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Debian testing+ Nvidia drivers 545.23.06+wayland--> black screen #90

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Attigliuzzo opened this issue Oct 22, 2023 · 6 comments
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@Attigliuzzo
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I've already post this issue here, but i think that it is related to the libnvidia egl wayland library so i am posting here.

I use a Geforce 1050 Ti with my Debian testing 13 “Trixie”. I setted up everything to get wayland working with Nvidia drivers 530. 41.03 (these drivers are available under the experimental distribution).

In the future i’ll replace with a 4060 ti so i need the 535 drivers version.
I successfully installed from Index of /compute/cuda/repos/debian11/x86_64.

I can start a X11 session but when i select labwc (wayland) i get a black screen.

from a page related 495 drivers:
“Added support for the GBM API. This adds the new symlink nvidia-drm_gbm.so pointing to the file libnvidia-allocator.so.VERSION to implement a GBM backend driver usable with the GBM loader from the Mesa project version 21.2 and above, as well as the files libnvidia-egl-gbm.so.1.1.0 and 15_nvidia_gbm.json, which implement EGL support for the GBM platform (EGL_KHR_platform_gbm).”

i have already libnvidia-allocator-535, libnvidia-egl-gbm1, libwayland-egl1, libnvidia-egl-wayland1 installed. I just added a symbolic link, with:

ln -s /usr/lib/x86_64-linux-gnu/nvidia/current/libnvidia-allocator.so.1 /usr/lib/x86_64-linux-gnu/nvidia/current/nvidia-drm_gbm.so

That symlink was available in the Debian package but not in the official Nvidia one. libnvidia-allocator.so.1 point to libnvidia-allocator-535.

I simply update video drivers, i miss something or is there a bug in drivers 535?? I remember drivers 525.102 (Debian) worked too.

And this was the error log from sddm:

00:00:00.023 [ERROR] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
"
00:00:00.023 [ERROR] [render/egl.c:841] Failed to query dmabuf number of modifiers
00:00:00.023 [ERROR] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
"
00:00:00.023 [ERROR] [render/egl.c:841] Failed to query dmabuf number of modifiers
00:00:00.132 [ERROR] [xwayland/sockets.c:63] Failed to bind socket @/tmp/.X11-unix/X0: Indirizzo già in uso
00:00:00.734 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.734 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.734 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.734 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.734 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.734 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.735 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.735 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.736 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.736 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.736 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.736 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.736 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.736 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.736 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.736 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.736 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.737 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.737 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.738 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.738 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.739 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.739 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:00.739 [ERROR] [render/gles2/renderer.c:139] Failed to create FBO
00:00:00.739 [ERROR] [../src/output.c:416] failed to get output layout box
00:00:00.826 [ERROR] [../src/action.c:336] Invalid action: lxqt-wlogout
qt.qpa.wayland: Creating a fake screen in order for Qt not to crash
isPrimaryInstance
KMS: DRM_IOCTL_MODE_CREATE_DUMB failed: Permission denied
The XKEYBOARD keymap compiler (xkbcomp) reports:
Warning: Unsupported maximum keycode 708, clipping.
X11 cannot support keycodes above 255.
Errors from xkbcomp are not fatal to the X server
00:00:01.091 [ERROR] [../src/view.c:211] invalid output set for view
00:00:01.091 [ERROR] [../src/view.c:392] view has no output, not centering
00:00:01.091 [ERROR] [../src/view.c:622] view has no output, not updating geometry
The XKEYBOARD keymap compiler (xkbcomp) reports:
Warning: Unsupported maximum keycode 708, clipping.
X11 cannot support keycodes above 255.
Errors from xkbcomp are not fatal to the X server
00:00:31.696 [ERROR] [backend/drm/atomic.c:72] connector DP-1: Atomic commit failed: Permesso negato
00:00:31.696 [ERROR] [backend/drm/drm.c:991] connector DP-1: Failed to disable CRTC 71

Hope my post will be useful to fix this bug.
Regards

@erik-kz
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erik-kz commented Oct 22, 2023

Thanks for the report, do you have the "modeset=1" parameter set for the nvidia-drm kernel module? You can check by reading /sys/module/nvidia_drm/parameters/modeset

@Attigliuzzo
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Attigliuzzo commented Oct 22, 2023

Yes, i have I setted the DRM mode as kernel boot option.
Probably I understood the issue, I am using the libEGL from mesa instead of libEGL_nvidia.
I will test and report tomorrow.

EDIT: not so simple as i thought, all libraries seem ok

cat /sys/module/nvidia_drm/parameters/modeset
Y

@adm-romanb
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Yes, i have I setted the DRM mode as kernel boot option. Probably I understood the issue, I am using the libEGL from mesa instead of libEGL_nvidia. I will test and report tomorrow.

EDIT: not so simple as i thought, all libraries seem ok

cat /sys/module/nvidia_drm/parameters/modeset
Y
Any luck?

@Any-Fuel-5635
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I can duplicate this error, was not
Present on the previous iteration of this driver. Disabling modeset allows Wayland to “load” but limited to 720p. Enabling mode set results in a black screen, same errors as OP.

@Dahipppo1555
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Dahipppo1555 commented Dec 21, 2023

Replicated with POP_OS 22.04.
Driver: 545.29.06, RTX 2060s
Modeset = 1
Cosmic-Session gives a black screen. and service of cosmic-comp gives this error:

Dec 21 14:41:11 pop-os cosmic-comp[5297]: Unable to become drm master, assuming unprivileged mode
Dec 21 14:41:11 pop-os cosmic-comp[5297]: [EGL] 0x300c (BAD_PARAMETER) eglQueryDmaBufModifiersEXT: EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
Dec 21 14:41:11 pop-os cosmic-comp[5297]: [EGL] 0x300c (BAD_PARAMETER) eglQueryDmaBufModifiersEXT: EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
Dec 21 14:41:11 pop-os cosmic-comp[5297]: [EGL] 0x300c (BAD_PARAMETER) eglQueryDmaBufModifiersEXT: EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
Dec 21 14:41:11 pop-os cosmic-comp[5297]: [EGL] 0x300c (BAD_PARAMETER) eglQueryDmaBufModifiersEXT: EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format

@zccrs
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zccrs commented Jan 25, 2024

I can duplicate this bug, using the wlroots's demo application tinywl:

Driver: NVIDIA 530.41.03
Device: NVIDIA GeForce RTX 2050/PCIe/SSE2
Error: GL_INVALID_OPERATION error generated. EGLImage not supported

00:00:00.009 [INFO] [libseat] [libseat/libseat.c:73] Seat opened with backend 'seatd'
00:00:00.009 [INFO] [libseat] [libseat/backend/seatd.c:212] Enabling seat
00:00:00.009 [INFO] [backend/session/session.c:109] Successfully loaded libseat session
00:00:00.011 [DEBUG] [backend/session/session.c:384] Ignoring '/dev/dri/card1': not a KMS device
00:00:00.013 [INFO] [backend/backend.c:213] Found 1 GPUs
00:00:00.013 [INFO] [backend/drm/backend.c:202] Initializing DRM backend for /dev/dri/card0 (amdgpu)
00:00:00.013 [DEBUG] [backend/drm/drm.c:110] Using atomic DRM interface
00:00:00.013 [DEBUG] [backend/drm/drm.c:123] ADDFB2 modifiers supported
00:00:00.013 [INFO] [backend/drm/drm.c:255] Found 4 DRM CRTCs
00:00:00.013 [INFO] [backend/drm/drm.c:213] Found 9 DRM planes
00:00:00.013 [INFO] [render/wlr_renderer.c:303] Opening DRM render node '/dev/dri/renderD129' from WLR_RENDER_DRM_DEVICE
00:00:00.016 [INFO] [render/egl.c:206] Supported EGL client extensions: EGL_EXT_platform_base EGL_EXT_device_base EGL_EXT_device_enumeration EGL_EXT_device_query EGL_KHR_client_get_all_proc_addresses EGL_EXT_client_extensions EGL_KHR_debug EGL_KHR_platform_x11 EGL_EXT_platform_x11 EGL_EXT_platform_device EGL_MESA_platform_surfaceless EGL_EXT_explicit_device EGL_KHR_platform_wayland EGL_EXT_platform_wayland EGL_EXT_platform_xcb EGL_MESA_platform_gbm EGL_KHR_platform_gbm
00:00:01.734 [DEBUG] [render/egl.c:487] Using EGL device /dev/dri/card1
00:00:01.734 [INFO] [render/egl.c:355] Using EGL 1.5
00:00:01.734 [INFO] [render/egl.c:356] Supported EGL display extensions: EGL_EXT_buffer_age EGL_EXT_client_sync EGL_EXT_create_context_robustness EGL_EXT_image_dma_buf_import EGL_EXT_image_dma_buf_import_modifiers EGL_MESA_image_dma_buf_export EGL_EXT_output_base EGL_EXT_output_drm EGL_EXT_protected_content EGL_EXT_stream_consumer_egloutput EGL_EXT_stream_acquire_mode EGL_EXT_sync_reuse EGL_IMG_context_priority EGL_KHR_config_attribs EGL_KHR_create_context_no_error EGL_KHR_context_flush_control EGL_KHR_create_context EGL_KHR_fence_sync EGL_KHR_get_all_proc_addresses EGL_KHR_partial_update EGL_KHR_swap_buffers_with_damage EGL_KHR_no_config_context EGL_KHR_gl_colorspace EGL_KHR_gl_renderbuffer_image EGL_KHR_gl_texture_2D_image EGL_KHR_gl_texture_3D_image EGL_KHR_gl_texture_cubemap_image EGL_KHR_image EGL_KHR_image_base EGL_KHR_reusable_sync EGL_KHR_stream EGL_KHR_stream_attrib EGL_KHR_stream_consumer_gltexture EGL_KHR_stream_cross_process_fd EGL_KHR_stream_fifo EGL_KHR_stream_producer_eglsurface EGL_KHR_surfaceless_context EGL_KHR_wait_sync EGL_NV_nvrm_fence_sync EGL_NV_quadruple_buffer EGL_NV_stream_consumer_eglimage EGL_NV_stream_cross_display EGL_NV_stream_cross_object EGL_NV_stream_cross_process EGL_NV_stream_cross_system EGL_NV_stream_dma EGL_NV_stream_flush EGL_NV_stream_metadata EGL_NV_stream_remote EGL_NV_stream_reset EGL_NV_stream_socket EGL_NV_stream_socket_inet EGL_NV_stream_socket_unix EGL_NV_stream_sync EGL_NV_stream_fifo_next EGL_NV_stream_fifo_synchronous EGL_NV_stream_consumer_gltexture_yuv EGL_NV_stream_attrib EGL_NV_stream_origin EGL_NV_system_time EGL_NV_output_drm_flip_event EGL_NV_triple_buffer EGL_NV_robustness_video_memory_purge EGL_WL_bind_wayland_display EGL_WL_wayland_eglstream
00:00:01.735 [INFO] [render/egl.c:358] Supported EGL device extensions: EGL_NV_device_cuda EGL_EXT_device_drm EGL_EXT_device_drm_render_node EGL_EXT_device_query_name EGL_EXT_device_persistent_id
00:00:01.735 [INFO] [render/egl.c:360] EGL vendor: NVIDIA
00:00:01.735 [INFO] [render/egl.c:362] EGL driver name: nvidia
00:00:01.735 [DEBUG] [render/egl.c:121] Supported DMA-BUF formats:
00:00:01.735 [DEBUG] [render/egl.c:170]   AB24 (0x34324241)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   XB24 (0x34324258)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   R8 (0x20203852)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   RG88 (0x38384752)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   R16 (0x20363152)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   RG32 (0x32334752)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [ERROR] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
"
00:00:01.735 [ERROR] [render/egl.c:856] Failed to query dmabuf number of modifiers
00:00:01.735 [DEBUG] [render/egl.c:170]   UYVY (0x59565955)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   AR12 (0x32315241)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   AB12 (0x32314241)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   RA12 (0x32314152)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   BA12 (0x32314142)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.735 [DEBUG] [render/egl.c:170]   XR15 (0x35315258)
00:00:01.735 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
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00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
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00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
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00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
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00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.735 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   XB4H (0x48344258)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   AR24 (0x34325241)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   AS24 (0x34325341)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   XS24 (0x34325358)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   XR24 (0x34325258)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.736 [DEBUG] [render/egl.c:170]   RGB8 (0x38424752)
00:00:01.736 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.736 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [ERROR] [EGL] command: eglQueryDmaBufModifiersEXT, error: EGL_BAD_PARAMETER (0x300c), message: "EGL_BAD_PARAMETER error: In eglQueryDmaBufModifiersEXT: Invalid format
"
00:00:01.737 [ERROR] [render/egl.c:856] Failed to query dmabuf number of modifiers
00:00:01.737 [DEBUG] [render/egl.c:170]   RG16 (0x36314752)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [DEBUG] [render/egl.c:170]   BG16 (0x36314742)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [DEBUG] [render/egl.c:170]   BX24 (0x34325842)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [DEBUG] [render/egl.c:170]   BA24 (0x34324142)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [DEBUG] [render/egl.c:170]   XR30 (0x30335258)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.737 [DEBUG] [render/egl.c:170]   XB30 (0x30334258)
00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.737 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.737 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   BA30 (0x30334142)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   R101 (0x31303152)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   R100 (0x30303152)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   AB30 (0x30334241)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   B101 (0x31303142)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
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00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   NV12 (0x3231564E)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   NV21 (0x3132564E)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   NV16 (0x3631564E)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   NV24 (0x3432564E)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:170]   P010 (0x30313050)
00:00:01.738 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.738 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:170]   P210 (0x30313250)
00:00:01.739 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:170]   P012 (0x32313050)
00:00:01.739 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:170]   HD01 (0x31304448)
00:00:01.739 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:170]   UHD0 (0x30444855)
00:00:01.739 [DEBUG] [render/egl.c:104]     INVALID (0x00FFFFFFFFFFFFFF): ✓ texture  ✓ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=6,GEN=2,SECTOR=1,COMPRESSION=0 (0x0300000000606015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=0,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08010): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=1,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08011): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=2,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08012): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=3,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08013): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=4,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08014): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     BLOCK_LINEAR_2D,HEIGHT=5,KIND=8,GEN=2,SECTOR=1,COMPRESSION=1 (0x0300000000E08015): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:104]     LINEAR (0x0000000000000000): ✓ texture  ✗ render
00:00:01.739 [DEBUG] [render/egl.c:190] EGL DMA-BUF format modifiers supported
00:00:01.743 [DEBUG] [render/egl.c:435] Obtained high priority context
00:00:01.743 [DEBUG] [render/egl.c:536] Using EGL_PLATFORM_DEVICE_EXT
00:00:01.752 [INFO] [render/gles2/renderer.c:842] Creating GLES2 renderer
00:00:01.752 [INFO] [render/gles2/renderer.c:843] Using OpenGL ES 3.2 NVIDIA 530.41.03
00:00:01.752 [INFO] [render/gles2/renderer.c:844] GL vendor: NVIDIA Corporation
00:00:01.752 [INFO] [render/gles2/renderer.c:845] GL renderer: NVIDIA GeForce RTX 2050/PCIe/SSE2
00:00:01.752 [INFO] [render/gles2/renderer.c:846] Supported GLES2 extensions: GL_EXT_base_instance GL_EXT_blend_func_extended GL_EXT_blend_minmax GL_EXT_buffer_storage GL_EXT_clear_texture GL_EXT_clip_control GL_EXT_clip_cull_distance GL_EXT_color_buffer_float GL_EXT_color_buffer_half_float GL_EXT_conservative_depth GL_EXT_copy_image GL_EXT_depth_clamp GL_EXT_debug_label GL_EXT_discard_framebuffer GL_EXT_disjoint_timer_query GL_EXT_draw_buffers_indexed GL_EXT_draw_elements_base_vertex GL_EXT_EGL_image_array GL_EXT_EGL_image_storage GL_EXT_EGL_image_external_wrap_modes GL_EXT_float_blend GL_EXT_frag_depth GL_EXT_geometry_point_size GL_EXT_geometry_shader GL_EXT_gpu_shader5 GL_EXT_map_buffer_range GL_EXT_multi_draw_indirect GL_EXT_multisample_compatibility GL_EXT_multisampled_render_to_texture GL_EXT_multisampled_render_to_texture2 GL_EXT_multiview_texture_multisample GL_EXT_multiview_timer_query GL_EXT_occlusion_query_boolean GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_primitive_bounding_box GL_EXT_raster_multisample GL_EXT_render_snorm GL_EXT_robustness GL_EXT_separate_shader_objects GL_EXT_shader_group_vote GL_EXT_shader_implicit_conversions GL_EXT_shader_integer_mix GL_EXT_shader_io_blocks GL_EXT_shader_non_constant_global_initializers GL_EXT_shader_texture_lod GL_EXT_shadow_samplers GL_EXT_sparse_texture GL_EXT_sparse_texture2 GL_EXT_sRGB GL_EXT_sRGB_write_control GL_EXT_tessellation_point_size GL_EXT_tessellation_shader GL_EXT_texture_border_clamp GL_EXT_texture_buffer GL_EXT_texture_compression_bptc GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map_array GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_format_BGRA8888 GL_EXT_texture_mirror_clamp_to_edge GL_EXT_texture_norm16 GL_EXT_texture_query_lod GL_EXT_texture_rg GL_EXT_texture_shadow_lod GL_EXT_texture_sRGB_R8 GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_view GL_EXT_draw_transform_feedback GL_EXT_unpack_subimage GL_EXT_window_rectangles GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_NV_memory_object_sparse GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_NV_timeline_semaphore GL_KHR_shader_subgroup GL_KHR_texture_compression_astc_ldr GL_KHR_texture_compression_astc_sliced_3d GL_KHR_texture_compression_astc_hdr GL_NV_bgr GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_clip_space_w_scaling GL_NV_compute_shader_derivatives GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_buffer GL_NV_copy_image GL_NV_draw_buffers GL_NV_draw_instanced GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_EGL_stream_consumer_external GL_NV_explicit_attrib_location GL_NV_fbo_color_attachments GL_NV_fill_rectangle GL_NV_fragment_coverage_to_color GL_NV_fragment_shader_barycentric GL_NV_fragment_shader_interlock GL_NV_framebuffer_blit GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample GL_NV_generate_mipmap_sRGB GL_NV_geometry_shader_passthrough GL_NV_instanced_arrays GL_NV_internalformat_sample_query GL_NV_gpu_shader5 GL_NV_image_formats GL_NV_memory_attachment GL_NV_mesh_shader GL_NV_occlusion_query_samples GL_NV_non_square_matrices GL_NV_pack_subimage GL_NV_packed_float GL_NV_packed_float_linear GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_buffer_object GL_NV_polygon_mode GL_NV_primitive_shading_rate GL_NV_read_buffer GL_NV_read_depth GL_NV_read_depth_stencil GL_NV_read_stencil GL_NV_representative_fragment_test GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_scissor_exclusive GL_NV_shader_atomic_fp16_vector GL_NV_shader_noperspective_interpolation GL_NV_shader_subgroup_partitioned GL_NV_shader_texture_footprint GL_NV_shading_rate_image GL_NV_shadow_samplers_array GL_NV_shadow_samplers_cube GL_NV_sRGB_formats GL_NV_stereo_view_rendering GL_NV_texture_array GL_NV_texture_barrier GL_NV_texture_border_clamp GL_NV_texture_compression_latc GL_NV_texture_compression_s3tc GL_NV_texture_compression_s3tc_update GL_NV_texture_dirty_tile_map GL_NV_timer_query GL_NV_viewport_array GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OES_compressed_ETC1_RGB8_texture GL_EXT_compressed_ETC1_RGB8_sub_texture GL_OES_depth24 GL_OES_depth32 GL_OES_depth_texture GL_OES_depth_texture_cube_map GL_OES_copy_image GL_OES_draw_buffers_indexed GL_OES_draw_elements_base_vertex GL_OES_texture_border_clamp GL_OES_tessellation_point_size GL_OES_tessellation_shader GL_OES_texture_buffer GL_OES_geometry_point_size GL_OES_geometry_shader GL_OES_gpu_shader5 GL_OES_shader_io_blocks GL_OES_texture_view GL_OES_primitive_bounding_box GL_OES_EGL_image GL_OES_EGL_image_external GL_OES_EGL_image_external_essl3 GL_OES_EGL_sync GL_OES_element_index_uint GL_OES_fbo_render_mipmap GL_OES_get_program_binary GL_OES_mapbuffer GL_OES_packed_depth_stencil GL_OES_rgb8_rgba8 GL_EXT_read_format_bgra GL_OES_sample_shading GL_OES_sample_variables GL_OES_shader_image_atomic GL_OES_shader_multisample_interpolation GL_OES_standard_derivatives GL_OES_surfaceless_context GL_OES_texture_cube_map_array GL_OES_texture_npot GL_OES_texture_float GL_OES_texture_float_linear GL_OES_texture_half_float GL_OES_texture_half_float_linear GL_OES_texture_stencil8 GL_OES_texture_storage_multisample_2d_array GL_OES_vertex_array_object GL_OES_vertex_half_float GL_OES_viewport_array GL_OVR_multiview GL_OVR_multiview2 GL_OVR_multiview_multisampled_render_to_texture GL_ANDROID_extension_pack_es31a 
00:00:01.752 [DEBUG] [render/gles2/renderer.c:901] GPU reset notifications are enabled
00:00:01.754 [DEBUG] [render/allocator/allocator.c:107] Trying to create gbm allocator
00:00:01.775 [DEBUG] [render/allocator/gbm.c:213] Created GBM allocator with backend drm
00:00:01.775 [DEBUG] [render/allocator/gbm.c:216] Using DRM node /dev/dri/card0
00:00:01.775 [DEBUG] [backend/libinput/backend.c:88] Starting libinput backend
00:00:01.943 [DEBUG] [backend/libinput/events.c:70] Adding Video Bus [0:6]
00:00:01.946 [DEBUG] [backend/libinput/events.c:70] Adding Power Button [0:1]
00:00:01.947 [DEBUG] [backend/libinput/events.c:70] Adding Lid Switch [0:5]
00:00:01.947 [DEBUG] [backend/libinput/events.c:70] Adding Integrated RGB Camera: Integrat [22918:8518]
00:00:01.950 [DEBUG] [backend/libinput/events.c:70] Adding Integrated RGB Camera: Integrat [22918:8518]
00:00:01.951 [DEBUG] [backend/libinput/events.c:70] Adding Ideapad extra buttons [0:0]
00:00:01.953 [DEBUG] [backend/libinput/events.c:70] Adding ELAN0662:00 04F3:317C Mouse [1267:12668]
00:00:01.953 [DEBUG] [backend/libinput/events.c:70] Adding ELAN0662:00 04F3:317C Touchpad [1267:12668]
00:00:01.953 [DEBUG] [backend/libinput/events.c:130] libinput gesture not handled
00:00:01.953 [DEBUG] [backend/libinput/events.c:70] Adding AT Translated Set 2 keyboard [1:1]
00:00:01.955 [DEBUG] [backend/libinput/backend.c:129] libinput successfully initialized
00:00:01.955 [INFO] [backend/drm/drm.c:1547] Scanning DRM connectors on /dev/dri/card0
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'eDP-1'
00:00:01.956 [INFO] [backend/drm/drm.c:1623] 'eDP-1' connected
00:00:01.956 [DEBUG] [backend/drm/drm.c:1418] Current CRTC: 67
00:00:01.956 [INFO] [backend/drm/drm.c:1432] Detected modes:
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   2880x1800 @ 90.000 Hz (preferred)
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1920x1200 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1920x1080 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1600x1200 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1680x1050 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1280x1024 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1440x900 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1280x800 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1280x720 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   1024x768 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   800x600 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1459]   640x480 @ 90.000 Hz 
00:00:01.956 [INFO] [backend/drm/drm.c:1479] Physical size: 300x190
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'HDMI-A-1'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-1'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-2'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-3'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-4'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-5'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-6'
00:00:01.956 [INFO] [backend/drm/drm.c:1598] Found connector 'DP-7'
00:00:01.956 [DEBUG] [backend/drm/drm.c:1211] Reallocating CRTCs
00:00:01.956 [DEBUG] [backend/drm/drm.c:1222] State before reallocation:
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'eDP-1': crtc=0 status=connected want_crtc=1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'HDMI-A-1': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-1': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-2': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-3': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-4': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-5': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-6': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1236]   'DP-7': crtc=-1 status=disconnected want_crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1285] State after reallocation:
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'eDP-1': crtc=0
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'HDMI-A-1': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-1': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-2': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-3': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-4': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-5': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-6': crtc=-1
00:00:01.956 [DEBUG] [backend/drm/drm.c:1289]   'DP-7': crtc=-1
00:00:01.956 [INFO] [backend/drm/drm.c:1659] connector eDP-1: Requesting modeset
00:00:01.956 [DEBUG] [types/output/render.c:168] Attaching empty buffer to output for modeset
00:00:01.956 [DEBUG] [types/output/swapchain.c:27] Choosing primary buffer format XR24 (0x34325258) for output 'eDP-1'
00:00:01.957 [DEBUG] [types/output/swapchain.c:96] Testing swapchain for output 'eDP-1'
00:00:01.957 [DEBUG] [render/swapchain.c:106] Allocating new swapchain buffer
00:00:01.961 [DEBUG] [render/allocator/gbm.c:145] Allocated 2880x1800 GBM buffer with format XR24 (0x34325258), modifier INVALID (0x00FFFFFFFFFFFFFF)
00:00:01.966 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:01.966 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:01.968 [INFO] [tinywl/tinywl.c:1001] Running Wayland compositor on WAYLAND_DISPLAY=wayland-0
00:00:01.969 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:01.969 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:01.993 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894e8b7a0 (res 0x563894d1e8e0)
00:00:01.993 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894e88a30 (res 0x563894d26a10)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894e88de0 (res 0x563894d16dd0)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894f10e30 (res 0x563894ce3660)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894f111e0 (res 0x563894dd2c20)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894f11590 (res 0x563894dcb520)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894f11940 (res 0x563894dcb400)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894ecac80 (res 0x563894dcb2e0)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894ecb030 (res 0x563894dcaf80)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894ecb3e0 (res 0x563894dcac20)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894ecb790 (res 0x563894dcab00)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894e8c060 (res 0x563894dca9e0)
00:00:02.095 [DEBUG] [types/wlr_compositor.c:692] New wlr_surface 0x563894e8c410 (res 0x563894dca680)
00:00:02.095 [DEBUG] [types/xdg_shell/wlr_xdg_surface.c:388] new xdg_surface 0x563894f11cf0 (res 0x563894dca320)
00:00:02.113 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.113 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.124 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.124 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.127 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.127 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.129 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.129 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.132 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.132 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.135 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.135 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.137 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.137 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.139 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.139 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.141 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.141 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.143 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.143 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.145 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.145 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.146 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.146 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.148 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.148 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.150 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.150 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.153 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.153 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.154 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.154 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.156 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.156 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.158 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.158 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.160 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.160 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.161 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.161 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.164 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.164 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.166 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.166 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.167 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.167 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.169 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.169 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.171 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.171 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.172 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.172 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.175 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.175 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.177 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.177 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.181 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.181 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.183 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.183 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.185 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.185 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.187 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.187 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.189 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.189 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.191 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.191 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.193 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.193 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.195 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.195 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.197 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.197 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.199 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.199 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.200 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.200 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.202 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.202 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.205 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.205 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.206 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.206 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.208 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.208 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.210 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.210 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.212 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.212 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.213 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.213 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.215 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.215 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.217 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.217 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.219 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.219 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.221 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.221 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.224 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.224 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.226 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.226 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.227 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.227 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.229 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.229 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.231 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.231 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.232 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.233 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.234 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.234 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.236 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.236 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.238 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.238 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.240 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.240 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.242 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.242 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.243 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.243 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.245 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.245 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.247 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.247 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.249 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.249 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.251 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.251 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.253 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.253 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.255 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.255 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.256 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.256 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.258 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.258 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.260 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.260 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.262 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.263 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.264 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.264 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.266 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.266 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.268 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.268 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.270 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.270 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.272 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.272 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.273 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.273 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.275 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.275 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.277 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.277 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.279 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.279 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.280 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.280 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.282 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.282 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.284 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.284 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.285 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.285 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.287 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.287 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.289 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.289 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.290 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.290 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.292 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.292 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.293 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.293 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.295 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.295 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.297 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.297 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.298 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.298 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.300 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.300 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.302 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.302 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.304 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.304 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.305 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.305 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.307 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.307 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.309 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.309 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.310 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.310 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.312 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.312 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.313 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.313 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.315 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.315 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.317 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.317 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.320 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.320 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.322 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.322 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.516 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.516 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:02.917 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:02.917 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.719 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.720 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.835 [DEBUG] [types/output/render.c:235] Failed to pick output format
00:00:03.835 [DEBUG] [types/output/cursor.c:294] Failed to pick cursor format
00:00:03.835 [DEBUG] [types/output/cursor.c:373] Failed to render cursor buffer
00:00:03.835 [DEBUG] [types/output/cursor.c:458] Falling back to software cursor on output 'eDP-1'
00:00:03.836 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.836 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.884 [DEBUG] [types/output/render.c:235] Failed to pick output format
00:00:03.884 [DEBUG] [types/output/cursor.c:294] Failed to pick cursor format
00:00:03.884 [DEBUG] [types/output/cursor.c:373] Failed to render cursor buffer
00:00:03.884 [DEBUG] [types/output/cursor.c:458] Falling back to software cursor on output 'eDP-1'
00:00:03.884 [DEBUG] [types/output/render.c:235] Failed to pick output format
00:00:03.884 [DEBUG] [types/output/cursor.c:294] Failed to pick cursor format
00:00:03.884 [DEBUG] [types/output/cursor.c:373] Failed to render cursor buffer
00:00:03.884 [DEBUG] [types/output/cursor.c:458] Falling back to software cursor on output 'eDP-1'
00:00:03.885 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.885 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.886 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.886 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.980 [DEBUG] [types/output/render.c:235] Failed to pick output format
00:00:03.980 [DEBUG] [types/output/cursor.c:294] Failed to pick cursor format
00:00:03.980 [DEBUG] [types/output/cursor.c:373] Failed to render cursor buffer
00:00:03.980 [DEBUG] [types/output/cursor.c:458] Falling back to software cursor on output 'eDP-1'
00:00:03.980 [DEBUG] [types/output/render.c:235] Failed to pick output format
00:00:03.980 [DEBUG] [types/output/cursor.c:294] Failed to pick cursor format
00:00:03.980 [DEBUG] [types/output/cursor.c:373] Failed to render cursor buffer
00:00:03.980 [DEBUG] [types/output/cursor.c:458] Falling back to software cursor on output 'eDP-1'
00:00:03.981 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.981 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:03.981 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:03.981 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:04.120 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:04.120 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO
00:00:04.827 [ERROR] [GLES2] GL_INVALID_OPERATION error generated. EGLImage not supported
00:00:04.827 [ERROR] [render/gles2/renderer.c:150] Failed to create FBO

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