Note: "Dual Bonus" refers to a bonus that will be applied when wielding 2 of the same type of weapon. All dual bonus's are currently not implemented.
- Wood Waraxe
- Damage: 3
- Max Uses: 59
- Ignore Damage Amount: 1
- Stone Waraxe
- Damage: 4
- Max Uses: 131
- Ignore Damage Amount: 1
- Iron Waraxe
- Damage: 5
- Max Uses: 250
- Ignore Damage Amount: 1
- Diamond Waraxe
- Damage: 6
- Max Uses: 1564
- Ignore Damage Amount: 1
- Gold Waraxe
- Damage: 3
- Max Uses: 32
- Ignore Damage Amount: 2 Dual bonus Possibly increase "damage" by 1 (bringing it in line with the sword)
Notes: Damage is calculated by the normal damage from a sword - 1. The ignore damage value will not have it's damage mitigated by armour, maening the waraxe will be more effective against armoured enemies.
- Wood Mace
- Damage: 3
- Max Uses: 59
- Daze Chance: 5%
- Stone Mace
- Damage: 4
- Max Uses: 131
- Daze Chance: 10%
- Iron Mace
- Damage: 5
- Max Uses: 250
- Daze Chance: 15%
- Diamond Mace
- Damage: 6
- Max Uses: 1564
- Daze Chance: 20%
- Gold Mace
- Damage: 3
- Max Uses: 32
- Daze Chance: 25% Dual bonus: maybe incrase daze chance or duration
Notes: Stuns could easily be implemented by applying a confusion, weakness and slowdown potion. We could also make it so when a player or NPC is hit when under the effects of these 3 potions they are removed. This will likely make the mace less effective than the old battlegear mace, but the changes may be required for propper pvp balance. I would think a 3 second stun should be enough
- Wood Dagger
- Damage: 2
- Max Uses: 59
- Stone Dagger
- Damage: 3
- Max Uses: 131
- Iron Dagger
- Damage: 4
- Max Uses: 250
- Diamond Dagger
- Damage: 5
- Max Uses: 1564
- Gold Dagger
- Damage: 2
- Max Uses: 32 Dual Bonus:: Really not sure about this one? Maybe this can be the "backstab" feature?
Notes: The dagger will also ignore part of the hitshield, currently it halves the normal hitshield. We may also implement some sort of "sneak" damage?
- Wood Spear
- Damage: 2
- Max Uses: 59
- charge/mount damage: 5
- *Reach: *5
- Stone Spear
- Damage: 3
- Max Uses: 131
- charge/mount damage: 6
- *Reach: *5
- Iron Spear
- Damage: 4
- Max Uses: 250
- charge/mount damage: 7
- *Reach: *5
- Diamond Spear
- Damage: 5
- Max Uses: 1564
- charge/mount damage: 8
- *Reach: *5
- Gold Spear
- Damage: 2
- Max Uses: 32
- charge/mount damage: 5
- *Reach: *5
Dual Bonus: N/A, spears are only avaliable in the main hand, maybe we could give some sort of shield bonus instead