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extraction.lua
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extraction.lua
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physics = require "physics"
require "sprite"
exSpriteSheet = sprite.newSpriteSheet("img/extraction_shield.png", 335, 175)
exSpriteSet = sprite.newSpriteSet(exSpriteSheet, 1, 7)
sprite.add(exSpriteSet, "idle", 1, 7, 1500, 0)
shield_shape = {-167,87.5,-125,-25,-83.5,-50,0,-87.5,83.5,-50,125,-25,167,87.5}
extractPoint = {}
function extractPoint:new(x, y, currentTime, rate)
local object = {x = x,
y = y,
currentTime = currentTime,
rate = rate }
setmetatable(object, { __index = extractPoint })
--object.image = display.newImageRect("extractionPoint.png", 50, 50)
object.health = 200
object.maxHealth = object.health
--object.shield = display.newCircle(x, y, 50)
object.shield = sprite.newSprite(exSpriteSet)
object.shield.x = x
object.shield.y = y
object.noShield = display.newImage("img/extraction_noshield.png", x, y)
object.noShield.isFixedRotation = true
object.shield.isFixedRotation = true
physics.addBody(object.noShield, "static", {friction = 1, bounce = .05, radius = 50})
object.saved = false
object.destroyed = false
object.initialDistance = x-960/2
physics.addBody(object.shield, "dynamic", {density = 20, friction = 1, bounce = 0.01, shape = shield_shape, filter = { categoryBits = 1, maskBits = 100 }})
object.shield:prepare("idle")
object.shield:play()
--physics.addBody(object.shield, "static", {friction = 0.5, bounce = 0.5})
--object.touch = extractPointTouch
--object:addEventListener("touch", object)
return object
end
function extractPoint:extract()
self.currentTime = self.currentTime - self.rate
if (self.currentTime < 0 ) then
self.currentTime = 0
end
if (self.currentTime == 0) then
--self.image.isVisible = false
self.shield.isVisible = false
self.saved = true
end
end
function extractPoint:takedamage(x)
self.health = self.health - x
if (self.health < 0) then
self.health = 0
end
self.shield.alpha = math.max(0, .5 + (self.health)/400)
if (self.health < 0) then
--self.image.isVisible = false
self.shield.isVisible = false
display.remove(self.shield)
display.getCurrentStage().x = 0
platform.instance = nil
media.stopSound()
high_scores:display_name_box()
end
end
function extractPoint:blow_up()
self.noShield.isVisible = false
display.remove(self.noShield)
self.destroyed = true
end