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tictactoe.py
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tictactoe.py
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"""
Tic Tac Toe Player
"""
import math
X = "X"
O = "O"
EMPTY = None
def initial_state():
"""
Returns starting state of the board.
"""
return [[EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY], [EMPTY, EMPTY, EMPTY]]
def player(board):
"""
Returns player who has the next turn on a board.
"""
# Find total number of X in board
totalX = sum([row.count(X) for row in board])
# Find total number of O in board
totalO = sum([row.count(O) for row in board])
if totalX > totalO:
return O
else:
return X
def actions(board):
"""
Returns set of all possible actions (i, j) available on the board.
"""
return [
(i, j)
for i in range(len(board))
for j in range(len(board))
if board[i][j] == EMPTY
]
def result(board, action):
"""
Returns the board that results from making move (i, j) on the board.
"""
actionX, actionY = action
# Invalid action
if actionX < 0 or actionX > 2 or actionY < 0 or actionY > 2:
raise ValueError
# Make a deep copy
newBoard = [[val for val in row] for row in board]
# Add player sign
newBoard[actionX][actionY] = player(newBoard)
return newBoard
def winner(board):
"""
Returns the winner of the game, if there is one.
"""
# Check Rows
for row in board:
res = set(row)
# Winner found
if len(res) == 1:
return res.pop()
# Check Columns
for col in range(len(board)):
res = {board[0][col], board[1][col], board[2][col]}
# Winner found
if len(res) == 1:
return res.pop()
# Check both diagonals
mainDiagonal = {board[0][0], board[1][1], board[2][2]}
if len(mainDiagonal) == 1:
return mainDiagonal.pop()
antiDiagonal = {board[2][0], board[1][1], board[0][2]}
if len(antiDiagonal) == 1:
return antiDiagonal.pop()
# No winner
return None
def terminal(board):
"""
Returns True if game is over, False otherwise.
"""
# Winner Found
if winner(board):
return True
emptyPositions = [
EMPTY
for j in range(len(board))
for i in range(len(board))
if board[i][j] == EMPTY
]
# In progress
if len(emptyPositions):
return False
# Tie
return True
def utility(board):
"""
Returns 1 if X has won the game, -1 if O has won, 0 otherwise.
"""
hasWinner = winner(board)
if hasWinner == X:
return 1
elif hasWinner == O:
return -1
else:
return 0
def minimax(board):
"""
Returns the optimal action for the current player on the board.
"""
if player(board) == X:
finalSolution = maxValue(board)
else:
finalSolution = minValue(board)
return finalSolution[1]
def minValue(board):
if terminal(board):
return (utility(board), (0, 0))
v = float("inf")
actionPos = []
for action in actions(board):
newVal = maxValue(result(board, action))[0]
# Replace if lower value found
if newVal < v:
v = newVal
actionPos = action
# Prune after finding lowest value
if newVal == -1:
break
return (v, actionPos)
def maxValue(board):
if terminal(board):
return (utility(board), (0, 0))
v = float("-inf")
actionPos = []
for action in actions(board):
newVal = minValue(result(board, action))[0]
# Replace if higher value found
if newVal > v:
v = newVal
actionPos = action
# Prune after finding highest value
if newVal == 1:
break
return (v, actionPos)