of Unity is Unity 2018.4.x or higher
The project(master branch) is based on MRTK v2.6.0.
OpenXR + Unity 2020 + MRTK 2.7.2 upgraded project can be found under branch MRTKv272_Unity2020_OpenXR Please check out the upgrade story: Updating MRTK Mixed Reality Project to OpenXR+Unity 2020: Periodic Table of the Elements for HoloLens 2
https://github.com/microsoft/MRDL_Unity_SurfacesSurfaces demonstrates how to use Mixed Reality Toolkit(MRTK)'s input system and building blocks to create an app experience for HoloLens 2. It explores how we can create a tactile sensation with visual, audio, and fully articulated hand-tracking input.
https://github.com/Microsoft/MRDesignLabs_Unity_LunarModuleLunar Module is a open-source sample app from Microsoft's Mixed Reality Design Labs, it is a spiritual sequel to the 1979 Atari classic, Lunar Lander. This sample app will demonstrate how to extend Hololens' base gestures with two hand tracking and xbox controller input, reactive objects to surface mapping and plane finding, and simple menu systems. You can use this project's components to create your own mixed reality app experience.
This project has adopted the Microsoft Open Source Code of Conduct. For more information see the Code of Conduct FAQ or contact opencode@microsoft.com with any additional questions or comments.