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ItemStats.md

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Battlegear 2 ItemStats

Note: "Dual Bonus" refers to a bonus that will be applied when wielding 2 of the same type of weapon. All dual bonus's are currently not implemented.

Waraxe

  • Wood Waraxe
    • Damage: 3
    • Max Uses: 59
    • Ignore Damage Amount: 1
  • Stone Waraxe
    • Damage: 4
    • Max Uses: 131
    • Ignore Damage Amount: 1
  • Iron Waraxe
    • Damage: 5
    • Max Uses: 250
    • Ignore Damage Amount: 1
  • Diamond Waraxe
    • Damage: 6
    • Max Uses: 1564
    • Ignore Damage Amount: 1
  • Gold Waraxe
    • Damage: 3
    • Max Uses: 32
    • Ignore Damage Amount: 2 Dual bonus Possibly increase "damage" by 1 (bringing it in line with the sword)

Notes: Damage is calculated by the normal damage from a sword - 1. The ignore damage value will not have it's damage mitigated by armour, maening the waraxe will be more effective against armoured enemies.

Mace (not implemented)

  • Wood Mace
    • Damage: 3
    • Max Uses: 59
    • Daze Chance: 5%
  • Stone Mace
    • Damage: 4
    • Max Uses: 131
    • Daze Chance: 10%
  • Iron Mace
    • Damage: 5
    • Max Uses: 250
    • Daze Chance: 15%
  • Diamond Mace
    • Damage: 6
    • Max Uses: 1564
    • Daze Chance: 20%
  • Gold Mace
    • Damage: 3
    • Max Uses: 32
    • Daze Chance: 25% Dual bonus: maybe incrase daze chance or duration

Notes: Stuns could easily be implemented by applying a confusion, weakness and slowdown potion. We could also make it so when a player or NPC is hit when under the effects of these 3 potions they are removed. This will likely make the mace less effective than the old battlegear mace, but the changes may be required for propper pvp balance. I would think a 3 second stun should be enough

Dagger

  • Wood Dagger
    • Damage: 2
    • Max Uses: 59
  • Stone Dagger
    • Damage: 3
    • Max Uses: 131
  • Iron Dagger
    • Damage: 4
    • Max Uses: 250
  • Diamond Dagger
    • Damage: 5
    • Max Uses: 1564
  • Gold Dagger
    • Damage: 2
    • Max Uses: 32 Dual Bonus:: Really not sure about this one? Maybe this can be the "backstab" feature?

Notes: The dagger will also ignore part of the hitshield, currently it halves the normal hitshield. We may also implement some sort of "sneak" damage?

Spear

  • Wood Spear
    • Damage: 2
    • Max Uses: 59
    • charge/mount damage: 5
    • *Reach: *5
  • Stone Spear
    • Damage: 3
    • Max Uses: 131
    • charge/mount damage: 6
    • *Reach: *5
  • Iron Spear
    • Damage: 4
    • Max Uses: 250
    • charge/mount damage: 7
    • *Reach: *5
  • Diamond Spear
    • Damage: 5
    • Max Uses: 1564
    • charge/mount damage: 8
    • *Reach: *5
  • Gold Spear
    • Damage: 2
    • Max Uses: 32
    • charge/mount damage: 5
    • *Reach: *5

Dual Bonus: N/A, spears are only avaliable in the main hand, maybe we could give some sort of shield bonus instead