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Led.h
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Led.h
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//- -----------------------------------------------------------------------------------------------------------------------
// AskSin++
// 2016-10-31 papa Creative Commons - http://creativecommons.org/licenses/by-nc-sa/3.0/de/
//- -----------------------------------------------------------------------------------------------------------------------
#ifndef __STATUSLED_H__
#define __STATUSLED_H__
#include "Alarm.h"
#include "Debug.h"
namespace as {
class LedStates {
public:
enum Mode { nothing=0, pairing=1,send=2, ack=3,
nack=4, bat_low=5, welcome=6, key_long=7, failure=8 };
struct BlinkPattern {
uint8_t length;
uint8_t duration;
uint8_t pattern[6];
};
static const BlinkPattern single[9] PROGMEM;
static const BlinkPattern dual1[9] PROGMEM;
static const BlinkPattern dual2[9] PROGMEM;
};
template <class PINTYPE=ArduinoPins>
class Led : public Alarm, public LedStates {
private:
BlinkPattern current;
uint8_t step; // current step in pattern
uint8_t repeat; // current repeat of the pattern
uint8_t pin;
uint8_t inv;
void copyPattern (Mode stat,const BlinkPattern* patt) {
memcpy_P(¤t,patt+stat,sizeof(BlinkPattern));
}
bool next (AlarmClock& clock) {
tick = decis2ticks(current.pattern[step++]);
clock.add(*this);
return ((step & 0x01) == 0x01);
}
public:
Led () : Alarm(0), step(0), repeat(0), pin(0), inv(false) {
async(true);
}
virtual ~Led() {}
void init (uint8_t p) {
pin = p;
PINTYPE::setOutput(pin);
ledOff();
}
void invert (bool value) {
inv = value;
}
bool invert () const {
return inv;
}
void set(Mode stat,const BlinkPattern* patt) {
sysclock.cancel(*this);
ledOff();
copyPattern(stat,patt);
if( current.length > 0 ) {
step = 0;
repeat = 0;
next(sysclock);
ledOn();
}
}
void ledOff () {
if( invert() == true ) {
PINTYPE::setHigh(pin);
}
else {
PINTYPE::setLow(pin);
}
}
void ledOn () {
if( invert() == true ) {
PINTYPE::setLow(pin);
}
else {
PINTYPE::setHigh(pin);
}
}
void ledOn (uint32_t ticks) {
if( active() == false && ticks > 0 ) {
current.length = 2;
current.duration = 1;
current.pattern[0] = ticks2decis(ticks);
current.pattern[1] = 0;
// start the pattern
step = repeat = 0;
next(sysclock);
ledOn();
}
}
bool active () const { return current.length != 0; }
virtual void trigger (AlarmClock& clock) {
bool switchOn = false;
ATOMIC_BLOCK( ATOMIC_RESTORESTATE ) {
if( step < current.length ) {
switchOn = next(clock);
}
else {
step = 0;
if( current.duration == 0 || ++repeat < current.duration ) {
switchOn = next(clock);
}
else {
// off is default
copyPattern(nothing,single);
}
}
}
if( switchOn == true ) ledOn();
else ledOff();
}
};
template<uint8_t LEDPIN1, class PINTYPE=ArduinoPins>
class StatusLed : public LedStates {
Led<PINTYPE> led1;
public:
StatusLed () {}
void init () { led1.init(LEDPIN1); }
bool active () const { return led1.active(); }
void ledOn (uint32_t ticks) { led1.ledOn(ticks); }
void ledOn (uint32_t ticks,__attribute__((unused)) uint32_t tacks) { led1.ledOn(ticks); }
void set(Mode stat) { led1.set(stat,single); }
void ledOn () { led1.ledOn(); }
void ledOff () { led1.ledOff(); }
void invert (bool value) { led1.invert(value); }
};
template <uint8_t LEDPIN1,uint8_t LEDPIN2, class PINTYPE1=ArduinoPins, class PINTYPE2=ArduinoPins>
class DualStatusLed : public LedStates {
private:
Led<PINTYPE1> led1;
Led<PINTYPE1> led2;
public:
DualStatusLed () {}
void init () { led1.init(LEDPIN1); led2.init(LEDPIN2); }
bool active () const { return led1.active() || led2.active(); }
void ledOn (uint32_t ticks) { led1.ledOn(ticks); led2.ledOn(ticks); }
void ledOn (uint32_t ticks,uint32_t tacks) { led1.ledOn(ticks); led2.ledOn(tacks); }
void set(Mode stat) { led1.set(stat,dual1); led2.set(stat,dual2); }
void ledOn () { led1.ledOn(); led2.ledOn(); }
void ledOff () { led1.ledOff(); led2.ledOff(); }
void invert (bool value) { led1.invert(value); led2.invert(value); }
};
class NoLed {
public:
NoLed () {}
void init () {}
bool active () const { return false; }
void ledOn (__attribute__((unused)) uint32_t ticks) {}
void ledOn (__attribute__((unused)) uint32_t ticks,__attribute__((unused)) uint32_t tacks) {}
void set(__attribute__((unused)) LedStates::Mode stat) {}
void ledOn () {}
void ledOff () {}
void invert (__attribute__((unused)) bool value) {}
};
}
#endif