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environment.js
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environment.js
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class NoiseChannel{
constructor(octaves,falloff,zoom,zZoom,xOff,yOff,zOff){
this.octaves = octaves || 4;
this.falloff = falloff || 0.5;
this.zoom = zoom || 100;
this.zZoom = zZoom || this.zoom;
this.xOff = xOff || 0;
this.yOff = yOff || 0;
this.zOff = zOff || 0;
}
get(x,y,z,xo,yo,zo){
x = x || 0;
y = y || 0;
z = z || 0;
xo = xo!==undefined ? xo : this.xOff;
yo = yo!==undefined ? yo : this.yOff;
zo = zo!==undefined ? zo : this.zOff;
noiseDetail(this.octaves,this.falloff);
return noise(x/this.zoom+xo,y/this.zoom+yo,z/this.zZoom+zo);
}
}
class EnvNoiseChannel extends NoiseChannel{
constructor(basin,field,index,loadData,octaves,falloff,zoom,zZoom,wMax,zWMax,wRFac){
let r = NC_OFFSET_RANDOM_FACTOR;
super(octaves,falloff,zoom,zZoom,random(r),random(r),random(r));
this.wobbleMax = wMax || 1;
this.zWobbleMax = zWMax || this.wobbleMax;
this.wobbleRotFactor = wRFac || PI/16;
this.wobbleVector = p5.Vector.random2D();
this.basin = basin instanceof Basin && basin;
this.field = field;
this.index = index;
if(loadData instanceof LoadData) this.load(loadData);
}
get(x,y,z){
let o = this.fetchOffsets(z);
if(!o) throw ENVDATA_NOT_FOUND_ERROR;
let {xo, yo, zo} = o;
return super.get(x,y,z,xo,yo,zo);
}
fetchOffsets(t){
let basin = this.basin;
if(t>=basin.tick) return {
xo: this.xOff,
yo: this.yOff,
zo: this.zOff
};
else{
t = floor(t/ADVISORY_TICKS)*ADVISORY_TICKS;
let s = basin.getSeason(t);
t = (t-basin.seasonTick(s))/ADVISORY_TICKS;
let d = basin.fetchSeason(s);
if(d && d.envData && d.envData[this.field] && d.envData[this.field][this.index]){
t -= d.envData[this.field][this.index].recordStart;
if(t >= 0){
let o = d.envData[this.field][this.index].val[t];
return {
xo: o.x,
yo: o.y,
zo: o.z
};
}
}
}
}
wobble(){
let v = this.wobbleVector;
v.setMag(random(0.0001,this.wobbleMax));
this.xOff += v.x/this.zoom;
this.yOff += v.y/this.zoom;
this.zOff += random(-this.zWobbleMax,this.zWobbleMax)/this.zZoom;
v.rotate(random(-this.wobbleRotFactor,this.wobbleRotFactor));
}
record(){
let basin = this.basin;
let seas = basin.fetchSeason(-1,true,true);
let s = seas;
// let startingRecord;
if(!s.envData){
s.envData = {};
// startingRecord = true;
}
s = s.envData;
if(!s[this.field]){
s[this.field] = {};
// startingRecord = true;
}
s = s[this.field];
if(!s[this.index]){
s[this.index] = {
val: [],
recordStart: floor(basin.tick/ADVISORY_TICKS)-basin.seasonTick()/ADVISORY_TICKS
};
// startingRecord = true;
}
s = s[this.index].val;
// if(startingRecord) seas.envRecordStarts = floor(basin.tick/ADVISORY_TICKS)-basin.seasonTick()/ADVISORY_TICKS;
s.push({
x: this.xOff,
y: this.yOff,
z: this.zOff
});
seas.modified = true;
}
save(){
let obj = {};
let w = obj.wobbleVector = {};
w.x = this.wobbleVector.x;
w.y = this.wobbleVector.y;
for(let p of ['xOff','yOff','zOff']) obj[p] = this[p];
return obj;
}
load(data){
if(data instanceof LoadData){
let wx;
let wy;
if(data.format>=FORMAT_WITH_INDEXEDDB){
let obj = data.value;
for(let p of ['xOff','yOff','zOff']) if(obj[p]) this[p] = obj[p];
wx = obj.wobbleVector && obj.wobbleVector.x;
wy = obj.wobbleVector && obj.wobbleVector.y;
}else{
let str = data.value;
let arr = decodeB36StringArray(str);
this.xOff = arr.pop() || this.xOff;
this.yOff = arr.pop() || this.yOff;
this.zOff = arr.pop() || this.zOff;
wx = arr.pop();
wy = arr.pop();
}
if(wx!==undefined && wy!==undefined) this.wobbleVector = createVector(wx,wy);
}
}
}
class EnvField{
constructor(basin,name,loadData,attribs){
this.basin = basin instanceof Basin && basin;
this.name = name;
if(attribs.displayName)
this.displayName = attribs.displayName;
else
this.displayName = name;
this.noise = [];
this.accurateAfter = -1;
this.version = attribs.version;
if(loadData instanceof LoadData && loadData.value){
if(loadData.value.version!==this.version) this.accurateAfter = this.basin.tick;
else this.accurateAfter = loadData.value.accurateAfter;
}
this.isVectorField = attribs.vector;
this.noVectorFlip = attribs.noVectorFlip; // do not reflect the output vector over the y-axis in the southern hemisphere if this is true
this.noWobble = attribs.noWobble;
if(attribs.hueMap)
this.hueMap = attribs.hueMap;
else if(!this.isVectorField)
this.hueMap = [0,1,0,300];
else
this.hueMap = null;
this.magMap = attribs.magMap || [0,1,0,10];
if(attribs.displayFormat instanceof Function)
this.displayFormat = attribs.displayFormat;
else if(this.isVectorField)
this.displayFormat = v=>{
let m = v.mag();
let h = v.heading();
return "(a: " + (round(h*1000)/1000) + ", m: " + (round(m*1000)/1000) + ")";
};
else
this.displayFormat = v=>''+round(v*1000)/1000;
this.invisible = attribs.invisible;
this.oceanic = attribs.oceanic;
this.modifiers = attribs.modifiers;
if(this.isVectorField) this.vec = createVector();
if(attribs.mapFunc instanceof Function) this.mapFunc = attribs.mapFunc;
let a = null;
if(attribs.noiseChannels instanceof Array){
let noiseC = attribs.noiseChannels;
for(let i=0;i<noiseC.length;i++){
if(noiseC[i] instanceof Array || (noiseC[i]==='' && a instanceof Array)){
let d;
if(loadData instanceof LoadData && loadData.value && loadData.value.noiseData && loadData.value.noiseData[i]){
d = loadData.value.noiseData[i];
d = loadData.sub(d);
}
if(noiseC[i] instanceof Array) a = noiseC[i];
let c = new EnvNoiseChannel(this.basin,this.name,i,d,...a);
this.noise.push(c);
}
}
}
}
get(x,y,z,noHem){
try{
let longlat = Coordinate.convertFromXY(this.basin.mapType, x, y);
if(!noHem) y = this.basin.hemY(y);
if(this.mapFunc){
let u = {}; // utility argument
u.noise = (num,x1,y1,z1)=>{ // get noise channel value (coordinates optional as they default to the main "get" coordinates)
if(x1===undefined) x1 = x;
if(y1===undefined) y1 = y;
if(z1===undefined) z1 = z;
return this.noise[num].get(x1,y1,z1);
};
u.basin = this.basin;
u.field = (name,x1,y1,z1)=>{ // get value of another env field (coordinates optional)
if(x1===undefined) x1 = x;
if(y1===undefined) y1 = y;
if(z1===undefined) z1 = z;
if(this.basin.env.fields[name].accurateAfter>this.accurateAfter) this.accurateAfter = this.basin.env.fields[name].accurateAfter;
return this.basin.env.get(name,x1,y1,z1,true);
};
u.yearfrac = z=>(z%YEAR_LENGTH)/YEAR_LENGTH; // fraction of the way through the year for a tick (SHem year begins July 1 so this value is climatologically the same for both hemispheres)
u.piecewise = (s,arr)=>{
// constructs and evaluates an interpolation function defined piecewise with linear segments
// s is a year fraction in the range 0 to 1 (the argument to the interpolation function)
// arr is an array of "points" expressed as length-2 arrays
// first value of each "point" ("x") represents a number of months through the year (range 0 to 12)
// second value of each "point" ("y") represents the value to interpolate from
let m = s*12;
let x = [arr[arr.length-1][0]-12,arr[arr.length-1][1]];
for(let q of arr){
if(m<q[0]) return map(m,x[0],q[0],x[1],q[1]);
x = q;
}
return map(m,x[0],arr[0][0]+12,x[1],arr[0][1]);
};
u.coord = longlat;
u.vec = this.vec;
u.modifiers = this.modifiers || {};
let res = this.mapFunc(u,x,y,z);
if(this.isVectorField && !this.noVectorFlip) res.y = this.basin.hem(res.y);
return res;
}
if(this.isVectorField){
this.vec.set(1);
this.vec.rotate(map(this.noise[0].get(x,y,z),0,1,0,4*TAU));
if(!this.noVectorFlip) this.vec.y = this.basin.hem(this.vec.y);
return this.vec;
}
return this.noise[0].get(x,y,z);
}catch(err){
if(!noHem && err===ENVDATA_NOT_FOUND_ERROR) return null;
throw err;
}
}
wobble(){
if(!this.noWobble){
for(let i=0;i<this.noise.length;i++){
this.noise[i].wobble();
}
}
}
render(){
envLayer.noFill();
let tileSize = ceil(ENV_LAYER_TILE_SIZE*scaler);
for(let i=0;i<WIDTH;i+=ENV_LAYER_TILE_SIZE){
for(let j=0;j<HEIGHT;j+=ENV_LAYER_TILE_SIZE){
let x = i+ENV_LAYER_TILE_SIZE/2;
let y = j+ENV_LAYER_TILE_SIZE/2;
if(!this.oceanic || land.tileContainsOcean(x,y)){
let v = this.get(x,y,viewTick);
if(this.isVectorField){
envLayer.push();
envLayer.scale(scaler);
envLayer.translate(x,y);
if(v!==null){
envLayer.rotate(v.heading());
let mg = v.mag();
let mp = this.magMap;
let l = map(mg,mp[0],mp[1],mp[2],mp[3]);
let h = this.hueMap;
let c;
if(h instanceof Function)
c = h(mg);
else if(h instanceof Array)
c = color(map(mg,h[0],h[1],h[2],h[3]),100,100);
else
c = 'black';
envLayer.stroke(c);
envLayer.line(0,0,l,0);
envLayer.noStroke();
envLayer.fill(c);
envLayer.triangle(l+5,0,l,3,l,-3);
}else{
envLayer.stroke(0);
envLayer.line(-3,-3,3,3);
envLayer.line(-3,3,3,-3);
}
envLayer.pop();
}else{
if(v!==null){
let h = this.hueMap;
if(h instanceof Function) envLayer.fill(h(v));
else envLayer.fill(map(v,h[0],h[1],h[2],h[3]),100,100);
}else envLayer.fill(0,0,50);
envLayer.rect(i*scaler,j*scaler,tileSize,tileSize);
if(v===null){
envLayer.fill(0,0,60);
envLayer.triangle(i*scaler,j*scaler,i*scaler+tileSize,j*scaler,i*scaler,j*scaler+tileSize);
}
}
}
}
}
if(simSettings.showMagGlass) this.renderMagGlass();
}
renderMagGlass(){
let centerX = getMouseX();
let centerY = getMouseY();
magnifyingGlass.noFill();
let vCenter = this.get(centerX,centerY,viewTick);
if(this.isVectorField){
if(coordinateInCanvas(centerX,centerY) && (!this.oceanic || (land.tileContainsOcean(centerX,centerY) && !land.get(Coordinate.convertFromXY(this.basin.mapType,centerX,centerY))))){
let v = vCenter;
magnifyingGlass.push();
magnifyingGlass.stroke(0);
magnifyingGlass.scale(scaler);
let magMeta = buffers.get(magnifyingGlass);
magnifyingGlass.translate(magMeta.baseWidth/2,magMeta.baseHeight/2);
if(v!==null){
magnifyingGlass.rotate(v.heading());
let mg = v.mag();
let mp = this.magMap;
let l = map(mg,mp[0],mp[1],mp[2],mp[3]);
magnifyingGlass.line(0,0,l,0);
magnifyingGlass.noStroke();
magnifyingGlass.fill(0);
magnifyingGlass.triangle(l+5,0,l,3,l,-3);
}else{
magnifyingGlass.line(-3,-3,3,3);
magnifyingGlass.line(-3,3,3,-3);
}
magnifyingGlass.pop();
}
}else{
if(vCenter!==null){
for(let i=floor(magnifyingGlass.width/4);i<3*magnifyingGlass.width/4;i++){
for(let j=floor(magnifyingGlass.height/4);j<3*magnifyingGlass.height/4;j++){
let i1 = i-magnifyingGlass.width/2;
let j1 = j-magnifyingGlass.height/2;
if(sqrt(sq(i1)+sq(j1))<magnifyingGlass.width/4){
let x = centerX+i1/scaler;
let y = centerY+j1/scaler;
if(coordinateInCanvas(x,y) && (!this.oceanic || (land.tileContainsOcean(x,y) && !land.get(Coordinate.convertFromXY(this.basin.mapType,x,y))))){
let v = this.get(x,y,viewTick);
if(v!==null){
let h = this.hueMap;
if(h instanceof Function) magnifyingGlass.fill(h(v));
else magnifyingGlass.fill(map(v,h[0],h[1],h[2],h[3]),100,100);
}else magnifyingGlass.fill(0,0,50);
magnifyingGlass.rect(i,j,1,1);
}
}
}
}
}else{
magnifyingGlass.fill(0,0,50);
magnifyingGlass.ellipse(magnifyingGlass.width/2,magnifyingGlass.height/2,magnifyingGlass.width,magnifyingGlass.height);
}
}
}
record(){
if(!this.noWobble){
for(let i=0;i<this.noise.length;i++){
this.noise[i].record();
}
}
}
}
class Environment{ // Environmental fields that determine storm strength and steering
constructor(basin){
this.basin = basin instanceof Basin && basin;
this.fields = {};
this.fieldList = [];
this.displaying = -1;
this.layerIsOceanic = false;
this.layerIsVector = false;
}
addField(name,...fieldArgs){
this.fields[name] = new EnvField(this.basin,name,...fieldArgs);
this.fieldList.push(name);
}
wobble(){
for(let i in this.fields) this.fields[i].wobble();
}
record(){
for(let i in this.fields) this.fields[i].record();
}
get(field,x,y,z,noHem){
if(!this.fields[field]){
console.error('Field "' + field + '" does not exist in simulation mode ' + this.basin.actMode);
return 0;
}
return this.fields[field].get(x,y,z,noHem);
}
getDisplayName(field){
if(!this.fields[field]){
console.error('Field "' + field + '" does not exist in simulation mode ' + this.basin.actMode);
return 0;
}
return this.fields[field].displayName;
}
formatFieldValue(field,val){
if(!this.fields[field]){
console.error('Field "' + field + '" does not exist in simulation mode ' + this.basin.actMode);
return 0;
}
return this.fields[field].displayFormat(val);
}
displayLayer(){
envLayer.clear();
magnifyingGlass.clear();
if(this.displaying>=0) this.fields[this.fieldList[this.displaying]].render();
}
displayNext(){
do this.displaying++;
while(this.displaying<this.fieldList.length && this.fields[this.fieldList[this.displaying]].invisible);
if(this.displaying>=this.fieldList.length) this.displaying = -1;
else{
this.layerIsOceanic = this.fields[this.fieldList[this.displaying]].oceanic;
this.layerIsVector = this.fields[this.fieldList[this.displaying]].isVectorField;
}
this.displayLayer();
}
updateMagGlass(){
magnifyingGlass.clear();
if(simSettings.showMagGlass && this.displaying>=0) this.fields[this.fieldList[this.displaying]].renderMagGlass();
}
init(data){
if(data instanceof LoadData && data.format<FORMAT_WITH_IMPROVED_ENV){ // Hardcoded conversion of data structure to Format 3 (doesn't affect values, thus old format number should cascade)
let newData = {};
let v = data.value;
let o = (...d)=>{return {
version: 0,
accurateAfter: -1,
noiseData: d
};};
newData.jetstream = o(v[8]);
newData.LLSteering = o(v[7],v[6],v[5],v[4]);
newData.ULSteering = o(v[3],v[2]);
newData.shear = o();
newData.SSTAnomaly = o(v[1]);
newData.SST = o();
newData.moisture = o(v[0]);
data = data.sub(newData);
}
for(let f in ENV_DEFS[this.basin.actMode]){ // add all fields specified for the basin's simulation mode
let attribs = {};
attribs.modifiers = {};
if(ENV_DEFS.defaults[f]){
// field attributes shared among simulation modes
let defs = ENV_DEFS.defaults[f];
for(let a in defs){
if(a==='modifiers'){
for(let m in defs.modifiers) attribs.modifiers[m] = defs.modifiers[m];
}else attribs[a] = defs[a];
}
}
// field attributes unique to this basin's simulation mode
let defs = ENV_DEFS[this.basin.actMode][f];
for(let a in defs){
if(a==='modifiers'){
for(let m in defs.modifiers) attribs.modifiers[m] = defs.modifiers[m];
}else attribs[a] = defs[a];
}
let d = data instanceof LoadData && data.sub(data.value[f]);
this.addField(f,d,attribs);
}
}
}
class Land{
constructor(basin, mapImg){
this.basin = basin instanceof Basin && basin;
let mapTypeDef = MAP_TYPES[this.basin.mapType];
this.earth = mapTypeDef.form === 'earth';
const {fullW: W, fullH: H} = fullDimensions();
this.map = createImage(W, H);
if(this.earth){
this.westBound = mapTypeDef.west;
this.eastBound = mapTypeDef.east;
this.northBound = mapTypeDef.north;
this.southBound = mapTypeDef.south;
this.wholeEarthMap = mapImg;
}else if(mapImg){
this.map.copy(mapImg, 0, 0, mapImg.width, mapImg.height, 0, 0, W, H);
}
this.noise = new NoiseChannel(9,0.5,100);
this.oceanTile = [];
this.mapDefinition = undefined;
this.drawn = false;
this.snowDrawn = false;
this.shaderDrawn = false;
this.calculate();
}
get(long, lat){
if(long instanceof Coordinate)
({longitude: long, latitude: lat} = long);
if(this.earth){
let img = this.wholeEarthMap;
long = (long + 180) % 360 - 180;
let x1 = floor(map(long,-180,180,0,img.width));
let y1 = floor(map(lat,90,-90,0,img.height-1));
let index = 4 * (y1*img.width*sq(img._pixelDensity)+x1*img._pixelDensity);
let hVal = img.pixels[index];
let lVal = img.pixels[index+1];
if(!lVal)
return 0;
else
return map(sqrt(map(hVal,12,150,0,1,true)),0,1,0.501,1);
}else{
let img = this.map;
let d = this.mapDefinition;
let {x, y} = Coordinate.convertToXY(this.basin.mapType, long, lat);
x = floor(x*d);
y = floor(y*d);
if(img && x >= 0 && x < img.width && y >= 0 && y < img.height){
let d0 = img._pixelDensity;
let index = 4 * (y * img.width * d0 * d0 + x * d0);
let hVal = img.pixels[index];
let lVal = img.pixels[index + 1];
if(!lVal)
return 0;
else
return hVal / 255;
}else return 0;
}
}
getSubBasin(long, lat){
if(long instanceof Coordinate)
({longitude: long, latitude: lat} = long);
if(this.earth){
let img = this.wholeEarthMap;
long = (long + 180) % 360 - 180;
let x1 = floor(map(long,-180,180,0,img.width));
let y1 = floor(map(lat,90,-90,0,img.height-1));
let index = 4 * (y1*img.width*sq(img._pixelDensity)+x1*img._pixelDensity);
return img.pixels[index+2];
}else{
let img = this.map;
let d = this.mapDefinition;
let {x, y} = Coordinate.convertToXY(this.basin.mapType, long, lat);
x = floor(x*d);
y = floor(y*d);
if(img && x >= 0 && x < img.width && y >= 0 && y < img.height){
let d0 = img._pixelDensity;
let index = 4 * (y * img.width * d0 * d0 + x * d0);
return img.pixels[index + 2];
}else return 0;
}
}
inBasin(long, lat){
let r = this.getSubBasin(long, lat);
return this.basin.subInBasin(r);
}
calculate(){
const {fullW: W, fullH: H} = fullDimensions();
let mapTypeControls = MAP_TYPES[this.basin.mapType];
let mapForm = mapTypeControls.form;
if(this.earth){ // crop whole earth map to the map type's sector, used for drawing (but not getting)
let earth = this.wholeEarthMap;
let sector = this.map;
let west_x = floor(map(this.westBound,-180,180,0,earth.width));
let east_x = floor(map(this.eastBound,-180,180,0,earth.width));
let north_y = floor(map(this.northBound,90,-90,0,earth.height-1));
let south_y = floor(map(this.southBound,90,-90,0,earth.height-1));
if(this.eastBound < this.westBound){
let idl_x = W * (180 - this.westBound) / (this.eastBound + 360 - this.westBound);
sector.copy(earth, west_x, north_y, earth.width - west_x, south_y - north_y, 0, 0, idl_x, H);
sector.copy(earth, 0, north_y, east_x, south_y - north_y, idl_x, 0, W - idl_x, H);
}else{
sector.copy(earth, west_x, north_y, east_x - west_x, south_y - north_y, 0, 0, W, H);
}
sector.loadPixels();
// for(let i = 0; i < sector.pixels.length; i += 4){
// let h = map(sqrt(map(sector.pixels[i],12,150,0,1,true)),0,1,0.501,1);
// sector.pixels[i] = floor(h * 255);
// }
// sector.updatePixels();
}else if(mapForm === 'pixelmap'){ // map is already given; calculate ocean tile values
let img = this.map;
let mapDef = this.mapDefinition = W/WIDTH;
let density = img._pixelDensity;
let pixels = img.pixels;
for(let i = 0; i < W; i++){
for(let j = 0; j < H; j++){
let x = i/mapDef;
let y = j/mapDef;
let index = 4 * (j * W * density * density + i * density);
let landVal = pixels[index] / 255;
let ox = floor(x/ENV_LAYER_TILE_SIZE);
let oy = floor(y/ENV_LAYER_TILE_SIZE);
if(!this.oceanTile[ox])
this.oceanTile[ox] = [];
if(landVal <= 0.5)
this.oceanTile[ox][oy] = true;
}
}
}else{ // procedurally generate map from noise and store in this.map image
let img = this.map;
let mapDef = this.mapDefinition = W/WIDTH;
img.loadPixels();
let pixels = img.pixels;
let density = img._pixelDensity;
for(let i=0;i<W;i++){
for(let j=0;j<H;j++){
let index = 4 * (j * W * density * density + i * density);
let landVal;
let x = i/mapDef;
let y = j/mapDef;
let n = this.noise.get(x,y);
let landBiasFactors = mapTypeControls.landBiasFactors;
let landBias;
if(mapTypeControls.form == "linear"){
let landBiasAnchor = WIDTH * landBiasFactors[0];
landBias = x < landBiasAnchor ?
map(x,0,landBiasAnchor,landBiasFactors[1],landBiasFactors[2]) :
map(x-landBiasAnchor,0,WIDTH-landBiasAnchor,landBiasFactors[2],landBiasFactors[3]);
}else if(mapTypeControls.form == "radial"){
let EWAnchor = WIDTH * landBiasFactors[0];
let NSAnchor = HEIGHT * landBiasFactors[1];
let pointDist = sqrt(sq(x-EWAnchor)+sq(y-NSAnchor));
let distAnchor1 = landBiasFactors[2] * sqrt(WIDTH*HEIGHT);
let distAnchor2 = landBiasFactors[3] * sqrt(WIDTH*HEIGHT);
landBias = pointDist < distAnchor1 ?
map(pointDist,0,distAnchor1,landBiasFactors[4],landBiasFactors[5]) : pointDist < distAnchor2 ?
map(pointDist,distAnchor1,distAnchor2,landBiasFactors[5],landBiasFactors[6]) :
landBiasFactors[6];
}
landVal = n + landBias;
pixels[index] = floor(landVal * 255);
pixels[index + 1] = landVal > 0.5 ? 255 : 0;
let ox = floor(x/ENV_LAYER_TILE_SIZE);
let oy = floor(y/ENV_LAYER_TILE_SIZE);
if(!this.oceanTile[ox])
this.oceanTile[ox] = [];
if(landVal <= 0.5)
this.oceanTile[ox][oy] = true;
}
}
img.updatePixels();
}
}
*draw(){
yield "Rendering land...";
const {fullW: W, fullH: H} = fullDimensions();
const src = this.map.pixels; // source image for land data; red channel is elevation; green channel is land/water; blue channel is sub-basin id
// abbreviate pixel arrays of images to draw to
const landPx = landBuffer.pixels;
const coastPx = coastLine.pixels;
const outBasinPx = outBasinBuffer.pixels;
// cache colors for 256 possible land height values to avoid expensive calculations in pixel loop
const C = COLORS.land;
const colorCache = [];
for(let i = 255, ci = 0; i >= 0; i--){
let l;
if(this.earth)
l = map(sqrt(map(i,12,150,0,1,true)),0,1,0.501,1);
else
l = Math.max(i / 255, 0.501);
if(C[ci] && l <= C[ci][0])
ci++;
if(ci >= C.length)
colorCache[i] = {r: 0, g: 0, b: 0};
else{
let color = C[ci][1];
if(simSettings.smoothLandColor && ci > 0){
const color1 = C[ci - 1][1];
const f = map(l, C[ci][0], C[ci - 1][0], 0, 1);
color = lerpColor(color, color1, f);
}
colorCache[i] = {r: red(color), g: green(color), b: blue(color)};
}
}
colorCache.outBasin = {r: red(COLORS.outBasin), g: green(COLORS.outBasin), b: blue(COLORS.outBasin)};
// cache of booleans of whether a sub-basin is out-basin or not; cached as-needed from within pixel loop as sub-basin ids are assumed unknown
const outBasinCache = {};
for(let i=0;i<W;i++){
for(let j=0;j<H;j++){
let index = 4 * (j * W + i);
if(src[index + 1]){ // if pixel is on land
const v = src[index]; // land elevation value
landPx[index] = colorCache[v].r;
landPx[index + 1] = colorCache[v].g;
landPx[index + 2] = colorCache[v].b;
landPx[index + 3] = 255;
let touchingOcean = false;
if(i>0 && !src[index - 4 + 1]) touchingOcean = true;
if(j>0 && !src[index - 4 * W + 1]) touchingOcean = true;
if(i<W-1 && !src[index + 4 + 1]) touchingOcean = true;
if(j<H-1 && !src[index + 4 * W + 1]) touchingOcean = true;
if(touchingOcean){
coastPx[index] = 0;
coastPx[index + 1] = 0;
coastPx[index + 2] = 0;
coastPx[index + 3] = 255;
}else
coastPx[index + 3] = 0;
outBasinPx[index + 3] = 0;
}else{
landBuffer.pixels[index + 3] = 0;
coastPx[index + 3] = 0;
const sb = src[index + 2]; // sub-basin id
if(outBasinCache[sb] === undefined)
outBasinCache[sb] = !this.basin.subInBasin(sb);
if(outBasinCache[sb]){
outBasinPx[index] = colorCache.outBasin.r;
outBasinPx[index + 1] = colorCache.outBasin.g;
outBasinPx[index + 2] = colorCache.outBasin.b;
outBasinPx[index + 3] = 255;
}else
outBasinPx[index + 3] = 0;
}
}
}
landBuffer.updatePixels();
outBasinBuffer.updatePixels();
coastLine.updatePixels();
if(simSettings.snowLayers && !this.snowDrawn){
yield* this.drawSnow();
}
if(simSettings.useShadows && !this.shaderDrawn){
yield* this.drawShader();
}
this.drawn = true;
}
*drawSnow(){
yield "Rendering " + (random()<0.02 ? "sneaux" : "snow") + "...";
const {fullW: W, fullH: H} = fullDimensions();
const src = this.map.pixels; // source image for land data; red channel is elevation; green channel is land/water; blue channel is sub-basin id
const eleCache = []; // cache elevation values to avoid expensive function calls in pixel loop
for(let i = 255; i >= 0; i--){
let l;
if(this.earth)
l = map(sqrt(map(i,12,150,0,1,true)),0,1,0.501,1);
else
l = Math.max(i / 255, 0.501);
eleCache[i] = l;
}
const snowColor = {r: red(COLORS.snow), g: green(COLORS.snow), b: blue(COLORS.snow)};
const SHem = this.basin.SHem;
const snowLayers = simSettings.snowLayers * 10;
for(let i=0;i<W;i++){
for(let j=0;j<H;j++){
let index = 4 * (j * W + i);
if(src[index + 1]){ // if pixel is on land
let l = 1 - j / H;
if(SHem)
l = 1 - l;
let h = 0.95 - eleCache[src[index]];
let p = l > 0 ? Math.ceil((snowLayers / 0.3) * (h / l - 0.15)) : h < 0 ? 0 : snowLayers;
for(let k = 0; k < snowLayers; k++){
if(k >= p){
snow[k].pixels[index] = snowColor.r;
snow[k].pixels[index + 1] = snowColor.g;
snow[k].pixels[index + 2] = snowColor.b;
snow[k].pixels[index + 3] = 255;
}else
snow[k].pixels[index + 3] = 0;
}
}else{
for(let k = 0; k < snowLayers; k++){
snow[k].pixels[index + 3] = 0;
}
}
}
}
for(let k = 0; k < snowLayers; k++){
snow[k].updatePixels();
}
this.snowDrawn = true;
}
*drawShader(){
yield "Rendering shadows...";
const {fullW: W, fullH: H} = fullDimensions();
const src = this.map.pixels; // source image for land data; red channel is elevation; green channel is land/water; blue channel is sub-basin id
const eleCache = []; // cache elevation values to avoid expensive function calls in pixel loop
for(let i = 255; i >= 0; i--){
let l;
if(this.earth)
l = map(sqrt(map(i,12,150,0,1,true)),0,1,0.501,1);
else
l = Math.max(i / 255, 0.501);
eleCache[i] = l;
}
for(let i=0;i<W;i++){
for(let j=0;j<H;j++){
let index = 4 * (j * W + i);
let v = src[index + 1] ? eleCache[src[index]] : 0.5;
let m = 0;
for(let k = 1; k < 6; k++){
let s = eleCache[src[index - 4 * k * W - 4 * k]] - v - k * 0.0008;
s = Math.min(Math.max(s * 191 / 0.14, 0), 191);
if(s > m) m = s;
}
if(m > 0){
landShadows.pixels[index] = 0;
landShadows.pixels[index + 1] = 0;
landShadows.pixels[index + 2] = 0;
landShadows.pixels[index + 3] = Math.floor(m);
}else
landShadows.pixels[index + 3] = 0;
}
}
landShadows.updatePixels();
this.shaderDrawn = true;
}
tileContainsOcean(x,y){
if(this.earth)
return true;
x = floor(x/ENV_LAYER_TILE_SIZE);
y = floor(y/ENV_LAYER_TILE_SIZE);
return this.oceanTile[x][y];
}
clearSnow(){
// for(let i=0;i<MAX_SNOW_LAYERS;i++) snow[i].clear();
this.snowDrawn = false;
}
clear(){
// landBuffer.clear();
// outBasinBuffer.clear();
// coastLine.clear();
// landShadows.clear();
this.clearSnow();
this.drawn = false;
this.shaderDrawn = false;
}
}
function seasonalSine(t,off){
off = off===undefined ? 5/12 : off;
return sin((TAU*(t-YEAR_LENGTH*off))/YEAR_LENGTH);
}
// quick and sloppy copy-paste of spooky code for Halloween update
// this, the regular season curve, and the wild mode season curve could all be implemented in a more concise way, but that can be done later and this codebase is being retired eventually anyway
function spookySeasonCurve(t,off){
off = off===undefined ? 0 : off;
let n = (1+t/YEAR_LENGTH-off)%1;
return n<5/24 ? map(n,0,5/24,-0.2,-1) : n<5/12 ? map(n,5/24,5/12,-1,0) : n<3/4 ? map(n,5/12,3/4,0,1.2) : n<39/48 ? map(n,3/4,39/48,1.2,1.5) : n<302.5/365.25 ? map(n,39/48,302.5/365.25,1.5,2.2) : n<305/365.25 ? 2.2 : n<81/96 ? map(n,305/365.25,81/96,2.2,0.8) : map(n,81/96,1,0.8,-0.2);
}