-
Notifications
You must be signed in to change notification settings - Fork 0
/
script.js
148 lines (118 loc) Β· 4.34 KB
/
script.js
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
const selectors = {
boardContainer: document.querySelector('.board-container'),
board: document.querySelector('.board'),
moves: document.querySelector('.moves'),
timer: document.querySelector('.timer'),
start: document.querySelector('button'),
win: document.querySelector('.win')
}
const state = {
gameStarted: false,
flippedCards: 0,
totalFlips: 0,
totalTime: 0,
loop: null
}
const shuffle = array => {
const clonedArray = [...array]
for (let index = clonedArray.length - 1; index > 0; index--) {
const randomIndex = Math.floor(Math.random() * (index + 1))
const original = clonedArray[index]
clonedArray[index] = clonedArray[randomIndex]
clonedArray[randomIndex] = original
}
return clonedArray
}
const pickRandom = (array, items) => {
const clonedArray = [...array]
const randomPicks = []
for (let index = 0; index < items; index++) {
const randomIndex = Math.floor(Math.random() * clonedArray.length)
randomPicks.push(clonedArray[randomIndex])
clonedArray.splice(randomIndex, 1)
}
return randomPicks
}
const generateGame = () => {
const dimensions = selectors.board.getAttribute('data-dimension')
if (dimensions % 2 !== 0) {
throw new Error("The dimension of the board must be an even number.")
}
const emojis = ['π₯', 'π', 'π₯', 'π½', 'π₯', 'π', 'π', 'π', 'π₯', 'π']
const picks = pickRandom(emojis, (dimensions * dimensions) / 2)
const items = shuffle([...picks, ...picks])
const cards = `
<div class="board" style="grid-template-columns: repeat(${dimensions}, auto)">
${items.map(item => `
<div class="card">
<div class="card-front"></div>
<div class="card-back">${item}</div>
</div>
`).join('')}
</div>
`
const parser = new DOMParser().parseFromString(cards, 'text/html')
selectors.board.replaceWith(parser.querySelector('.board'))
}
const startGame = () => {
state.gameStarted = true
selectors.start.classList.add('disabled')
state.loop = setInterval(() => {
state.totalTime++
selectors.moves.innerText = `${state.totalFlips} moves`
selectors.timer.innerText = `time: ${state.totalTime} sec`
}, 1000)
}
const flipBackCards = () => {
document.querySelectorAll('.card:not(.matched)').forEach(card => {
card.classList.remove('flipped')
})
state.flippedCards = 0
}
const flipCard = card => {
state.flippedCards++
state.totalFlips++
if (!state.gameStarted) {
startGame()
}
if (state.flippedCards <= 2) {
card.classList.add('flipped')
}
if (state.flippedCards === 2) {
const flippedCards = document.querySelectorAll('.flipped:not(.matched)')
if (flippedCards[0].innerText === flippedCards[1].innerText) {
flippedCards[0].classList.add('matched')
flippedCards[1].classList.add('matched')
}
setTimeout(() => {
flipBackCards()
}, 1000)
}
// If there are no more cards that we can flip, we won the game
if (!document.querySelectorAll('.card:not(.flipped)').length) {
setTimeout(() => {
selectors.boardContainer.classList.add('flipped')
selectors.win.innerHTML = `
<span class="win-text">
You won!<br />
with <span class="highlight">${state.totalFlips}</span> moves<br />
under <span class="highlight">${state.totalTime}</span> seconds
</span>
`
clearInterval(state.loop)
}, 1000)
}
}
const attachEventListeners = () => {
document.addEventListener('click', event => {
const eventTarget = event.target
const eventParent = eventTarget.parentElement
if (eventTarget.className.includes('card') && !eventParent.className.includes('flipped')) {
flipCard(eventParent)
} else if (eventTarget.nodeName === 'BUTTON' && !eventTarget.className.includes('disabled')) {
startGame()
}
})
}
generateGame();
attachEventListeners();